https://wiki.techhaven.org/api.php?action=feedcontributions&user=Marsbarz&feedformat=atomNeocron Wiki - User contributions [en]2024-03-28T22:04:07ZUser contributionsMediaWiki 1.35.5https://wiki.techhaven.org/index.php?title=User:Marsbarz&diff=11732User:Marsbarz2009-03-21T14:32:03Z<p>Marsbarz: </p>
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<div>Welcome to my personal page on NC-Wiki.com!<br />
<br />
== About Marsbarz ==<br />
I used to play the NC1 beta and thought it was a very awesome game. I completely fell in love with the gameplay, the concepts, and the entire post-apocalyptic futurism in the game; thought it was all very brilliantly executed. I was hoping for a new NC-like game to come out that would be like NC but with better graphics, but it's yet to arrive. It's all quite disappointing. :/<br />
<br />
I spent a few years running a clan up in NC with some of my buddies from my school. We made friends with some of the folk over in England and we all had a blast - we're still good friends to this day.<br />
<br />
Unfortunately my school friends quickly tired of Neocron and did not resubscribe. The clan carried on through the people we had recruited and even after I went on a long hiatus the clan went on. Actually, I'm very pleased with the way it carried on because the subsequent leadership was magnitudes greater than mine ever could be and for that I'm very grateful. The clan quickly became one of the top clans in NC and it was all quite good.<br />
<br />
== My commitments to NC-Wiki.com ==<br />
Currently I am focusing my time spent on NC-Wiki to completing the [[Implants]] segment.<br />
<br />
I am also scouring other articles and reformatting them to look neater and more organized, and categorizing articles without categories.<br />
<br />
----<br />
<br />
More to come later when I feel like adding more information. :)</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Implants&diff=9258Implants2008-07-03T18:22:04Z<p>Marsbarz: </p>
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<div>[[Category:Implants]]<br />
[[Image:Implants_window.jpg|frame|The implant window (F3 hotkey)]]<br />
You can enhance the abilities of your character by [[Implants#Implanting your Character|implanting items]] into it's body. However it is important to note that you <u>cannot have the same implant put into your runner more than once</u>! Implants lose condition as you fight in the wastelands, and eventually have to be repaired. Furthermore, if you die, implants may randomly "pop out" of your character and will have to be put back in.<br />
<br />
There are a total of 13 implant slots in the game, and they are distributed as follows:<br><br />
<br />
*4 [[Brain Implants|Brain implant]] slots<br />
*5 [[Bone Enforcements|Bone enforcement]] slots<br />
*1 [[Eye Implants|Eye implant]] slot<br />
*1 [[Heart Implants|Heart implant]] slot<br />
*1 [[Glove Implants|Glove/Hand implant]] slot<br />
*1 [[Backbone Implants|Backbone/Spine implant]] slot<br />
<br><br />
Generally, most implants tend to give boosts to specific skills and attributes while taking points away from other skills and attributes. There are some exceptions to this, however.<br />
<br />
== An overview of the Implant Skill ==<br />
Implanting is a skill a runner can take up, it falls under the Intelligence subheading of character attributes. Runners may have valuable implants grafted into their bodies to increase their skill and attributes, and resistance against damage. Implantation runs off your implant skill level (see image) and is not affected by synaptic impairment. All Tech Levels can be remotely poked in using the Tech Level 30 Remote Implant Tool, however some believe that if you increase the TL of the tool then the speed of implantation is increased.<br><br><br />
[[Image:Implant_skill.jpg|The implant skill in the skills window (F5 hotkey)]]<br />
<br />
== Implanting your Character ==<br />
<br />
There are two ways to get your character implanted with implant items found in the game. You can either implant the item into your character yourself, or you can have someone else use a remote implant tool on you.<br><br />
<br />
Implanting is commonly known as '''''poking''''' in-game.<br><br />
<br />
To "poke" yourself, you must have at least the same number of points in your implant skill as the tech level of the implant you want to poke into your body. For example, a tech level 5 implant requires an implant skill of 5 to be poked in.<br><br><br />
<br />
Beyond tech level 30, you will also require packets of Implant Disinfection Gel:<br><br />
[[Image:Implant_gel.jpg]]<br />
You must carry a sufficient amount of Implant Disinfection Gel on your person if you need a poke at or above tech level 30.<br />
<br />
=== Poking yourself ===<br />
To poke yourself you require a Personal Implant Tool:<br><br />
[[Image:Implant_tool_personal_tl30.jpg]]<br><br />
This particular tool can poke an implant up to tech level 30, however for higher tech level implants you will need a higher tech-level implant tool.<br><br><br />
<br />
All you must do to implant yourself is to drag the implant you are carrying into the correct slot. Remember, if the implant is above [[Tech Level]] 30, you will need to carry a certain amount of Implant Disinfection Gel in your inventory.<br />
<br />
=== Getting poked by someone else ===<br />
To get poked by someone else, just place the implant into your processor window and carry gel with you (if it's needed) and ask the implanter to poke you. Remember the [[#Poking Etiquette|poking etiquette]]!<br />
<br />
=== Poking other people ===<br />
To poke someone else you require a Remote Implant Tool. Unlike the Personal Implant Tool, you can use ''any'' tech level Remote Implant Tool to poke someone else, so don't bother buying a very expensive high tech-level Remote tool.<br />
<br />
Place the tool in one of your quickslots and equip it as you would a weapon, and go up to the person requiring the poke and click on their character when you are close enough to poke them.<br />
<br />
=== Poking Etiquette ===<br />
It's customary to tip the person who is poking you by trading them cash. Often times very new characters are exempt as most players understand that they do not have any significant wealth.<br />
<br />
===== How much do people tip for a poke? =====<br />
Newbies are obliged to tip very little (or sometimes even no cash) per poke, about 1000 credits or less per poke. If you are extremely broke you can always reason with the poker, they will usually poke you for free.<br />
<br />
Mid-level characters can expect to tip about 1000-4000 credits per poke.<br />
<br />
High-level, capped, clanned, and clan-leader characters are reported to tip 3000 credits to 20,000 (!) credits per poke. This author has even paid 100,000 credits for a poke that he desperately needed so badly that another player had to re-log another character to poke him. Yeah, it happens.<br />
<br />
Generally speaking, crouching in front of a person with an implant tool un-holstered is an indication that you need to be poked.<br />
<br />
== External Links ==<br />
<br />
[http://www.techhaven.org/db/implants/ Techhaven.org Implant listings] - You can find a summary of the implants in this listing, it is mostly up-to-date.</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=User:Marsbarz&diff=3119User:Marsbarz2007-09-06T00:03:23Z<p>Marsbarz: </p>
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<div>Welcome to my personal page on NC-Wiki.com!<br />
<br />
== About Marsbarz ==<br />
Originally I played the Neocron 1 beta when it first came out, at the suggestion of one of my friends. I immediately fell in love with the game but I was still unwilling to pay for a subscription.<br />
<br />
The apparent vastness of Neocron was so appealing that a number of years later after the release of NC2 me and 3 of my friends decided to all subscribe for one full year to Neocron and rise up to become the most prominent players in the game.<br />
<br />
Together we founded the clan eXtreme Legacy, which was an offshoot of an earlier CounterStrike clan we led by the same name; we also rented a Ventrilo server to organize our operations.<br />
<br />
Yes, eXtreme Legacy is kind of a lame name, I know. We were in our mid-teens at the time when we came up with that name, so there.<br />
<br />
Unfortunately my friends quickly tired of Neocron and did not resubscribe. However eXL carried on through the people we had recruited and even after I went on a long haitus the clan went on. Actually, I'm very pleased with the way it carried on because the subsequent leadership was magnitudes greater than mine and for that I'm very grateful.<br />
<br />
== My commitments to NC-Wiki.com ==<br />
Currently I am focusing my time spent on NC-Wiki to completing the [[Implants]] segment.<br />
<br />
I am also scouring other articles and reformatting them to look neater and more organized, and categorizing articles without categories.<br />
<br />
----<br />
<br />
More to come later when I feel like adding more information. :)</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=User:Marsbarz&diff=3118User:Marsbarz2007-09-06T00:03:06Z<p>Marsbarz: /* About Marsbarz */</p>
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<div>==Notice: I won't be doing any editing until I finish my haitus with a temporary job around september 4th==<br />
<br />
Welcome to my personal page on NC-Wiki.com!<br />
<br />
== About Marsbarz ==<br />
Originally I played the Neocron 1 beta when it first came out, at the suggestion of one of my friends. I immediately fell in love with the game but I was still unwilling to pay for a subscription.<br />
<br />
The apparent vastness of Neocron was so appealing that a number of years later after the release of NC2 me and 3 of my friends decided to all subscribe for one full year to Neocron and rise up to become the most prominent players in the game.<br />
<br />
Together we founded the clan eXtreme Legacy, which was an offshoot of an earlier CounterStrike clan we led by the same name; we also rented a Ventrilo server to organize our operations.<br />
<br />
Yes, eXtreme Legacy is kind of a lame name, I know. We were in our mid-teens at the time when we came up with that name, so there.<br />
<br />
Unfortunately my friends quickly tired of Neocron and did not resubscribe. However eXL carried on through the people we had recruited and even after I went on a long haitus the clan went on. Actually, I'm very pleased with the way it carried on because the subsequent leadership was magnitudes greater than mine and for that I'm very grateful.<br />
<br />
== My commitments to NC-Wiki.com ==<br />
Currently I am focusing my time spent on NC-Wiki to completing the [[Implants]] segment.<br />
<br />
I am also scouring other articles and reformatting them to look neater and more organized, and categorizing articles without categories.<br />
<br />
----<br />
<br />
More to come later when I feel like adding more information. :)</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=User:Marsbarz&diff=3117User:Marsbarz2007-08-23T04:14:25Z<p>Marsbarz: </p>
<hr />
<div>==Notice: I won't be doing any editing until I finish my haitus with a temporary job around september 4th==<br />
<br />
Welcome to my personal page on NC-Wiki.com!<br />
<br />
== About Marsbarz ==<br />
Originally I played the Neocron 1 beta when it first came out, at the suggestion of one of my friends. I immediately fell in love with the game but that was still unwilling to pay for a subscription.<br />
<br />
The apparent vastness of Neocron was so appealing that a number of years later after the release of NC2 me and 3 of my friends decided to all subscribe for one full year to Neocron and rise up to become the most prominent players in the game.<br />
<br />
Together we founded the clan eXtreme Legacy, which was an offshoot of an earlier CounterStrike clan we led by the same name; we also rented a Ventrilo server to organize our operations.<br />
<br />
Yes, eXtreme Legacy is kind of a lame name, I know. We were in our mid-teens at the time when we came up with that name, so there.<br />
<br />
Unfortunately my friends quickly tired of Neocron and did not resubscribe. However eXL carried on through the people we had recruited and even after I went on a long haitus the clan went on. Actually, I'm very pleased with the way it carried on because the subsequent leadership was magnitudes greater than mine and for that I'm very grateful.<br />
