Difference between revisions of "Heavy combat"

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m (I forgot range!)
m (Forgot to link to str...)
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==Description==
 
==Description==
[[Heavy combat]] is a strength-based subskill, which helps determine the performance a player can get from [[heavy combat weapons]] by influencing aiming speed and precision, handling, range, frequency and damage of weapons. See the [http://www.techhaven.org/resources/weapon-guides/2.2-weapon-skill-influence-guide.html weapon influence guide] on the [[THN]]
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[[Heavy combat]] is a [[strength]]-based subskill, which helps determine the performance a player can get from [[heavy combat weapons]] by influencing aiming speed and precision, handling, range, frequency and damage of weapons. See the [http://www.techhaven.org/resources/weapon-guides/2.2-weapon-skill-influence-guide.html weapon influence guide] on the [[THN]]
  
 
Heavy combat also acts as a requirement for heavy combat weapons.
 
Heavy combat also acts as a requirement for heavy combat weapons.

Revision as of 11:55, 24 March 2008

Description

Heavy combat is a strength-based subskill, which helps determine the performance a player can get from heavy combat weapons by influencing aiming speed and precision, handling, range, frequency and damage of weapons. See the weapon influence guide on the THN

Heavy combat also acts as a requirement for heavy combat weapons.

Hints

Heavy combat influences frequency of low-tech weapons more than it influences the frequency of high-tech weapons.