Difference between revisions of "Patch Notes"

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==Latest Patch==
 
==Latest Patch==
 
===166===
 
===166===
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Released: 26th June 2007
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[Soullight system changes]
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* No soullight bonus for killing enemies - soullight penalties have been lowered in general
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* If your SL value is higher than your opponent's SL, the penalty for killing him will be reduced (more = better)
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* No SL penalty if the enemy has a SL value lower than -32
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* It is not possible to receive a penalty of more than -32 SL from one kill
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Soullight reductions are based on the sector settings:
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* Appartment: very high loss of soullight for friendly victims, high loss for neutral or hostile victims
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* City: very high loss of soullight for friendly victims, high loss for neutral victims
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* Dungeon: high loss of soullight for friendly victims, low loss for neutral or hostile victims
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* Outskirt: high loss of soullight for friendly victims, low loss for neutral victims
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* Wasteland: moderate loss of soullight for friendly victims
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* Warzone: no loss of soullight
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* Faction Sympathy rewards and penalties have been adjusted to match the soullight changes.
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* Made the flight path of rockets more stable.
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* Fixed a bug that allowed some PSI support modules to damage drones.
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* BioTech Mission Employee fixed.
  
 
===165===
 
===165===

Revision as of 17:08, 9 July 2007

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Further information maybe found on the Talk page or in the Requests for Expansion



Latest Patch

166

Released: 26th June 2007

[Soullight system changes]

  • No soullight bonus for killing enemies - soullight penalties have been lowered in general
  • If your SL value is higher than your opponent's SL, the penalty for killing him will be reduced (more = better)
  • No SL penalty if the enemy has a SL value lower than -32
  • It is not possible to receive a penalty of more than -32 SL from one kill

Soullight reductions are based on the sector settings:

  • Appartment: very high loss of soullight for friendly victims, high loss for neutral or hostile victims
  • City: very high loss of soullight for friendly victims, high loss for neutral victims
  • Dungeon: high loss of soullight for friendly victims, low loss for neutral or hostile victims
  • Outskirt: high loss of soullight for friendly victims, low loss for neutral victims
  • Wasteland: moderate loss of soullight for friendly victims
  • Warzone: no loss of soullight
  • Faction Sympathy rewards and penalties have been adjusted to match the soullight changes.
  • Made the flight path of rockets more stable.
  • Fixed a bug that allowed some PSI support modules to damage drones.
  • BioTech Mission Employee fixed.

165

Released: 16th May 2007

[PSI SUPPORT]

  • Increased psi usage and cast time for rare anti-support modules (i.e. Exorcist).
  • Holy Unprotector has received an additional boost of psi usage because of its special kind of functionality.
  • Visual effects added on the target for removing or boosting spells (i.e. Unprotector, Skill-Boosters, AntiDeflector, ...).
  • Remover: color is equal to the color of the corresponding support spell
  • Booster: combat boosters use red - support boosters use green color

[DRONE COMBAT]

  • Drones with AoE damage now damage themselves when they are in the damage area.
  • Damage over time effects on drones are now converted to instant damage.
  • Resistance cap raised by 10 percent.
  • Changed hit region (head, torso, legs) calculation for NPCs to be a little less random.
  • Fixed a bug that allowed runners to damage vehicle passengers with AoE weapons.
  • Construction time lowered by 30 percent.
  • Fixed a problem with the construction of items with techlevels lower than 2.
  • Fixed the hand grenade TG-275 'Freedom Strike'.
  • All hand grenades now have 10 uses.
  • Some types of WoC ammunition were not clonable, fixed.
  • Some types of WoC ammo converters were not researchable, fixed.