<br />
== My commitments to NC-Wiki.com ==<br />
Currently I am focusing my time spent on NC-Wiki to completing the [[Implants]] segment.<br />
<br />
I am also scouring other articles and reformatting them to look neater and more organized, and categorizing articles without categories.<br />
<br />
----<br />
<br />
More to come later when I feel like adding more information. :)</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Monks&diff=3099Monks2007-08-16T05:21:43Z<p>Marsbarz: Redirecting to Psi Monk</p>
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<div>#redirect [[Psi Monk]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Monks&diff=3098Monks2007-08-16T05:21:28Z<p>Marsbarz: Redirecting to PSI Monk</p>
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<div>#redirect [[PSI Monk]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=H.I.O.B&diff=3097H.I.O.B2007-08-16T05:09:51Z<p>Marsbarz: </p>
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<div>'''H.I.O.B''' is an artificial entity bent on peace through the destruction of all humans. The name stems from the creator of the AI, a PSI monk called Hiron Obtra. H.I.O.B appears in-game as a Ceres RP char.</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=City_Administration&diff=3096City Administration2007-08-16T05:08:55Z<p>Marsbarz: /* Lion Reeza Assasination */</p>
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<div>[[Image:Cityadmin.jpg|thumb|250px]]<br />
== Description ==<br />
<br />
"For [[Reeza]], for Neocron, for the people." <br />
<br />
Freedom... an unknown concept until Reza's prospering rule began. The '''CityAdmin''' and [[NCPD]] were created by President Lion Reeza in order to protect and serve the people of [[Neocron]]. The [[NCPD]] protects the citizens from internal and external threats while the CityAdmin plays, as the name indicates, an administrative role in running the city. <br />
<br />
Of course President [[Reeza]], contrary to what dissidents and political agitators try to propagate, is not a despotic, power-hungry autocrat who holds the city in an iron grip. In fact, the benevolent leader of [[Neocron]] is a wise and learned man, who merely is head of the city council, which holds the true power in the city. Suspicions that the only reason for this council not being formed in free elections is because its current members are supposedly Reeza's puppets, are of course otally unfounded and do not contain even the slightest trace of truth.<br />
<br />
<br />
===Lion Reeza Assasination===<br />
<br />
Recently it was confirmed on the Neocronicle that the President of CityAdmin and [[Neocron]] city, Lion Reeza, was assassinated. More news can be found in the [http://ng.neocron.com/index.php?id=142 Neocronicle] magazine.<br />
<br />
<br />
[[category:factions]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Powered_Armour&diff=3095Powered Armour2007-08-16T04:06:25Z<p>Marsbarz: New page: Powered Armour (PA) is a special type of suit worn over regular armour types which gives significant and specialized benefits to it's wearer in the game. Often, the PA requires it's wearer...</p>
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<div>Powered Armour (PA) is a special type of suit worn over regular armour types which gives significant and specialized benefits to it's wearer in the game. Often, the PA requires it's wearer to be of a certain class, however there are exceptions to this rule.<br />
<br />
In-game, Powered Armour is unique in that it changes the appearance of it's wearer.<br />
<br />
==External Links==<br />
[http://www.techhaven.org/db/armor/body/power-armor A listing of all Powered Armour at the TechHaven.org website]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=PA&diff=3094PA2007-08-16T03:50:27Z<p>Marsbarz: Redirecting to Powered Armour</p>
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<div>#redirect [[Powered Armour]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Gamemaster&diff=3093Gamemaster2007-08-16T03:49:37Z<p>Marsbarz: </p>
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<div>A [[Gamemaster]] is a member of the support staff, either a volunteer community member or employed by [[KK]].<br />
<br />
==Gameplay==<br />
Within the game Gamemasters have a range of godlike powers including the ability to spawn any item or monster and warp themselves and others to any location within the game. GM's are divided into various ranks and are, at least theoretically, required to manage use of their powers according to this hierarchy.<br />
<br />
===Trainee Gamemaster===<br />
A new GM in training. These GMs appear as regular characters without the CopBot [[PA]]. They carry the designation GM_ in front of their name. <br />
<br />
===Gamemaster===<br />
These are the common support and event GM's usually they are volunteers from the community. They carry the designation GM_ in front of their name.<br />
<br />
===Senior Gamemasters===<br />
Senior Gamemasters are the leaders of the GM crew and usually one is required to permit certain actions of the lower GM's. Usually they are KK officials. They carry the designation KK_ infront of their name.</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Neocron_abbreviations&diff=3092Neocron abbreviations2007-08-16T03:46:43Z<p>Marsbarz: /* The list */</p>
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<div>[[Category: Game Lingo]]<br />
<br />
Bellow here you will find a list of abbreviations used within the world of [[Neocron]].<br />
<br />
==The list==<br />
===A===<br />
*ATH - Athletics<br />
*AGL - Agility<br />
*APU - [[PSI|Aggressive Psi Use]]<br />
===B===<br />
*BT - [[Biotech]]<br />
*BP - [[Blueprint]]<br />
*Brt - [[Barter]]<br />
<br />
===C===<br />
*CA - [[City Administration|CityAdmin]]<br />
*CS - [[Cursed Soul]]<br />
*CST - [[Construction|Construction]]<br />
<br />
===D===<br />
*DOY - [[Dome Of York]]<br />
===E===<br />
*END - Endurance<br />
*ENR - Energy Resist<br />
===F===<br />
===G===<br />
*GM - [[Gamemaster]]<br />
<br />
===H===<br />
*HCK - [[Hacking]]<br />
===K===<br />
*KoS - Kill On Sight<br />
===M===<br />
*MB - [[Military Base]]<br />
===N===<br />
*Next - [[Neocron Exploration Technology]]<br />
*NC - [[Neocron]]<br />
===O===<br />
*OP - [[OutPost]]<br />
===P===<br />
*Poke - The act of installing an implant using the implant skill.<br />
===R===<br />
*Res - [[Skill:Research|Research]]<br />
===S===<br />
*S.T.O.R.M - [[Storm bot|'''S'''trikeforce for '''T'''actical '''O'''perations and '''R'''escue '''M'''issions]]<br />
===T===<br />
*TH - [[Techhaven|TechHaven]]<br />
*TL - [[Tech Level]]<br />
*TT - [[Tangent Technologies]]<br />
*TG - [[Twilight Guardian]]<br />
*TS - [[Tsunami Syndicate]]<br />
*TSU - [[Tsunami Syndicate]]<br />
===W===<br />
*WB - [[Warbot]]<br />
*WTB - Want to Buy<br />
*WTS - Want to Sell<br />
*WTT - Want to Trade</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Spies&diff=3048Spies2007-08-15T01:30:41Z<p>Marsbarz: Redirecting to Spy</p>
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<div>#redirect [[Spy]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Monks&diff=3047Monks2007-08-15T01:30:15Z<p>Marsbarz: Redirecting to PSI Monks</p>
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<div>#redirect [[PSI Monks]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Genereplicator&diff=3046Genereplicator2007-08-15T01:26:26Z<p>Marsbarz: Genereplicator moved to GeneReplicator: capitalising the R</p>
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<div>#REDIRECT [[GeneReplicator]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=GeneReplicator&diff=3045GeneReplicator2007-08-15T01:26:26Z<p>Marsbarz: Genereplicator moved to GeneReplicator: capitalising the R</p>
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<div>[[Image:Genrep.jpg|thumb|300px|A Gene Replicator in Techhaven]]<br />
<br />
The '''Genereplicator''' is a form of teleportation device found all across neocron.<br />
<br />
==Usage==<br />
The Genereplicator, Gen-rep, or GR serves as a fast transport system around the world of Neocron. The Genereplicator also serves as a respawn point upon death. In order for the player to use a Genereplicator, they must first activate it via direct contact, at a fixed cost of 150 credits.<br />
<br />
===Repercussions===<br />
Apart from charging you a distance based price, the Genereplicator also leaves you with a slight amount of ''Synaptic Impairment'' at your destination. This Synaptic Impairment stacks with any that you may already have; repeated use of the genereplicator may leave you severely crippled for an extended time.<br />
<br />
===Outpost GR's===<br />
Every [[Outpost]] has 2 GR's. The primary GR is located above ground often in a bunker just outside the walls of the OP. The secondary GR is located in the Outpost underground and only members of the occupying Clan can GR to this. The secondary GR is special in that anyone GRing into it will not receive SI. The occupying Clan of any Outpost can determine who is allowed to use the Outpost GR and thus runners may find that many Outpost GR's may be unavailable to them. All GR fees charged by going to an Outpost go directly to the occupying Clan.<br />
<br />
==Workings==<br />
It has been speculated, based on the name, that the Genereplicator may be a cloning device of sorts and that its teleportation function work by killing the user at one end and then cloning his DNA at the other. However this poses the question of how equipment is transfered with as a cloning device would presumably only produce a naked copy at the receiving end. It could be however that the Genrep system work in unison with the [[GoGuardian|GOGO]] universal storage. This could very well be feasible as a GOGO terminal is always found in close vicinity to any Genrep station. As the genrep system is never mentioned anywhere within game lore other than denoting its usage it is difficult to establish whether this is correct or not.<br />
<br />
==Hacking==<br />
Genreps are used as access points to hacknet. Successfully hacking the genrep station will send the player into hacknet. All hacknet exit points are also directly connected to a genrep station within the analog world.</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Gene_Replicators&diff=3044Gene Replicators2007-08-15T01:26:02Z<p>Marsbarz: Redirecting to Genereplicator</p>
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<div>#redirect [[Genereplicator]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=GoGuardian&diff=3043GoGuardian2007-08-15T01:25:41Z<p>Marsbarz: </p>
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<div>GoGuardians are based on the same technology as [[Gene Replicators]], and allow runners to store up to 40 items inside of them which can then be retrieved at any GoGuardian at any other location inside the game world.</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=GoGuardian&diff=3042GoGuardian2007-08-15T01:25:09Z<p>Marsbarz: New page: GoGuardians are based on the same technology as Gene Replicators, and allow runners to store up to 40 items inside of them which can then be retrieved at any GoGuardian at any other locati...</p>
<hr />
<div>GoGuardians are based on the same technology as Gene Replicators, and allow runners to store up to 40 items inside of them which can then be retrieved at any GoGuardian at any other location inside the game world.</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Profession_Guides&diff=3040Profession Guides2007-08-14T18:19:40Z<p>Marsbarz: /* A listing of Professions */</p>
<hr />
<div>[[Category:Character_Professions]]<br />
<br />
==Overview==<br />
[[Image:Professions_snapshot.jpg|frame|A snapshot of the Profession selection screen]]<br />
Professions are the first thing you will be asked too choose when you enter into Character creation. The intent behind professions is to try and make character creation easier by eliminating choices and presetting some skills, especially for putting new players on an easier path for creating characters. However Since Neocron is basically a "free-form" game all the profession choice truly does is rule out some class options and set your starting equipment. You can, and in a lot of cases should, reset your skills to your own liking.<br />
<br />
For example, the infiltrator starts with Pistol skill and will start with a pistol but there is nothing to stop you from changing it to rifle or melee combat and buying a pistol weapon later in the game and using [[LOM Pills|Loss of Memory pills]] to re-roll your character's skills.<br />
<br />
Profession will also Determine your "Mr. Jones" quest. These quests will usually get you a nice weapon or Tech Level90 tool, Some give a decorative object as well. Be warned that characters that start off in the [[Military Base]] do '''NOT''' get "Mr. Jones" Quests since it is considered an "advanced" area. So if you choose the [[City Mercs]] as your faction, your Profession choice is mostly cosmetic.<br />
<br />
==A listing of Professions==<br />
* [[Assassin]]<br />
* [[Berserker]]<br />
* [[Driver]]<br />
* [[Engineer]]<br />
* [[Field Medic]]<br />
* [[Hacker]]<br />
* [[Infiltrator]]<br />
* [[Inquisitor]]<br />
* [[Preacher]]<br />
* [[Rigger]]<br />
* [[Scientist]]<br />
* [[Smuggler]]<br />
* [[Soldier]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Assassin_Guide&diff=3039Assassin Guide2007-08-14T18:19:16Z<p>Marsbarz: Assassin Guide moved to Assassin: streamlining the names... there's an "assassin guide" page but no "berserker guide" page, but there is a "berserker" page that is basically the same thing</p>
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<div>#REDIRECT [[Assassin]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Assassin&diff=3038Assassin2007-08-14T18:19:16Z<p>Marsbarz: Assassin Guide moved to Assassin: streamlining the names... there's an "assassin guide" page but no "berserker guide" page, but there is a "berserker" page that is basically the same thing</p>
<hr />
<div>[[Image:prof_assasin.jpg|thumb|A typical looking weapon (executioner).]]<br />
== Job: ==<br />
<br />
Assassins specialize in long-range combat. A Runner downed in a wide-open space by a sudden hail of bullets has most likely become an Assassin’s victim. Most of these specialists wield sniper rifles or assault rifles, as their victim cannot determine which direction it was attacked from. Many Assassins also possess the Implanting skill, while others are accomplished Hackers. Assassins usually employ a hit and run strategy. Some, however, are bold or skilled enough to shoot their target in melee combat, more often than not causing havoc. These hotheaded Runners tend to be Private Eyes. Spies are even more lethal: Relying heavily on modern stealth technology due to their physical deficiencies, they remain invisible even in wide-open areas.<br />
<br />
== Classes and Skills: ==<br />
<br />
<br />
'''Classes available:''' Private Eye, Spy<br />
<br />
'''Primary skill:''' Rifle Combat (R-C)<br />
<br />
'''Secondary skills:''' High-Tech Combat (T-C), Hacking (HCK), Implanting (IMP)<br />
[[Category:Character_Profesions]]<br />
[[Category:Character_Creation]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=User_talk:Solid_Rock&diff=3037User talk:Solid Rock2007-08-14T17:29:48Z<p>Marsbarz: /* regarding becoming an admin... */</p>
<hr />
<div>==Welcome==<br />
Welcome to my talk section please leave your mesage below under its own subheading and keep any replyes mesage related to the same subject under that heading. Oh and remember be polite everyone can see your mesage not just me. --[[User:Solid Rock|Solid Rock]] 07:25, 7 November 2006 (GMT)<br />
<br />
----<br />
<br />
Hey there Solid - Add me to your MSN list. I spotted your request for a wiki extension to be added from Delphi's talk page. Best to add it to my talk page, as Delphi doesn't has server access atm! --[[User:Brammers|Brammers]] 09:51, 7 November 2006 (GMT)<br />
<br />
Thanks solid - good idea moving my jobs page so it doesn't clutter the NC stuff. --[[User:Brammers|Brammers]] 09:43, 8 November 2006 (GMT)<br />
<br />
Nice work there! - Is there any way to add pages or catergories to the left navigation area? --[[User:Brammers|Brammers]] 23:03, 8 November 2006 (GMT)<br />
<br />
== Sysop Policy ==<br />
<br />
* The sysop policy list is being created to try to stop any problems between sysops and also to govern the way that the wiki works [[NCWiki:Policy|here]] --[[User:Delphi|Delphi]] 11:37, 13 November 2006 (GMT)<br />
<br />
== regarding becoming an admin... ==<br />
<br />
I'd love to =3<br />
<br />
In-game you can reach me through the following alts:<br />
<br />
Marsbarz-A<br />
Marsbarz-B<br />
Marsbarz-C<br />
Afterwards<br />
<br />
email me and I'll email you my MSN and we can sort stuff out and start updating the wiki if you like and promote it in the game<br />
<br />
<br />
----<br />
Hey SR, sorry I wasn't able to reply to you in time yesterday, I was afk.<br />
<br />
Anyhow let me know what you want to concentrate on for the wiki.<br />
[[User:Marsbarz|Marsbarz]] 18:29, 14 August 2007 (BST)</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=User_talk:Solid_Rock&diff=3036User talk:Solid Rock2007-08-14T17:29:27Z<p>Marsbarz: </p>
<hr />
<div>==Welcome==<br />
Welcome to my talk section please leave your mesage below under its own subheading and keep any replyes mesage related to the same subject under that heading. Oh and remember be polite everyone can see your mesage not just me. --[[User:Solid Rock|Solid Rock]] 07:25, 7 November 2006 (GMT)<br />
<br />
----<br />
<br />
Hey there Solid - Add me to your MSN list. I spotted your request for a wiki extension to be added from Delphi's talk page. Best to add it to my talk page, as Delphi doesn't has server access atm! --[[User:Brammers|Brammers]] 09:51, 7 November 2006 (GMT)<br />
<br />
Thanks solid - good idea moving my jobs page so it doesn't clutter the NC stuff. --[[User:Brammers|Brammers]] 09:43, 8 November 2006 (GMT)<br />
<br />
Nice work there! - Is there any way to add pages or catergories to the left navigation area? --[[User:Brammers|Brammers]] 23:03, 8 November 2006 (GMT)<br />
<br />
== Sysop Policy ==<br />
<br />
* The sysop policy list is being created to try to stop any problems between sysops and also to govern the way that the wiki works [[NCWiki:Policy|here]] --[[User:Delphi|Delphi]] 11:37, 13 November 2006 (GMT)<br />
<br />
== regarding becoming an admin... ==<br />
<br />
I'd love to =3<br />
<br />
In-game you can reach me through the following alts:<br />
<br />
Marsbarz-A<br />
Marsbarz-B<br />
Marsbarz-C<br />
Afterwards<br />
<br />
email me and I'll email you my MSN and we can sort stuff out and start updating the wiki if you like and promote it in the game<br />
<br />
Hey SR, sorry I wasn't able to reply to you in time yesterday, I was afk.<br />
<br />
Anyhow let me know what you want to concentrate on for the wiki.<br />
[[User:Marsbarz|Marsbarz]] 18:29, 14 August 2007 (BST)</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Glove_Implants&diff=3035Glove Implants2007-08-13T16:35:23Z<p>Marsbarz: New page: Category: Implants Glove (or Hand) implants are a subset of implants that are designed to go into the Glove/Hand implant slot. You may only have 1 glove implant poked into y...</p>
<hr />
<div>[[Category: Implants]]<br />
Glove (or Hand) implants are a subset of implants that are designed to go into the Glove/Hand implant slot. You may only have 1 glove implant [[Poking|poked]] into your character at any one time.<br />
<br />
There are two general types of glove implants in the game:<br />
#PSI Combat Gloves<br />
#* These gloves are used to aid in the casting of [[PSI]] Spells, and there are a variety of them ranged from those geared toward the novice PSI users to the more capable PSI casters.<br />
#Tradeskiller Gloves<br />
#* These gloves are primarily used to aid tradeskillers in skills such as construction, research, repair, and so on.<br />
<br />
== External Links ==<br />
[http://www.techhaven.org/db/implants/gloves A listing of all PSI combat glove implants on the Techhaven.org website]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Heart_Implants&diff=3034Heart Implants2007-08-13T16:18:38Z<p>Marsbarz: New page: Category: Implants Heart implants are a subset of implants that are designed to go into the heart implant slot. You may only have 1 heart implant poked into your character a...</p>
<hr />
<div>[[Category: Implants]]<br />
Heart implants are a subset of implants that are designed to go into the heart implant slot. You may only have 1 heart implant [[Poking|poked]] into your character at any one time.<br />
<br />
All heart implants have only [[Constitution]] requirements to be met.<br />
<br />
== External Links ==<br />
[http://www.techhaven.org/db/implants/hearts A listing of all eye implants on the Techhaven.org website]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=User_talk:Solid_Rock&diff=3033User talk:Solid Rock2007-08-13T16:11:05Z<p>Marsbarz: regarding becoming an admin...</p>
<hr />
<div>==Welcome==<br />
Welcome to my talk section please leave your mesage below under its own subheading and keep any replyes mesage related to the same subject under that heading. Oh and remember be polite everyone can see your mesage not just me. --[[User:Solid Rock|Solid Rock]] 07:25, 7 November 2006 (GMT)<br />
<br />
----<br />
<br />
Hey there Solid - Add me to your MSN list. I spotted your request for a wiki extension to be added from Delphi's talk page. Best to add it to my talk page, as Delphi doesn't has server access atm! --[[User:Brammers|Brammers]] 09:51, 7 November 2006 (GMT)<br />
<br />
Thanks solid - good idea moving my jobs page so it doesn't clutter the NC stuff. --[[User:Brammers|Brammers]] 09:43, 8 November 2006 (GMT)<br />
<br />
Nice work there! - Is there any way to add pages or catergories to the left navigation area? --[[User:Brammers|Brammers]] 23:03, 8 November 2006 (GMT)<br />
<br />
== Sysop Policy ==<br />
<br />
* The sysop policy list is being created to try to stop any problems between sysops and also to govern the way that the wiki works [[NCWiki:Policy|here]] --[[User:Delphi|Delphi]] 11:37, 13 November 2006 (GMT)<br />
<br />
== regarding becoming an admin... ==<br />
<br />
I'd love to =3<br />
<br />
In-game you can reach me through the following alts:<br />
<br />
Marsbarz-A<br />
Marsbarz-B<br />
Marsbarz-C<br />
Afterwards<br />
<br />
email me and I'll email you my MSN and we can sort stuff out and start updating the wiki if you like and promote it in the game</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Implants&diff=3018Implants2007-08-09T14:57:34Z<p>Marsbarz: </p>
<hr />
<div>[[Category:Implants]]<br />
[[Image:Implants_window.jpg|frame|The implant window (F3 hotkey)]]<br />
You can enhance the abilities of your character by [[Implants#Implanting your character|implanting items]] into it's body. However it is important to note that you <u>cannot have the same implant put into your runner more than once</u>! Implants lose condition as you fight in the wastelands, and eventually have to be repaired. Furthermore, if you die, implants may randomly "pop out" of your character and will have to be put back in.<br />
<br />
There are a total of 13 implant slots in the game, and they are distributed as follows:<br><br />
<br />
*4 [[Brain Implants|Brain implant]] slots<br />
*5 [[Bone Enforcements|Bone enforcement]] slots<br />
*1 [[Eye Implants|Eye implant]] slot<br />
*1 [[Heart Implants|Heart implant]] slot<br />
*1 [[Glove Implants|Glove/Hand implant]] slot<br />
*1 [[Backbone Implants|Backbone/Spine implant]] slot<br />
<br><br />
Generally, most implants tend to give boosts to specific skills and attributes while taking points away from other skills and attributes. There are some exceptions to this, however.<br />
<br />
== An overview of the Implant Skill ==<br />
Implanting is a skill a runner can take up, it falls under the Intelligence subheading of character attributes. Runners may have valuable implants grafted into their bodies to increase their skill and attributes, and resistance against damage. Implantation runs off your implant skill level (see image) and is not affected by synaptic impairment. All Tech Levels can be remotely poked in using the Tech Level 30 Remote Implant Tool, however some believe that if you increase the TL of the tool then the speed of implantation is increased.<br><br><br />
[[Image:Implant_skill.jpg|The implant skill in the skills window (F5 hotkey)]]<br />
<br />
== Implanting your Character ==<br />
<br />
There are two ways to get your character implanted with implant items found in the game. You can either implant the item into your character yourself, or you can have someone else use a remote implant tool on you.<br><br />
<br />
Implanting is commonly known as '''''poking''''' in-game.<br><br />