164

163

Released: 16th April 2007

  • Normal Law Enforcer rules re-enabled! Runners can't implant a law enforcer if their skill rank is above 30.
  • A runner can overcast a support effect if it was applied by another runner (self-cast over foreign-cast) to disable high level shitbuffs.
  • NPCs will now use the gunner instead of the vehicle as damage applier to put him on their aggro list.
  • Logs now work if the character name has less than 4 characters.
  • Changed some values in the distance calculation for drones to get better aiming - especially on drones with a low techlevel.
  • Effects like Barrel modules no longer deal damage after the damage dealer switches to another zone (it was possible to damage LE players this way).
  • Fixed a bug where the build time in the construction process was skipped.
  • Fixed a bug where non-rare items were constructed with low condition.
  • Raised the construction cap for non-rare items (higher quality).
  • Lowered WoC disk drop rate.
  • Lowered price of Rhino V3 key.
  • Added a TL 40 variation of personal injector (heal). Check the BT Database.
  • Nanite concentration of heal injection reduced to 20 (was 30).
  • Gaya Tacholytium Gauntlet (Epic) has a new Techlevel of 56 (was 40).

[BALANCING CHANGES]

  • Damage reduction of 10 percent for PvP. Explanation: We've decided at the beginning of the balancing project to make the duration of fights longer and more tactical - not shorter! So please understand (especially the english community) this decision. If player setups are changing to i.e. better resistance we can easily rearrange this modifier.
  • Psi-based shields (i.e. deflector) are 5% more effective. This applies to all kinds of these shields in non-PPU-selfcast.
  • Reduction of drone resistance to 0.50 (was 0.65). The resistances of drone will be calculated from thier energy value.

[CHANGES TO WEAPON CONSTRUCTION]

Influence factors:

  • Construction value (INT, DEX, CST)
  • Weapon TechLevel
  • Random quality reduction of up to 15 percent

When calculating the quality of a weapon, the construction value is usually well above the constructed weapon's TechLevel. There now is a softcap in place when evaluating the effects of skills, this however lead to problems in the past - which is why there is now a quality cap in place. This quality cap is more of a safety measure than a real limitation. When building rares, you won't notice much of a difference, if any (test results: 100% - 120%) - the cap for non-rares is higher now (test results: up to 100%). The slots probability for all weapons remains the same.

The goal was to let the a good conster build good quality weapons - that goal was met. Investing into construction is wort it, as it increases the chance to build weapons at the quality cap.

162

[BALANCING CHANGES]

  • Bonus System for weapons changed:
  • HighTech + 2 % (was 5.0)
  • Rare + 7.5 %
  • Epic + 8.0 % (was 8.5)
  • WoC + 8.0 % (was 10.0)
    • Weapons with Epic- or WoC-status are rebalanced.
    • LowTech-weapons receive an extra 3% to nearly close the gap with HighTech-weapons.
    • Melee-weapons now have the 5% penalty removed. The range penalty is enough disadvantage for that category.
    • Melee-weapons receive a 7.5% bonus to compensate for missing ammo-mods.
    • APU combat keeps the 16% bonus for their general frequency reduction until we fix this.
    • APU combat receives a 4% bonus to compensate for the missing high-tech variations. (lowtech-correction and half of hightech bonus).
    • APU combat receives a 7.5% bonus to compensate for the missing ammo mods.

[PSI]

  • Added more tolerance for the line of sight verification of PSI modules
  • Fixed a bug involving the saving of temporary effects (i.e. Shields) - selfcast PPU shields should now have their intended strength after zoning.

[COMBATRANK]

  • Adjusted the calculations for the different classes to bring them closer together.
  • Verification of calculations to prevent ranks of zero.

[HACKNET]

  • Fixed a bug that impeded shield or heal in selfcast.
  • Line of sight will work better in the Hacknet.
  • Reduced the range of Hacknet NPCs (10%) as well as their aggro range.

[MISC]

  • Fixed a bug that caused problems with XP in combat vehicles.
  • The missing drug effect from nanite activity is back.
  • Reduced the range of NPC weapons. This only applies to NPCs that uses normal weapons.
  • Fixed the armor values of Genotoxic NPCs. They now only have full protection against fire and poison damage.
  • Adjusted the collision verifications, some objects provided more cover than they should have.