<br />
To "poke" yourself, you must have at least the same number of points in your implant skill as the tech level of the implant you want to poke into your body. For example, a tech level 5 implant requires an implant skill of 5 to be poked in.<br><br><br />
<br />
Beyond tech level 30, you will also require packets of Implant Disinfection Gel:<br><br />
[[Image:Implant_gel.jpg]]<br />
You must carry a sufficient amount of Implant Disinfection Gel on your person if you need a poke at or above tech level 30.<br />
<br />
=== Poking yourself ===<br />
To poke yourself you require a Personal Implant Tool:<br><br />
[[Image:Implant_tool_personal_tl30.jpg]]<br><br />
This particular tool can poke an implant up to tech level 30, however for higher tech level implants you will need a higher tech-level implant tool.<br><br><br />
<br />
All you must do to implant yourself is to drag the implant you are carrying into the correct slot. Remember, if the implant is above [[Tech Level]] 30, you will need to carry a certain amount of Implant Disinfection Gel in your inventory.<br />
<br />
=== Getting poked by someone else ===<br />
To get poked by someone else, just place the implant into your processor window and carry gel with you (if it's needed) and ask the implanter to poke you. Remember the [[#Poking Etiquette|poking etiquette]]!<br />
<br />
=== Poking other people ===<br />
To poke someone else you require a Remote Implant Tool. Unlike the Personal Implant Tool, you can use ''any'' tech level Remote Implant Tool to poke someone else, so don't bother buying a very expensive high tech-level Remote tool.<br />
<br />
Place the tool in one of your quickslots and equip it as you would a weapon, and go up to the person requiring the poke and click on their character when you are close enough to poke them.<br />
<br />
=== Poking Etiquette ===<br />
It's customary to tip the person who is poking you by trading them cash. Often times very new characters are exempt as most players understand that they do not have any significant wealth.<br />
<br />
===== How much do people tip for a poke? =====<br />
Newbies are obliged to tip very little (or sometimes even no cash) per poke, about 1000 credits or less per poke. If you are extremely broke you can always reason with the poker, they will usually poke you for free.<br />
<br />
Mid-level characters can expect to tip about 1000-4000 credits per poke.<br />
<br />
High-level, capped, clanned, and clan-leader characters are reported to tip 3000 credits to 20,000 (!) credits per poke. This author has even paid 100,000 credits for a poke that he desperately needed so badly that another player had to re-log another character to poke him. Yeah, it happens.<br />
<br />
Generally speaking, crouching in front of a person with an implant tool un-holstered is an indication that you need to be poked.<br />
<br />
== External Links ==<br />
<br />
[http://www.techhaven.org/db/implants/ Techhaven.org Implant listings] - You can find a summary of the implants in this listing, it is mostly up-to-date.</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Recycling_Recipes&diff=3014Recycling Recipes2007-08-07T14:10:41Z<p>Marsbarz: Redirecting to Recycle#Recycling Recipes</p>
<hr />
<div>#redirect [[Recycle#Recycling_Recipes]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Trophy_Recipes&diff=3013Trophy Recipes2007-08-07T14:10:02Z<p>Marsbarz: Redirecting to Recycle#Trophy Recipes</p>
<hr />
<div>#redirect [[Recycle#Trophy_Recipes]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Trophy_Recipe&diff=3012Trophy Recipe2007-08-07T14:09:46Z<p>Marsbarz: Redirecting to Recycle#Trophy Recipes</p>
<hr />
<div>#redirect [[Recycle#Trophy_Recipes]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Recycle&diff=3011Recycle2007-08-07T14:09:00Z<p>Marsbarz: /* Trophy Recipes */</p>
<hr />
<div>[[Category:Skills]]<br />
''[http://ng.neocron.com/index.php?id=15 From the official Neocron website]'':<br><br />
With the help of a Recycling Tool, this subskill allows to turn of junk of all kinds into ammunition, chemicals or metals. A high subskill level makes the recycling process faster; Dexterity also influences the speed somewhat.<br />
<br />
== Recycling: An Overview ==<br />
Recycling is a Dexterity subskill which allows you to convert miscellaneous, usually worthless items into usable items. The Recycling skill is always aided by the Recycling or Salvage tools (see image). [[Image:Recycle_tool_tl55.jpg|frame|An example of a Tech Level 55 Recycling Tool. Note that Recycle tools and Salvage tools look the same in Neocron]] The Recycle tool allows you to convert forwards, from junk into items and ammunition or chemicals. The Salvage tool allows you to convert backwards, for example taking a weapon and converting it back into the parts it was made out of, then converting those parts into the chemicals the parts were made out of.<br />
<br />
For more information on Salvaging items, see [[Salvage|Salvaging]].<br />
<br />
<br />
==The Basics:==<br />
There are 3 things you can do with the recycle skill: Recycling, Cloning, and Salvaging<br><br />
*'''Recycling''' means to take a specific assortment of junk according to a recipe and make an item out of it.<br><br />
*'''Cloning''' takes a sample of an item and uses assorted junk to make more of the sample item.<br><br />
*'''Salvaging''' takes a finished product and breaks it into its component parts; you need 35 in recycling to salvage and a salvage device.<br><br />
<br />
Using any of these recycle based methods trains both Int and Dex and is great for low-level runners, as you can make your own ammo, healing nanites, medkits, and even weapons without leaving dungeons or hunting areas. You need to have the Tech level of the item you are making. Most items can be made with 50 in recycle or lower, and there is not much need for recycling over 100 (except for salvaging).<br />
<br />
'''To Recycle'''<br><br />
#Open the Processor (F7).<br><br />
#Drag your Recycling Tool into the first slot.<br><br />
#Drag the Recipe Items named below one after each other into the other processor slots.<br><br />
#Click the START Button.<br />
<br />
Also if you put 2 Construction parts in your processor with your recycler and nothing else you will get a part2.<br />
if you put two part2s in you will get a part3 and so on up to part 10. this works for wepon parts armour parts vehical parts weponmod parts etc. this is a good way to get those part 8-10 blueprints (Assuming you have research as well) you can then sell the blueprints to other players. and in my experience the sell price of a part 2 is 2x a part 1 and so on up so it can be a good way to lighten your load in a dungeon. People call this cloning parts though it requires no random junk.<br />
<br />
'''To Clone'''<br><br />
#Open the Processor (F7) <br> <br />
#Place your recycle tool into the processor<br />
#Place the item you wish to clone immediately after the slot you placed in your processor<br />
#Place whatever junk you wish to use in cloning the sample into the other processor slots. '''Be warned though''' that if the junk items you place into the processor happen to be items required for a specific recycling recipe to create another item, that recipe will take precedence and you will end up having recycled something other than the item you were trying to clone. ''Make sure the junk you are using does not correspond to a recycling recipe!''<br />
#Click the START button<br />
<br />
'''To Savage'''<br><br />
#Open the Processor (F7) <br> <br />
#Put the savage device in slot 1 and the item you wish to break down in slot 2, if there is more than one item(other than salvage device) in your processor it will try to guess. Be warned the salvage device looks exactly like your recycle device<br />
I have often lost parts or medkits this way.<br><br />
#Click the START button<br />
<br />
<br />
''If it says something like "you need more cataclyctic recycling fluid", You need to buy some fluid<br />
Fluid can be found in Cryton's TechTools and [[Tech Angels]] Equipment. If you already have fluid make sure it is in your inventory not in the processor or your quickslots.<br />
<br />
==Recycling Recipes==<br />
===Chemical Recipes===<br />
{| border="1" {{prettytable}}<br />
|+ Chemical Recipes<br />
!Chemical Name!!TL!!Material!!NC<br />
|-valign="top"<br />
! Solantium<br />
| 0|| 4x Chitin||20<br />
|-valign="top"<br />
! Meritium<br />
|1||2x chitin<br> 1x wood<br> 1x wire||30<br />
|-valign="top"<br />
! Arilium<br />
|2||3x Green Poison Gland<br> 1x wood<br> 1x Chitin||50<br />
|-valign="top"<br />
! Metal D<br />
| 4|| 3x green poisongland<br> 2x brown poisongland <br> 1x small meat<br />
||70<br />
|-valign="top"<br />
! Tiberal<br />
|7||2x blue poisongland<br> 4x Medium Meat||110<br />
|-valign="top"<br />
! Tripantol<br />
|12||3x Glass<br> 3 Big Meat<br> 1x Wood||180<br />
|-valign="top"<br />
! Strastin<br />
|18||3x Metal Pipes<br> 2x Metal Plates<br> 3x Wire Junk||550<br />
|-valign="top"<br />
! Trisol<br />
|29|| 2x Solantium <br> 2x Metal Plates||970<br />
|-valign="top"<br />
! Adiclovin<br />
|35||1x Solantium<br> 3x Metal D<br>2x Big Meat <br>1x Glass||1870<br />
|-valign="top"<br />
! Gamonin<br />
|40||1x Solantium<br> 1x Metal D<br> 1x Trisol<br>1x Adiclovin||3350<br />
|-valign="top"<br />
! Plastat Alloy<br />
|80||1x Trisol<br> 1x Element T(Epic Run Item)<br>||n/a<br />
|}<br />
NC price @ Buy with barter 0 in plaza<br />
<br />
===Armor Recipes===<br />
{| border="1" {{prettytable}}<br />
|+ Armor Recipes<br />
!Armor Name !!TL !!Material !!Protection !!NC<br />
|-valign="top"<br />
! Shabby Leather armorsuit1<br />
| 4 ||3 bloody skin<br> 1x Tuff of hair ||Frc ? Prc ? Fire ? ||125<br />
|-valign="top"<br />
! leather armorsuit2<br />
|12 ||4 bloody skin<br> 4x Mutated Limbs<br> ||Frc ? Prc ? Fire ? ||350<br />
|-valign="top"<br />
! Good leather Armorsuit3<br />
|24 ||5x Small limbs<br> 2x Bloody skin ||Frc ? Prc ? Fire ? ||700<br />
|-valign="top"<br />
! Shabby Metal-Plated Vest 1<br />
| 4 ||2x Metal Plates<br> 4x Metal Pipes ||Frc 24 Prc 29 ||120<br />
|-valign="top"<br />
! Metal-Plated Vest 2<br />
|12 ||4x Metal Plates<br> 3x Metal Pipes ||Frc 30 Prc 37 ||350<br />
|-valign="top"<br />
! Good Metal-Plated Vest <br />
|24 ||6x Metal Plates<br> 2x Metal Pipes ||Frc 39 Prc 47 ||700<br />
|-valign="top"<br />
! Shabby Wiremesh Suit<br />
|4 ||2x Small limbs<br> 2x Wire junk ||Frc 27 Prc 8 Enr19 ||90<br />
|-valign="top"<br />
! Wiremesh Suit<br />
|12 || 3x Small limbs <br> 1x Wire Junk<br>4x Cable ||Frc 33 Prc 10 Enr 23 ||350<br />
|-valign="top"<br />
! Good Wiremesh Suit<br />
|24 ||4x small limbs<br> 2x Cable<br>2x Processor ||Frc43 Prc 13 Enr 30 ||700<br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
|}<br />
<br />
===Weapon Recipes===<br />
{| border="1" {{prettytable}}<br />
|+ Weapon Recipes<br />
!Weapon Name !!TL !!Material !!Requirements !!NC<br />
<br />
|-valign="top"<br />
! Beggar nailgun<br />
|1||1x Metal plates<br> 1x Wire junk<br> 1x Metal plate <br>2x Sm Hydraulic Parts||Dex 1 PC 2 ||50<br />
<br />
|-valign="top"<br />
! Lazar Rifle<br />
|2 ||1x Metal Pipes<br> 5x Wood ||Dex 2 RC 5 ||90<br />
|-valign="top"<br />
! Lazar gun<br />
|2 ||3x wood <br> 1x Metal Pipes<br>2x Metal Plates ||Dex 2 PC 5 ||90<br />
|-valign="top"<br />
! Begger Electroshocker<br />
|5 ||1x Metal pipes<br> 2x wire junk<br>1x processor ||Str 5 MC 12 TC6||210<br />
|-valign="top"<br />
! Medicant Rifle<br />
|6 ||3x Metal Plates<br>1x Metal Pipes<br> 3x Wire junk ||Dex 6 RC 15 ||255<br />
|-valign="top"<br />
! Medicant SMG <br />
|7 ||3x Wood <br>1x Metal Plates<br> 1x Metal Pipes<br>1x Wire Junk ||Dex 7 PC 17 ||285<br />
<br />
|-valign="top"<br />
! Junk knife<br />
| 21 ||1x Metal Plate<br>1x Wood<br> 2x Wire junk ||Str 21 MC 51 ||855<br />
<br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
<br />
===Datacubes===<br />
Datacubes come in 3 types, empty Datacube is used for reserch, empty book is a freeform notepad only usable one time. Recordable disk is like the book but repededly editable. most people feel the cost of the components make recycling these items not worth the time or effort. these items are not reserchable and you can buy empty datacubes for less than 200nc.<br />
{| border="1" {{prettytable}}<br />
|+ Datacube Recipes<br />
!Cube Name !!TL!!Materials !!Materials !! Materials <br />
<br />
|-valign="top"<br />
! Empty Datacube<br />
|30 ||3x Cable<br> 2x Processor||1x Tronik Parts<br>1x Biotech Garbage||1x Broken implant<br />
|-valign="top"<br />
! Empty Book<br />
|0 ||2x Ancient Launcher Connectors <br>4x Large Hydrolic Parts||1x Processor <br> 1x Hardware Scraps||1x Tronik Parts<br>1x Energy Generator<br />
|-valign="top"<br />
! Recordable Disc<br />
|0 ||1x Ancient Launcher Connectors<br> 2x Large Hydrolic Parts||1x Hardware based OS<br>1x energy generator||1x Defunct CopBot Ethic Chip <br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
<br />
===Trophy Recipes===<br />
If you are lucky enough to pick up the carcass or other remains of a monster in the game, you can use a recycle tool and certain junk items to create a trophy item. This trophy item can be placed like furniture inside your apartment, or you can collect a series of trophies and trade them with an NPC to receive a Master Trophy item.<br />
{| border="1" {{prettytable}}<br />
|+ Trophy Recipes<br />
!Trophy!!REC Skill required!!Material<br />
|-valign="top"<br />
|-align="center"<br />
! Warbot Trophy<br />
| ??|| 2xWood<br> 3xMetal Plates<br />
|}</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Recycle&diff=3010Recycle2007-08-07T14:08:43Z<p>Marsbarz: /* Datacubes */</p>
<hr />
<div>[[Category:Skills]]<br />
''[http://ng.neocron.com/index.php?id=15 From the official Neocron website]'':<br><br />
With the help of a Recycling Tool, this subskill allows to turn of junk of all kinds into ammunition, chemicals or metals. A high subskill level makes the recycling process faster; Dexterity also influences the speed somewhat.<br />
<br />
== Recycling: An Overview ==<br />
Recycling is a Dexterity subskill which allows you to convert miscellaneous, usually worthless items into usable items. The Recycling skill is always aided by the Recycling or Salvage tools (see image). [[Image:Recycle_tool_tl55.jpg|frame|An example of a Tech Level 55 Recycling Tool. Note that Recycle tools and Salvage tools look the same in Neocron]] The Recycle tool allows you to convert forwards, from junk into items and ammunition or chemicals. The Salvage tool allows you to convert backwards, for example taking a weapon and converting it back into the parts it was made out of, then converting those parts into the chemicals the parts were made out of.<br />
<br />
For more information on Salvaging items, see [[Salvage|Salvaging]].<br />
<br />
<br />
==The Basics:==<br />
There are 3 things you can do with the recycle skill: Recycling, Cloning, and Salvaging<br><br />
*'''Recycling''' means to take a specific assortment of junk according to a recipe and make an item out of it.<br><br />
*'''Cloning''' takes a sample of an item and uses assorted junk to make more of the sample item.<br><br />
*'''Salvaging''' takes a finished product and breaks it into its component parts; you need 35 in recycling to salvage and a salvage device.<br><br />
<br />
Using any of these recycle based methods trains both Int and Dex and is great for low-level runners, as you can make your own ammo, healing nanites, medkits, and even weapons without leaving dungeons or hunting areas. You need to have the Tech level of the item you are making. Most items can be made with 50 in recycle or lower, and there is not much need for recycling over 100 (except for salvaging).<br />
<br />
'''To Recycle'''<br><br />
#Open the Processor (F7).<br><br />
#Drag your Recycling Tool into the first slot.<br><br />
#Drag the Recipe Items named below one after each other into the other processor slots.<br><br />
#Click the START Button.<br />
<br />
Also if you put 2 Construction parts in your processor with your recycler and nothing else you will get a part2.<br />
if you put two part2s in you will get a part3 and so on up to part 10. this works for wepon parts armour parts vehical parts weponmod parts etc. this is a good way to get those part 8-10 blueprints (Assuming you have research as well) you can then sell the blueprints to other players. and in my experience the sell price of a part 2 is 2x a part 1 and so on up so it can be a good way to lighten your load in a dungeon. People call this cloning parts though it requires no random junk.<br />
<br />
'''To Clone'''<br><br />
#Open the Processor (F7) <br> <br />
#Place your recycle tool into the processor<br />
#Place the item you wish to clone immediately after the slot you placed in your processor<br />
#Place whatever junk you wish to use in cloning the sample into the other processor slots. '''Be warned though''' that if the junk items you place into the processor happen to be items required for a specific recycling recipe to create another item, that recipe will take precedence and you will end up having recycled something other than the item you were trying to clone. ''Make sure the junk you are using does not correspond to a recycling recipe!''<br />
#Click the START button<br />
<br />
'''To Savage'''<br><br />
#Open the Processor (F7) <br> <br />
#Put the savage device in slot 1 and the item you wish to break down in slot 2, if there is more than one item(other than salvage device) in your processor it will try to guess. Be warned the salvage device looks exactly like your recycle device<br />
I have often lost parts or medkits this way.<br><br />
#Click the START button<br />
<br />
<br />
''If it says something like "you need more cataclyctic recycling fluid", You need to buy some fluid<br />
Fluid can be found in Cryton's TechTools and [[Tech Angels]] Equipment. If you already have fluid make sure it is in your inventory not in the processor or your quickslots.<br />
<br />
==Recycling Recipes==<br />
===Chemical Recipes===<br />
{| border="1" {{prettytable}}<br />
|+ Chemical Recipes<br />
!Chemical Name!!TL!!Material!!NC<br />
|-valign="top"<br />
! Solantium<br />
| 0|| 4x Chitin||20<br />
|-valign="top"<br />
! Meritium<br />
|1||2x chitin<br> 1x wood<br> 1x wire||30<br />
|-valign="top"<br />
! Arilium<br />
|2||3x Green Poison Gland<br> 1x wood<br> 1x Chitin||50<br />
|-valign="top"<br />
! Metal D<br />
| 4|| 3x green poisongland<br> 2x brown poisongland <br> 1x small meat<br />
||70<br />
|-valign="top"<br />
! Tiberal<br />
|7||2x blue poisongland<br> 4x Medium Meat||110<br />
|-valign="top"<br />
! Tripantol<br />
|12||3x Glass<br> 3 Big Meat<br> 1x Wood||180<br />
|-valign="top"<br />
! Strastin<br />
|18||3x Metal Pipes<br> 2x Metal Plates<br> 3x Wire Junk||550<br />
|-valign="top"<br />
! Trisol<br />
|29|| 2x Solantium <br> 2x Metal Plates||970<br />
|-valign="top"<br />
! Adiclovin<br />
|35||1x Solantium<br> 3x Metal D<br>2x Big Meat <br>1x Glass||1870<br />
|-valign="top"<br />
! Gamonin<br />
|40||1x Solantium<br> 1x Metal D<br> 1x Trisol<br>1x Adiclovin||3350<br />
|-valign="top"<br />
! Plastat Alloy<br />
|80||1x Trisol<br> 1x Element T(Epic Run Item)<br>||n/a<br />
|}<br />
NC price @ Buy with barter 0 in plaza<br />
<br />
===Armor Recipes===<br />
{| border="1" {{prettytable}}<br />
|+ Armor Recipes<br />
!Armor Name !!TL !!Material !!Protection !!NC<br />
|-valign="top"<br />
! Shabby Leather armorsuit1<br />
| 4 ||3 bloody skin<br> 1x Tuff of hair ||Frc ? Prc ? Fire ? ||125<br />
|-valign="top"<br />
! leather armorsuit2<br />
|12 ||4 bloody skin<br> 4x Mutated Limbs<br> ||Frc ? Prc ? Fire ? ||350<br />
|-valign="top"<br />
! Good leather Armorsuit3<br />
|24 ||5x Small limbs<br> 2x Bloody skin ||Frc ? Prc ? Fire ? ||700<br />
|-valign="top"<br />
! Shabby Metal-Plated Vest 1<br />
| 4 ||2x Metal Plates<br> 4x Metal Pipes ||Frc 24 Prc 29 ||120<br />
|-valign="top"<br />
! Metal-Plated Vest 2<br />
|12 ||4x Metal Plates<br> 3x Metal Pipes ||Frc 30 Prc 37 ||350<br />
|-valign="top"<br />
! Good Metal-Plated Vest <br />
|24 ||6x Metal Plates<br> 2x Metal Pipes ||Frc 39 Prc 47 ||700<br />
|-valign="top"<br />
! Shabby Wiremesh Suit<br />
|4 ||2x Small limbs<br> 2x Wire junk ||Frc 27 Prc 8 Enr19 ||90<br />
|-valign="top"<br />
! Wiremesh Suit<br />
|12 || 3x Small limbs <br> 1x Wire Junk<br>4x Cable ||Frc 33 Prc 10 Enr 23 ||350<br />
|-valign="top"<br />
! Good Wiremesh Suit<br />
|24 ||4x small limbs<br> 2x Cable<br>2x Processor ||Frc43 Prc 13 Enr 30 ||700<br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
|}<br />
<br />
===Weapon Recipes===<br />
{| border="1" {{prettytable}}<br />
|+ Weapon Recipes<br />
!Weapon Name !!TL !!Material !!Requirements !!NC<br />
<br />
|-valign="top"<br />
! Beggar nailgun<br />
|1||1x Metal plates<br> 1x Wire junk<br> 1x Metal plate <br>2x Sm Hydraulic Parts||Dex 1 PC 2 ||50<br />
<br />
|-valign="top"<br />
! Lazar Rifle<br />
|2 ||1x Metal Pipes<br> 5x Wood ||Dex 2 RC 5 ||90<br />
|-valign="top"<br />
! Lazar gun<br />
|2 ||3x wood <br> 1x Metal Pipes<br>2x Metal Plates ||Dex 2 PC 5 ||90<br />
|-valign="top"<br />
! Begger Electroshocker<br />
|5 ||1x Metal pipes<br> 2x wire junk<br>1x processor ||Str 5 MC 12 TC6||210<br />
|-valign="top"<br />
! Medicant Rifle<br />
|6 ||3x Metal Plates<br>1x Metal Pipes<br> 3x Wire junk ||Dex 6 RC 15 ||255<br />
|-valign="top"<br />
! Medicant SMG <br />
|7 ||3x Wood <br>1x Metal Plates<br> 1x Metal Pipes<br>1x Wire Junk ||Dex 7 PC 17 ||285<br />
<br />
|-valign="top"<br />
! Junk knife<br />
| 21 ||1x Metal Plate<br>1x Wood<br> 2x Wire junk ||Str 21 MC 51 ||855<br />
<br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
<br />
===Datacubes===<br />
Datacubes come in 3 types, empty Datacube is used for reserch, empty book is a freeform notepad only usable one time. Recordable disk is like the book but repededly editable. most people feel the cost of the components make recycling these items not worth the time or effort. these items are not reserchable and you can buy empty datacubes for less than 200nc.<br />
{| border="1" {{prettytable}}<br />
|+ Datacube Recipes<br />
!Cube Name !!TL!!Materials !!Materials !! Materials <br />
<br />
|-valign="top"<br />
! Empty Datacube<br />
|30 ||3x Cable<br> 2x Processor||1x Tronik Parts<br>1x Biotech Garbage||1x Broken implant<br />
|-valign="top"<br />
! Empty Book<br />
|0 ||2x Ancient Launcher Connectors <br>4x Large Hydrolic Parts||1x Processor <br> 1x Hardware Scraps||1x Tronik Parts<br>1x Energy Generator<br />
|-valign="top"<br />
! Recordable Disc<br />
|0 ||1x Ancient Launcher Connectors<br> 2x Large Hydrolic Parts||1x Hardware based OS<br>1x energy generator||1x Defunct CopBot Ethic Chip <br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
<br />
===Trophy Recipes===<br />
If you are lucky enough to pick up the carcass or other remains of a monster in the game, you can use a recycle tool and certain junk items to create a trophy item. This trophy item can be placed like furniture inside your apartment, or you can collect a series of trophies and trade them with an NPC to receive a Master Trophy item.<br />
<br />
{| class="wikitable"<br />
<br />
{| border="1"<br />
|+ Trophy Recipes<br />
!Trophy!!REC Skill required!!Material<br />
|-valign="top"<br />
|-align="center"<br />
! Warbot Trophy<br />
| ??|| 2xWood<br> 3xMetal Plates<br />
|}</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Recycle&diff=3009Recycle2007-08-07T14:08:31Z<p>Marsbarz: /* Weapon Recipes */</p>
<hr />
<div>[[Category:Skills]]<br />
''[http://ng.neocron.com/index.php?id=15 From the official Neocron website]'':<br><br />
With the help of a Recycling Tool, this subskill allows to turn of junk of all kinds into ammunition, chemicals or metals. A high subskill level makes the recycling process faster; Dexterity also influences the speed somewhat.<br />
<br />
== Recycling: An Overview ==<br />
Recycling is a Dexterity subskill which allows you to convert miscellaneous, usually worthless items into usable items. The Recycling skill is always aided by the Recycling or Salvage tools (see image). [[Image:Recycle_tool_tl55.jpg|frame|An example of a Tech Level 55 Recycling Tool. Note that Recycle tools and Salvage tools look the same in Neocron]] The Recycle tool allows you to convert forwards, from junk into items and ammunition or chemicals. The Salvage tool allows you to convert backwards, for example taking a weapon and converting it back into the parts it was made out of, then converting those parts into the chemicals the parts were made out of.<br />
<br />
For more information on Salvaging items, see [[Salvage|Salvaging]].<br />
<br />
<br />
==The Basics:==<br />
There are 3 things you can do with the recycle skill: Recycling, Cloning, and Salvaging<br><br />
*'''Recycling''' means to take a specific assortment of junk according to a recipe and make an item out of it.<br><br />