[CONTENT]

  • Adjusted the "The Hunt for Crossbow" mission. The mission is now repeatable and, like in other WOC missions, the reward is handed out in artifact quality with at least 3 slots.
  • Adjusted the "Regants Legacy" mission. Like in other WOC missions, both rewards are now handed out in artifact quality with at least 3 slots.
  • Adjusted several NPCs to prevent soullight and sympathy abuse.

161

[IMPLANTS]

  • Law Enforcer will no longer be damaged in use.
  • Law Enforcer can be implanted independently from skill rank. This restriction is deactivated for one week.
  • Implants now take considerably less damage when they are damaged in combat.
  • Implants are damaged considerably less often in combat.


  • Removed the range bonus damage for Raygun weapons because of PvP imbalances. They still are most efficient at close range and lose some strength at long range.
  • Fixed a bug in the calculation of the construction skill that caused items to be constructed at higher quality than intended.
  • Tweaked the combat rank calculation for PPU characters, they will now have a higher combat rank.
  • All WOC weapons are now dropable - the appropriate missions are repeatable.
  • Fixed the names of some ammo and ammo mods (i.e. Rayguns).
  • Fixed a bug in the "Ol' Dirty Conster" script, he should now give you the correct Spy Rifle PA.
  • Fixed a bug in the Fallen Angels Epic Run. The missing mission item (Vehicle Energypack - Hover Technology Only) is now available again.
  • The "Grave" dungeon is a "Dungeon Sector" again.

160

  • Fixed a bug with the law enforcer settings.
  • A few items had disappeared, they should now be back:

Holy True Sight Sanctum, Holy Catharsis, Revenge, Punisher

  • All drones are now researchable.
  • Fixed the techlevel of Crahn Fire Lance, it is now TL 17.
  • Fixed Multi Lightning Bolt.
  • The WOC-PA's for APU and PPU now give penalties to 'Agility' instead of 'Focussing'.

Combat Rank

  • Combat rank for non-PPU players changed, lowered both the offensive and defensive parts by 10 percent.
  • Combat rank of hackers inside the hacknet fixed.

Hacknet

  • NPCs re-balanced: Damage and armor reduced.
  • Different content gaps closed in the hacknet databases.

NPC

  • Fixed wrong shot effects and damage weighting for:

Fallen Angels Light Security Bot, Fallen Angels Heavy Security Bot, Light Malfunctioning Bot, Heavy Malfunctioning Bot, Fallen Angels Light Security Bot, Fallen Angels Heavy Security Bot

Old Patches

159

Lom Pills

  • The 'Loss of Memory' pills used to unlearn subskills will work without causing 'Synaptic Impairment' for the first period of the retail version.

Content

  • Added 4 new WoC-missions that have high level goodies as rewards! Keep your eyes open for Commander Harris, Bail Bondsman - Eric Peters, First Lieutenant McLane and The Jackal!
  • Added 2 new vehicles that have DEX-based weapons (and requirements): NEXT Air Guard v.1.1 and NEXT Assault 'Trophy Hunter' V.2.56 (Scorpion Trike).

Changes/Bugfixes

  • Changed the frame rate cap to 100 milliseconds (100 FPS).
  • NPCs with a skill rank below 32 are no longer affected by the general PvE damage modifier: they take more damage now.
  • Added some tolerance for the server-side verification of PSI weapons.
  • Reduced the strength of fall damage to 70 percent.
  • Fixed the different usage of resistance skills inside Neofrag.
  • Fixed combat rank update bug. The combat rank will update if you equip a weapon that will change your combat rank. Otherwise the combat rank will stay unchanged.
  • Fixed a bug that caused a fatal error when taking damage while entering a vehicle.