*'''Cloning''' takes a sample of an item and uses assorted junk to make more of the sample item.<br><br />
*'''Salvaging''' takes a finished product and breaks it into its component parts; you need 35 in recycling to salvage and a salvage device.<br><br />
<br />
Using any of these recycle based methods trains both Int and Dex and is great for low-level runners, as you can make your own ammo, healing nanites, medkits, and even weapons without leaving dungeons or hunting areas. You need to have the Tech level of the item you are making. Most items can be made with 50 in recycle or lower, and there is not much need for recycling over 100 (except for salvaging).<br />
<br />
'''To Recycle'''<br><br />
#Open the Processor (F7).<br><br />
#Drag your Recycling Tool into the first slot.<br><br />
#Drag the Recipe Items named below one after each other into the other processor slots.<br><br />
#Click the START Button.<br />
<br />
Also if you put 2 Construction parts in your processor with your recycler and nothing else you will get a part2.<br />
if you put two part2s in you will get a part3 and so on up to part 10. this works for wepon parts armour parts vehical parts weponmod parts etc. this is a good way to get those part 8-10 blueprints (Assuming you have research as well) you can then sell the blueprints to other players. and in my experience the sell price of a part 2 is 2x a part 1 and so on up so it can be a good way to lighten your load in a dungeon. People call this cloning parts though it requires no random junk.<br />
<br />
'''To Clone'''<br><br />
#Open the Processor (F7) <br> <br />
#Place your recycle tool into the processor<br />
#Place the item you wish to clone immediately after the slot you placed in your processor<br />
#Place whatever junk you wish to use in cloning the sample into the other processor slots. '''Be warned though''' that if the junk items you place into the processor happen to be items required for a specific recycling recipe to create another item, that recipe will take precedence and you will end up having recycled something other than the item you were trying to clone. ''Make sure the junk you are using does not correspond to a recycling recipe!''<br />
#Click the START button<br />
<br />
'''To Savage'''<br><br />
#Open the Processor (F7) <br> <br />
#Put the savage device in slot 1 and the item you wish to break down in slot 2, if there is more than one item(other than salvage device) in your processor it will try to guess. Be warned the salvage device looks exactly like your recycle device<br />
I have often lost parts or medkits this way.<br><br />
#Click the START button<br />
<br />
<br />
''If it says something like "you need more cataclyctic recycling fluid", You need to buy some fluid<br />
Fluid can be found in Cryton's TechTools and [[Tech Angels]] Equipment. If you already have fluid make sure it is in your inventory not in the processor or your quickslots.<br />
<br />
==Recycling Recipes==<br />
===Chemical Recipes===<br />
{| border="1" {{prettytable}}<br />
|+ Chemical Recipes<br />
!Chemical Name!!TL!!Material!!NC<br />
|-valign="top"<br />
! Solantium<br />
| 0|| 4x Chitin||20<br />
|-valign="top"<br />
! Meritium<br />
|1||2x chitin<br> 1x wood<br> 1x wire||30<br />
|-valign="top"<br />
! Arilium<br />
|2||3x Green Poison Gland<br> 1x wood<br> 1x Chitin||50<br />
|-valign="top"<br />
! Metal D<br />
| 4|| 3x green poisongland<br> 2x brown poisongland <br> 1x small meat<br />
||70<br />
|-valign="top"<br />
! Tiberal<br />
|7||2x blue poisongland<br> 4x Medium Meat||110<br />
|-valign="top"<br />
! Tripantol<br />
|12||3x Glass<br> 3 Big Meat<br> 1x Wood||180<br />
|-valign="top"<br />
! Strastin<br />
|18||3x Metal Pipes<br> 2x Metal Plates<br> 3x Wire Junk||550<br />
|-valign="top"<br />
! Trisol<br />
|29|| 2x Solantium <br> 2x Metal Plates||970<br />
|-valign="top"<br />
! Adiclovin<br />
|35||1x Solantium<br> 3x Metal D<br>2x Big Meat <br>1x Glass||1870<br />
|-valign="top"<br />
! Gamonin<br />
|40||1x Solantium<br> 1x Metal D<br> 1x Trisol<br>1x Adiclovin||3350<br />
|-valign="top"<br />
! Plastat Alloy<br />
|80||1x Trisol<br> 1x Element T(Epic Run Item)<br>||n/a<br />
|}<br />
NC price @ Buy with barter 0 in plaza<br />
<br />
===Armor Recipes===<br />
{| border="1" {{prettytable}}<br />
|+ Armor Recipes<br />
!Armor Name !!TL !!Material !!Protection !!NC<br />
|-valign="top"<br />
! Shabby Leather armorsuit1<br />
| 4 ||3 bloody skin<br> 1x Tuff of hair ||Frc ? Prc ? Fire ? ||125<br />
|-valign="top"<br />
! leather armorsuit2<br />
|12 ||4 bloody skin<br> 4x Mutated Limbs<br> ||Frc ? Prc ? Fire ? ||350<br />
|-valign="top"<br />
! Good leather Armorsuit3<br />
|24 ||5x Small limbs<br> 2x Bloody skin ||Frc ? Prc ? Fire ? ||700<br />
|-valign="top"<br />
! Shabby Metal-Plated Vest 1<br />
| 4 ||2x Metal Plates<br> 4x Metal Pipes ||Frc 24 Prc 29 ||120<br />
|-valign="top"<br />
! Metal-Plated Vest 2<br />
|12 ||4x Metal Plates<br> 3x Metal Pipes ||Frc 30 Prc 37 ||350<br />
|-valign="top"<br />
! Good Metal-Plated Vest <br />
|24 ||6x Metal Plates<br> 2x Metal Pipes ||Frc 39 Prc 47 ||700<br />
|-valign="top"<br />
! Shabby Wiremesh Suit<br />
|4 ||2x Small limbs<br> 2x Wire junk ||Frc 27 Prc 8 Enr19 ||90<br />
|-valign="top"<br />
! Wiremesh Suit<br />
|12 || 3x Small limbs <br> 1x Wire Junk<br>4x Cable ||Frc 33 Prc 10 Enr 23 ||350<br />
|-valign="top"<br />
! Good Wiremesh Suit<br />
|24 ||4x small limbs<br> 2x Cable<br>2x Processor ||Frc43 Prc 13 Enr 30 ||700<br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
|}<br />
<br />
===Weapon Recipes===<br />
{| border="1" {{prettytable}}<br />
|+ Weapon Recipes<br />
!Weapon Name !!TL !!Material !!Requirements !!NC<br />
<br />
|-valign="top"<br />
! Beggar nailgun<br />
|1||1x Metal plates<br> 1x Wire junk<br> 1x Metal plate <br>2x Sm Hydraulic Parts||Dex 1 PC 2 ||50<br />
<br />
|-valign="top"<br />
! Lazar Rifle<br />
|2 ||1x Metal Pipes<br> 5x Wood ||Dex 2 RC 5 ||90<br />
|-valign="top"<br />
! Lazar gun<br />
|2 ||3x wood <br> 1x Metal Pipes<br>2x Metal Plates ||Dex 2 PC 5 ||90<br />
|-valign="top"<br />
! Begger Electroshocker<br />
|5 ||1x Metal pipes<br> 2x wire junk<br>1x processor ||Str 5 MC 12 TC6||210<br />
|-valign="top"<br />
! Medicant Rifle<br />
|6 ||3x Metal Plates<br>1x Metal Pipes<br> 3x Wire junk ||Dex 6 RC 15 ||255<br />
|-valign="top"<br />
! Medicant SMG <br />
|7 ||3x Wood <br>1x Metal Plates<br> 1x Metal Pipes<br>1x Wire Junk ||Dex 7 PC 17 ||285<br />
<br />
|-valign="top"<br />
! Junk knife<br />
| 21 ||1x Metal Plate<br>1x Wood<br> 2x Wire junk ||Str 21 MC 51 ||855<br />
<br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
<br />
===Datacubes===<br />
Datacubes come in 3 types, empty Datacube is used for reserch, empty book is a freeform notepad only usable one time. Recordable disk is like the book but repededly editable. most people feel the cost of the components make recycling these items not worth the time or effort. these items are not reserchable and you can buy empty datacubes for less than 200nc.<br />
{| border="1"<br />
|+ Datacube Recipes<br />
!Cube Name !!TL!!Materials !!Materials !! Materials <br />
<br />
|-valign="top"<br />
! Empty Datacube<br />
|30 ||3x Cable<br> 2x Processor||1x Tronik Parts<br>1x Biotech Garbage||1x Broken implant<br />
|-valign="top"<br />
! Empty Book<br />
|0 ||2x Ancient Launcher Connectors <br>4x Large Hydrolic Parts||1x Processor <br> 1x Hardware Scraps||1x Tronik Parts<br>1x Energy Generator<br />
|-valign="top"<br />
! Recordable Disc<br />
|0 ||1x Ancient Launcher Connectors<br> 2x Large Hydrolic Parts||1x Hardware based OS<br>1x energy generator||1x Defunct CopBot Ethic Chip <br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
<br />
===Trophy Recipes===<br />
If you are lucky enough to pick up the carcass or other remains of a monster in the game, you can use a recycle tool and certain junk items to create a trophy item. This trophy item can be placed like furniture inside your apartment, or you can collect a series of trophies and trade them with an NPC to receive a Master Trophy item.<br />
<br />
{| class="wikitable"<br />
<br />
{| border="1"<br />
|+ Trophy Recipes<br />
!Trophy!!REC Skill required!!Material<br />
|-valign="top"<br />
|-align="center"<br />
! Warbot Trophy<br />
| ??|| 2xWood<br> 3xMetal Plates<br />
|}</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Recycle&diff=3008Recycle2007-08-07T14:08:22Z<p>Marsbarz: /* Armor Recipes */</p>
<hr />
<div>[[Category:Skills]]<br />
''[http://ng.neocron.com/index.php?id=15 From the official Neocron website]'':<br><br />
With the help of a Recycling Tool, this subskill allows to turn of junk of all kinds into ammunition, chemicals or metals. A high subskill level makes the recycling process faster; Dexterity also influences the speed somewhat.<br />
<br />
== Recycling: An Overview ==<br />
Recycling is a Dexterity subskill which allows you to convert miscellaneous, usually worthless items into usable items. The Recycling skill is always aided by the Recycling or Salvage tools (see image). [[Image:Recycle_tool_tl55.jpg|frame|An example of a Tech Level 55 Recycling Tool. Note that Recycle tools and Salvage tools look the same in Neocron]] The Recycle tool allows you to convert forwards, from junk into items and ammunition or chemicals. The Salvage tool allows you to convert backwards, for example taking a weapon and converting it back into the parts it was made out of, then converting those parts into the chemicals the parts were made out of.<br />
<br />
For more information on Salvaging items, see [[Salvage|Salvaging]].<br />
<br />
<br />
==The Basics:==<br />
There are 3 things you can do with the recycle skill: Recycling, Cloning, and Salvaging<br><br />
*'''Recycling''' means to take a specific assortment of junk according to a recipe and make an item out of it.<br><br />
*'''Cloning''' takes a sample of an item and uses assorted junk to make more of the sample item.<br><br />
*'''Salvaging''' takes a finished product and breaks it into its component parts; you need 35 in recycling to salvage and a salvage device.<br><br />
<br />
Using any of these recycle based methods trains both Int and Dex and is great for low-level runners, as you can make your own ammo, healing nanites, medkits, and even weapons without leaving dungeons or hunting areas. You need to have the Tech level of the item you are making. Most items can be made with 50 in recycle or lower, and there is not much need for recycling over 100 (except for salvaging).<br />
<br />
'''To Recycle'''<br><br />
#Open the Processor (F7).<br><br />
#Drag your Recycling Tool into the first slot.<br><br />
#Drag the Recipe Items named below one after each other into the other processor slots.<br><br />
#Click the START Button.<br />
<br />
Also if you put 2 Construction parts in your processor with your recycler and nothing else you will get a part2.<br />
if you put two part2s in you will get a part3 and so on up to part 10. this works for wepon parts armour parts vehical parts weponmod parts etc. this is a good way to get those part 8-10 blueprints (Assuming you have research as well) you can then sell the blueprints to other players. and in my experience the sell price of a part 2 is 2x a part 1 and so on up so it can be a good way to lighten your load in a dungeon. People call this cloning parts though it requires no random junk.<br />
<br />
'''To Clone'''<br><br />
#Open the Processor (F7) <br> <br />
#Place your recycle tool into the processor<br />
#Place the item you wish to clone immediately after the slot you placed in your processor<br />
#Place whatever junk you wish to use in cloning the sample into the other processor slots. '''Be warned though''' that if the junk items you place into the processor happen to be items required for a specific recycling recipe to create another item, that recipe will take precedence and you will end up having recycled something other than the item you were trying to clone. ''Make sure the junk you are using does not correspond to a recycling recipe!''<br />
#Click the START button<br />
<br />
'''To Savage'''<br><br />
#Open the Processor (F7) <br> <br />
#Put the savage device in slot 1 and the item you wish to break down in slot 2, if there is more than one item(other than salvage device) in your processor it will try to guess. Be warned the salvage device looks exactly like your recycle device<br />
I have often lost parts or medkits this way.<br><br />
#Click the START button<br />
<br />
<br />
''If it says something like "you need more cataclyctic recycling fluid", You need to buy some fluid<br />
Fluid can be found in Cryton's TechTools and [[Tech Angels]] Equipment. If you already have fluid make sure it is in your inventory not in the processor or your quickslots.<br />
<br />
==Recycling Recipes==<br />
===Chemical Recipes===<br />
{| border="1" {{prettytable}}<br />
|+ Chemical Recipes<br />
!Chemical Name!!TL!!Material!!NC<br />
|-valign="top"<br />
! Solantium<br />
| 0|| 4x Chitin||20<br />
|-valign="top"<br />
! Meritium<br />
|1||2x chitin<br> 1x wood<br> 1x wire||30<br />
|-valign="top"<br />
! Arilium<br />
|2||3x Green Poison Gland<br> 1x wood<br> 1x Chitin||50<br />
|-valign="top"<br />
! Metal D<br />
| 4|| 3x green poisongland<br> 2x brown poisongland <br> 1x small meat<br />
||70<br />
|-valign="top"<br />
! Tiberal<br />
|7||2x blue poisongland<br> 4x Medium Meat||110<br />
|-valign="top"<br />
! Tripantol<br />
|12||3x Glass<br> 3 Big Meat<br> 1x Wood||180<br />
|-valign="top"<br />
! Strastin<br />
|18||3x Metal Pipes<br> 2x Metal Plates<br> 3x Wire Junk||550<br />
|-valign="top"<br />
! Trisol<br />
|29|| 2x Solantium <br> 2x Metal Plates||970<br />
|-valign="top"<br />
! Adiclovin<br />
|35||1x Solantium<br> 3x Metal D<br>2x Big Meat <br>1x Glass||1870<br />
|-valign="top"<br />
! Gamonin<br />
|40||1x Solantium<br> 1x Metal D<br> 1x Trisol<br>1x Adiclovin||3350<br />
|-valign="top"<br />
! Plastat Alloy<br />
|80||1x Trisol<br> 1x Element T(Epic Run Item)<br>||n/a<br />
|}<br />
NC price @ Buy with barter 0 in plaza<br />
<br />
===Armor Recipes===<br />
{| border="1" {{prettytable}}<br />
|+ Armor Recipes<br />
!Armor Name !!TL !!Material !!Protection !!NC<br />
|-valign="top"<br />
! Shabby Leather armorsuit1<br />
| 4 ||3 bloody skin<br> 1x Tuff of hair ||Frc ? Prc ? Fire ? ||125<br />
|-valign="top"<br />
! leather armorsuit2<br />
|12 ||4 bloody skin<br> 4x Mutated Limbs<br> ||Frc ? Prc ? Fire ? ||350<br />
|-valign="top"<br />
! Good leather Armorsuit3<br />
|24 ||5x Small limbs<br> 2x Bloody skin ||Frc ? Prc ? Fire ? ||700<br />
|-valign="top"<br />
! Shabby Metal-Plated Vest 1<br />
| 4 ||2x Metal Plates<br> 4x Metal Pipes ||Frc 24 Prc 29 ||120<br />
|-valign="top"<br />
! Metal-Plated Vest 2<br />
|12 ||4x Metal Plates<br> 3x Metal Pipes ||Frc 30 Prc 37 ||350<br />
|-valign="top"<br />
! Good Metal-Plated Vest <br />
|24 ||6x Metal Plates<br> 2x Metal Pipes ||Frc 39 Prc 47 ||700<br />
|-valign="top"<br />
! Shabby Wiremesh Suit<br />
|4 ||2x Small limbs<br> 2x Wire junk ||Frc 27 Prc 8 Enr19 ||90<br />
|-valign="top"<br />
! Wiremesh Suit<br />
|12 || 3x Small limbs <br> 1x Wire Junk<br>4x Cable ||Frc 33 Prc 10 Enr 23 ||350<br />
|-valign="top"<br />
! Good Wiremesh Suit<br />
|24 ||4x small limbs<br> 2x Cable<br>2x Processor ||Frc43 Prc 13 Enr 30 ||700<br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
|}<br />
<br />
===Weapon Recipes===<br />
{| border="1"<br />
|+ Weapon Recipes<br />
!Weapon Name !!TL !!Material !!Requirements !!NC<br />
<br />
|-valign="top"<br />
! Beggar nailgun<br />
|1||1x Metal plates<br> 1x Wire junk<br> 1x Metal plate <br>2x Sm Hydraulic Parts||Dex 1 PC 2 ||50<br />
<br />
|-valign="top"<br />
! Lazar Rifle<br />
|2 ||1x Metal Pipes<br> 5x Wood ||Dex 2 RC 5 ||90<br />
|-valign="top"<br />
! Lazar gun<br />
|2 ||3x wood <br> 1x Metal Pipes<br>2x Metal Plates ||Dex 2 PC 5 ||90<br />
|-valign="top"<br />
! Begger Electroshocker<br />
|5 ||1x Metal pipes<br> 2x wire junk<br>1x processor ||Str 5 MC 12 TC6||210<br />
|-valign="top"<br />
! Medicant Rifle<br />
|6 ||3x Metal Plates<br>1x Metal Pipes<br> 3x Wire junk ||Dex 6 RC 15 ||255<br />
|-valign="top"<br />
! Medicant SMG <br />
|7 ||3x Wood <br>1x Metal Plates<br> 1x Metal Pipes<br>1x Wire Junk ||Dex 7 PC 17 ||285<br />
<br />
|-valign="top"<br />
! Junk knife<br />
| 21 ||1x Metal Plate<br>1x Wood<br> 2x Wire junk ||Str 21 MC 51 ||855<br />
<br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
===Datacubes===<br />
Datacubes come in 3 types, empty Datacube is used for reserch, empty book is a freeform notepad only usable one time. Recordable disk is like the book but repededly editable. most people feel the cost of the components make recycling these items not worth the time or effort. these items are not reserchable and you can buy empty datacubes for less than 200nc.<br />
{| border="1"<br />
|+ Datacube Recipes<br />
!Cube Name !!TL!!Materials !!Materials !! Materials <br />
<br />
|-valign="top"<br />
! Empty Datacube<br />
|30 ||3x Cable<br> 2x Processor||1x Tronik Parts<br>1x Biotech Garbage||1x Broken implant<br />
|-valign="top"<br />
! Empty Book<br />
|0 ||2x Ancient Launcher Connectors <br>4x Large Hydrolic Parts||1x Processor <br> 1x Hardware Scraps||1x Tronik Parts<br>1x Energy Generator<br />
|-valign="top"<br />
! Recordable Disc<br />
|0 ||1x Ancient Launcher Connectors<br> 2x Large Hydrolic Parts||1x Hardware based OS<br>1x energy generator||1x Defunct CopBot Ethic Chip <br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
<br />
===Trophy Recipes===<br />
If you are lucky enough to pick up the carcass or other remains of a monster in the game, you can use a recycle tool and certain junk items to create a trophy item. This trophy item can be placed like furniture inside your apartment, or you can collect a series of trophies and trade them with an NPC to receive a Master Trophy item.<br />
<br />
{| class="wikitable"<br />
<br />
{| border="1"<br />
|+ Trophy Recipes<br />
!Trophy!!REC Skill required!!Material<br />
|-valign="top"<br />
|-align="center"<br />
! Warbot Trophy<br />
| ??|| 2xWood<br> 3xMetal Plates<br />
|}</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Recycle&diff=3007Recycle2007-08-07T14:08:13Z<p>Marsbarz: /* Chemical Recipes */</p>
<hr />
<div>[[Category:Skills]]<br />
''[http://ng.neocron.com/index.php?id=15 From the official Neocron website]'':<br><br />
With the help of a Recycling Tool, this subskill allows to turn of junk of all kinds into ammunition, chemicals or metals. A high subskill level makes the recycling process faster; Dexterity also influences the speed somewhat.<br />
<br />
== Recycling: An Overview ==<br />
Recycling is a Dexterity subskill which allows you to convert miscellaneous, usually worthless items into usable items. The Recycling skill is always aided by the Recycling or Salvage tools (see image). [[Image:Recycle_tool_tl55.jpg|frame|An example of a Tech Level 55 Recycling Tool. Note that Recycle tools and Salvage tools look the same in Neocron]] The Recycle tool allows you to convert forwards, from junk into items and ammunition or chemicals. The Salvage tool allows you to convert backwards, for example taking a weapon and converting it back into the parts it was made out of, then converting those parts into the chemicals the parts were made out of.<br />
<br />
For more information on Salvaging items, see [[Salvage|Salvaging]].<br />
<br />
<br />
==The Basics:==<br />
There are 3 things you can do with the recycle skill: Recycling, Cloning, and Salvaging<br><br />
*'''Recycling''' means to take a specific assortment of junk according to a recipe and make an item out of it.<br><br />
*'''Cloning''' takes a sample of an item and uses assorted junk to make more of the sample item.<br><br />
*'''Salvaging''' takes a finished product and breaks it into its component parts; you need 35 in recycling to salvage and a salvage device.<br><br />
<br />
Using any of these recycle based methods trains both Int and Dex and is great for low-level runners, as you can make your own ammo, healing nanites, medkits, and even weapons without leaving dungeons or hunting areas. You need to have the Tech level of the item you are making. Most items can be made with 50 in recycle or lower, and there is not much need for recycling over 100 (except for salvaging).<br />
<br />
'''To Recycle'''<br><br />
#Open the Processor (F7).<br><br />
#Drag your Recycling Tool into the first slot.<br><br />
#Drag the Recipe Items named below one after each other into the other processor slots.<br><br />
#Click the START Button.<br />
<br />
Also if you put 2 Construction parts in your processor with your recycler and nothing else you will get a part2.<br />
if you put two part2s in you will get a part3 and so on up to part 10. this works for wepon parts armour parts vehical parts weponmod parts etc. this is a good way to get those part 8-10 blueprints (Assuming you have research as well) you can then sell the blueprints to other players. and in my experience the sell price of a part 2 is 2x a part 1 and so on up so it can be a good way to lighten your load in a dungeon. People call this cloning parts though it requires no random junk.<br />
<br />
'''To Clone'''<br><br />
#Open the Processor (F7) <br> <br />
#Place your recycle tool into the processor<br />
#Place the item you wish to clone immediately after the slot you placed in your processor<br />
#Place whatever junk you wish to use in cloning the sample into the other processor slots. '''Be warned though''' that if the junk items you place into the processor happen to be items required for a specific recycling recipe to create another item, that recipe will take precedence and you will end up having recycled something other than the item you were trying to clone. ''Make sure the junk you are using does not correspond to a recycling recipe!''<br />
#Click the START button<br />
<br />
'''To Savage'''<br><br />
#Open the Processor (F7) <br> <br />
#Put the savage device in slot 1 and the item you wish to break down in slot 2, if there is more than one item(other than salvage device) in your processor it will try to guess. Be warned the salvage device looks exactly like your recycle device<br />
I have often lost parts or medkits this way.<br><br />
#Click the START button<br />
<br />
<br />
''If it says something like "you need more cataclyctic recycling fluid", You need to buy some fluid<br />
Fluid can be found in Cryton's TechTools and [[Tech Angels]] Equipment. If you already have fluid make sure it is in your inventory not in the processor or your quickslots.<br />
<br />
==Recycling Recipes==<br />
===Chemical Recipes===<br />
{| border="1" {{prettytable}}<br />
|+ Chemical Recipes<br />
!Chemical Name!!TL!!Material!!NC<br />
|-valign="top"<br />
! Solantium<br />
| 0|| 4x Chitin||20<br />
|-valign="top"<br />
! Meritium<br />
|1||2x chitin<br> 1x wood<br> 1x wire||30<br />
|-valign="top"<br />
! Arilium<br />
|2||3x Green Poison Gland<br> 1x wood<br> 1x Chitin||50<br />
|-valign="top"<br />
! Metal D<br />
| 4|| 3x green poisongland<br> 2x brown poisongland <br> 1x small meat<br />
||70<br />
|-valign="top"<br />
! Tiberal<br />
|7||2x blue poisongland<br> 4x Medium Meat||110<br />
|-valign="top"<br />
! Tripantol<br />
|12||3x Glass<br> 3 Big Meat<br> 1x Wood||180<br />
|-valign="top"<br />
! Strastin<br />
|18||3x Metal Pipes<br> 2x Metal Plates<br> 3x Wire Junk||550<br />
|-valign="top"<br />
! Trisol<br />
|29|| 2x Solantium <br> 2x Metal Plates||970<br />
|-valign="top"<br />
! Adiclovin<br />
|35||1x Solantium<br> 3x Metal D<br>2x Big Meat <br>1x Glass||1870<br />
|-valign="top"<br />
! Gamonin<br />
|40||1x Solantium<br> 1x Metal D<br> 1x Trisol<br>1x Adiclovin||3350<br />
|-valign="top"<br />
! Plastat Alloy<br />
|80||1x Trisol<br> 1x Element T(Epic Run Item)<br>||n/a<br />
|}<br />
NC price @ Buy with barter 0 in plaza<br />
<br />
===Armor Recipes===<br />
{| border="1"<br />
|+ Armor Recipes<br />
!Armor Name !!TL !!Material !!Protection !!NC<br />
|-valign="top"<br />
! Shabby Leather armorsuit1<br />
| 4 ||3 bloody skin<br> 1x Tuff of hair ||Frc ? Prc ? Fire ? ||125<br />
|-valign="top"<br />
! leather armorsuit2<br />
|12 ||4 bloody skin<br> 4x Mutated Limbs<br> ||Frc ? Prc ? Fire ? ||350<br />
|-valign="top"<br />
! Good leather Armorsuit3<br />
|24 ||5x Small limbs<br> 2x Bloody skin ||Frc ? Prc ? Fire ? ||700<br />
|-valign="top"<br />
! Shabby Metal-Plated Vest 1<br />
| 4 ||2x Metal Plates<br> 4x Metal Pipes ||Frc 24 Prc 29 ||120<br />
|-valign="top"<br />
! Metal-Plated Vest 2<br />
|12 ||4x Metal Plates<br> 3x Metal Pipes ||Frc 30 Prc 37 ||350<br />
|-valign="top"<br />
! Good Metal-Plated Vest <br />
|24 ||6x Metal Plates<br> 2x Metal Pipes ||Frc 39 Prc 47 ||700<br />
|-valign="top"<br />
! Shabby Wiremesh Suit<br />
|4 ||2x Small limbs<br> 2x Wire junk ||Frc 27 Prc 8 Enr19 ||90<br />