Item/Weapon Changes

  • Grenades are working again.
  • Adjusted range of low level pistols. They now have a minimum range of 75 meters.
  • Fixed the remote repair tool.
  • Increased the amount of nanites per ammo pack to 20 (was 4).
  • Damage of 'Juggernaut Crossbow Pistol' changed to pure instant damage.

157

Bug fixing

  • Fixed broken item drop of Wisdom of Ceres Discs. The Wisdom of Ceres Mechanic labs will therefor being re-opened
  • Fixed problem where NPCs despawned when being hit by single PSI-spells
  • Fixed undamagable turrets. Turrets may be used again in Outpost fights
  • Lowered skillevel of Anarchy Breed Harasser and Agressor from 85 to 60
  • Fixed problems with german version of "Hunt for Crossbow" Quest
  • Fixed wrong location description in Black Dragon Epic
  • Fixed problems with "Call of the Hurlerking" Quest
  • Fixed problems with Next Epic Mission #4
  • Fixed problem with faction medals that turned into City Admin faction medals after being removed from the apartment wall
  • Fixed problems with TL-10 heal modules
  • This patch also contains several exploit fixes which will not be mentioned explicitly for security reasons.

Game content

  • Modified faction relations for the City Merc faction. CM is now friendly to Tangent Technologies and Tsunami Syndicate. Enemy to Diamond Real Estate and Black Dragon. More information about the story background can be obtained from our webzines Neocronicle News and Voice of the Resistance.
  • Added 3 hacknet weapon mods sold by vendors, less powerful than Phoenix mods
  • Added quest for obtaining the new Wisdom of Ceres Power Armors. Visit the Wisdom of Ceres Temple for more information
  • Added two new versions of the DoY Hover Carrier with new textures. These vehicle are being used for in-game events.
  • Added new type of Twilight Guardian guards. These Special Forces guards are being used for in-game events
  • Added filter in the CityCom clan search (name and faction)
  • The world cup fever has reached Neocron. Look around the gameworld over the coming days.


156

  • "No patch notes this time. It's ultra secret preparing content. Just keep your eyes open within the next days." - Snowcrash

155

  • Fixed long sync times.
  • Fixed loot drop algorithm.
  • Fixed stealth.
  • Fixed reload problems.
  • Removed snow from possible weather effects.
  • Reverted the NPC damage changes.
  • Further adjusted heal spells.
  • Fixed the high sympathy rewards from missions.
  • Removed Phoenix weapon mods from traders, they are now only available from the Phoenix database.
  • Replaced hacking requirements on Ion guns with the appropriate weapon skills.
  • Removed Devourer parts from the Tiki club reward.
  • Fixed Ion drones.

154

  • Terminal search function for runners and clans updated - added online/offline filter for runner search.
  • Added a Runner killed by "Runnername" message.
  • Empty holomatch games are now closed after a short time and can be recreated with a different number of players.
  • Fixed a bug that prevented the holomatch games to fill the last player slot.
  • Fixed a bug with the emote display.
  • Fixed an overflow error with very high XP values.
  • Fixed calculation errors for Soullight/sympathy gain on mission success.
  • Tech Haven sympathy missions now always award +5 sympathy, regardless of the sympathy level for the target faction. The sympathy bonus for other missions was slightly increased.
  • High level NPC's are now making more damage.
  • Added area damage for Genotoxic Sluggers.
  • Adjusted strength of all heal spells.
  • Fixed many small mistakes in mission texts.
  • TL 100 Datacubes are now available.
  • Mr. Ferguson run is now available.
  • The Phoenix database is now accesible.
  • Ion shotgun weapons are now available.
  • Fixed the loot drops from Grim Chasers and Scary Terrormaulers.
  • Fixed several terminal and StockX exploits.
  • Added checks against the outpost blocking exploit.
  • Added checks against the "silentres" exploit.
  • Added further checks when zoning and logging in.