|-valign="top"<br />
! Wiremesh Suit<br />
|12 || 3x Small limbs <br> 1x Wire Junk<br>4x Cable ||Frc 33 Prc 10 Enr 23 ||350<br />
|-valign="top"<br />
! Good Wiremesh Suit<br />
|24 ||4x small limbs<br> 2x Cable<br>2x Processor ||Frc43 Prc 13 Enr 30 ||700<br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
|}<br />
===Weapon Recipes===<br />
{| border="1"<br />
|+ Weapon Recipes<br />
!Weapon Name !!TL !!Material !!Requirements !!NC<br />
<br />
|-valign="top"<br />
! Beggar nailgun<br />
|1||1x Metal plates<br> 1x Wire junk<br> 1x Metal plate <br>2x Sm Hydraulic Parts||Dex 1 PC 2 ||50<br />
<br />
|-valign="top"<br />
! Lazar Rifle<br />
|2 ||1x Metal Pipes<br> 5x Wood ||Dex 2 RC 5 ||90<br />
|-valign="top"<br />
! Lazar gun<br />
|2 ||3x wood <br> 1x Metal Pipes<br>2x Metal Plates ||Dex 2 PC 5 ||90<br />
|-valign="top"<br />
! Begger Electroshocker<br />
|5 ||1x Metal pipes<br> 2x wire junk<br>1x processor ||Str 5 MC 12 TC6||210<br />
|-valign="top"<br />
! Medicant Rifle<br />
|6 ||3x Metal Plates<br>1x Metal Pipes<br> 3x Wire junk ||Dex 6 RC 15 ||255<br />
|-valign="top"<br />
! Medicant SMG <br />
|7 ||3x Wood <br>1x Metal Plates<br> 1x Metal Pipes<br>1x Wire Junk ||Dex 7 PC 17 ||285<br />
<br />
|-valign="top"<br />
! Junk knife<br />
| 21 ||1x Metal Plate<br>1x Wood<br> 2x Wire junk ||Str 21 MC 51 ||855<br />
<br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
===Datacubes===<br />
Datacubes come in 3 types, empty Datacube is used for reserch, empty book is a freeform notepad only usable one time. Recordable disk is like the book but repededly editable. most people feel the cost of the components make recycling these items not worth the time or effort. these items are not reserchable and you can buy empty datacubes for less than 200nc.<br />
{| border="1"<br />
|+ Datacube Recipes<br />
!Cube Name !!TL!!Materials !!Materials !! Materials <br />
<br />
|-valign="top"<br />
! Empty Datacube<br />
|30 ||3x Cable<br> 2x Processor||1x Tronik Parts<br>1x Biotech Garbage||1x Broken implant<br />
|-valign="top"<br />
! Empty Book<br />
|0 ||2x Ancient Launcher Connectors <br>4x Large Hydrolic Parts||1x Processor <br> 1x Hardware Scraps||1x Tronik Parts<br>1x Energy Generator<br />
|-valign="top"<br />
! Recordable Disc<br />
|0 ||1x Ancient Launcher Connectors<br> 2x Large Hydrolic Parts||1x Hardware based OS<br>1x energy generator||1x Defunct CopBot Ethic Chip <br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
<br />
===Trophy Recipes===<br />
If you are lucky enough to pick up the carcass or other remains of a monster in the game, you can use a recycle tool and certain junk items to create a trophy item. This trophy item can be placed like furniture inside your apartment, or you can collect a series of trophies and trade them with an NPC to receive a Master Trophy item.<br />
<br />
{| class="wikitable"<br />
<br />
{| border="1"<br />
|+ Trophy Recipes<br />
!Trophy!!REC Skill required!!Material<br />
|-valign="top"<br />
|-align="center"<br />
! Warbot Trophy<br />
| ??|| 2xWood<br> 3xMetal Plates<br />
|}</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Construction&diff=3006Construction2007-08-07T14:07:15Z<p>Marsbarz: /* Gloves */</p>
<hr />
<div>Construction is the skill of building items from blueprints and item parts. Constructors can also build rares, modify weapons to change their characteristics and place turrets at outposts. The Construction skill is an Intelligence sub-skill, labelled CST on the in-game stat sheets. It is also the most complicated trade-skill, if not one of the most complicated facets of Neocron itself.<br />
<br />
===Class and Profession===<br />
The best class for a constructor is a spy, as they level their Intelligence the fastest and also start of with the most intelligence sub-skill points to distribute at character creation. They also have a max Intelligence of 100. There are virtually no non-spy constructors that are sought after by many other players.<br />
<br />
Picking the Engineer profession starts you out with a TL-30 construction device, which will save you some money starting out. Also, the reward for completing Mr. Jones’ missions is a TL-90 Construction tool, so you can save a lot of money in the beginning by starting as an Engineer. Picking the correct profession for your character helps in the beginning of the game, but don’t worry if you didn’t pick Engineer and now you want to construct; it makes no difference as long as you put enough points in CST. <br />
<br />
Another option is to be a Psi-Monk. Monks cap their intelligence at 100 like spies, but do not have a profession that helps with the early stages. They also cap Dexterity at 35, which puts them at a slight disadvantage. They do, however, have psi “buffs” that add points to the Construction skill, which can help a lot. More on that later. <br />
<br />
You can technically be any of the 4 classes and still be a constructor; it’s just that unless you’re a Spy or a Monk, your Intelligence or Dexterity will cap before you earn enough skill points to be able to construct the higher TL items in the game. You can, of course, construct anything within your skills.<br />
<br />
<br />
=====A quick note about TL=====<br />
[[Tech Level|TL is short for “Tech Level”]]. A TL is a number assigned to every item in the game and is used as a base-line to determine if you are experienced enough to use it. In most cases, when you interact with an object, the TL of that object will be compared to one of your stats. (which stat it is depends on the item) If your stat is higher than the TL, you’re allowed to use the item, but investing more skill points in that stat may make you more effective.<br />
<br />
=== Basic procedure ===<br />
To construct, you need a blueprint of an item, some parts and a construction tool. To create items over TL 30, you will also need construction grease. The amount of construction grease is reliant on the TL of the item; the higher the TL, the more grease required.<br />
<br />
Acquiring blueprints requires either points put into the Research (RES) skill, or more ideally another runner who can blueprint items for you. Remember that the ideal scenario is to have a separate Researcher and Constructor so that both can use their skill points to create better items faster and more efficiently instead of having only half as many points in each skill if it had to be done by one person. A researcher takes an item and a blank data cube and makes a blueprint of the item. A constructor uses the blueprint and the items listed in the blueprint to make the item. <br />
<br />
See the Items section for information on getting the necessary items.<br />
<br />
To construct, open your Processor window (see image) [[Image:processor_window.jpg|frame|The processor window (F7 hotkey)]] and put the blueprint in the first slot. Put the construction tool in the second slot and the parts in the subsequent slots. Make sure you have enough construction grease to do the job. It will be deducted from your inventory when you click [Start]. <br />
<br />
If you have enough skill points, the process will begin and you will see a status bar counting up to 100% at the bottom of the processor window. <br />
<br />
When you are done, you are left with a new item and a blank blueprint. (This means that if you want to make the item again, you’ll have to get or make another blueprint).<br />
<br />
You can also fail the operation, leaving you with the parts and no new item. See the Stats section for information on how and why that happens. I believe there is also a Critical Fail, which destroys the blueprint, although I cannot confirm it.<br />
<br />
Construction relies on blueprints; without them, the constructor cannot build the item. That’s why in some configurations, investing in both Research and Construction is beneficial. That way, you can buy a crappy version of a weapon from a store, research it to make the blueprint and then construct it to make a better quality version of it. Some say that its impossible to be an effective CST+RES, but it really all depends on what you want to do with your skill.<br />
<br />
===Stats===<br />
<br />
The basic concept to remember is that the more points you have in your CST skill, the more effective you will be as a constructor. Beyond that, be aware that being successful requires more than a simple check against your construction skill. There are several formulas used when constructing, depending on what you’re building.<br />
<br />
#The first check is to see if your construction tool has a TL greater than or equal to the TL of the item you’re building. The blueprint will tell you the TL of the item. So, the following formula must be true: Tool TL >= Item TL.<br><br><br />
#The second is a check to see if your construction skill is greater than or equal to the TL of the item you’re building. So, the following formula must be true: Item TL <= CST<br><br><br />
#The next check is to see if you fail or are successful at creating the item. The math of this check is worked in 2 parts.<br> (0.1*DEX) + (0.2*INT) + (0.7*CST) = Real construction skill. So the check is to see if the following formula is true: Real construction skill >= Item TL.<br><br> That means if you have a really high CST skill, your actual success rate could be significantly lower if your Intelligence and Dexterity are low.<br><br> To illustrate the point, a runner has a Dexterity of 60, an Intelligence of 62 and a CST of 80. If he tries to construct an item with TL80, he will be allowed to do so, but will fail every time. His formula for success would be (10% of 60) + (20% of 62) + (70% of 80) or (6+12.4+56) or 74.4, which is less than 80.<br><br> The only way around this is to boost any or all of the three stats involved. Keep reading to find out how.<br><br><br />
#Build-Quality Cap – The quality of an item is average of the Damage, Frequency, Handling and Range of the weapon. This formula figures out how much CST you need to build a non-rare weapon with the highest quality allowed for that item.<br> Our terms are important. Let’s call this number the “Build-Quality” because it’s the highest quality you can build the item. Items with a low TL will cap their build-quality before 100%. Standard weapons cap at 94% for example, so if you follow the formula and construct an item with 94% quality, then you’ve made it as good as it’s going to get. (The item’s Build-Quality Cap) You’ll find out why I made the distinction of build-quality in the next step.<br> Winnoc’s formula to find the CST level you need to have to cap quality on a non-rare weapon is stated thus:<br> ((103-(INT*.25) – (DEX*.15)) / .6<br> This formula has a flaw, in that if you have very high Intelligence and Dexterity, your required construction skill can end up being lower than the TL of the item you’re trying to construct, thus violating formula 2. The logical way around this is to assume you then need the minimum TL to construct the weapon instead of the minimum stated in formula In other words, as soon as you have enough construction skill to build the item, you are already going to cap its quality.<br><br> Example, if your Dexterity is 120 and your Intelligence is 120, the formula says to cap quality you need a 92 in construction, which is lower than the TL to build some items. Again, at this point, you would revert to formula 2 to determine what construction skill you need to build-quality cap the weapon.<br><br><br />
#The next formula is the chance you have to get a slot on a weapon. A slot is used to add modifications to the weapon and as a result, a much sought-after ability. <br />
<br />
Here’s what Thanatos has to say about Slots:<br />
<br />
<br />
----<br />
<br />
Quote:<br />
Originally Posted by Thanatos<br />
Besides slot enhancers, which guarantee 1 to 3 slots, the only way to influence your chance to get slots is to get a construction skill as high as possible.<br />
<br />
There are 2 variables in the formula that determines the amount of slots: the quality of the built item and a random number (0-199). Although quality of constructed items has a cap, the quality used by the formula is the theoretical quality, so having just enough CST to reach the build cap for the desired item is far from being optimal. In fact, if the quality is below a certain level, it is not possible to get 5 or even 4 slots. This quality is based on the TL of the constructed item DEX, INT and your CST skill.<br />
<br />
So having a high build quality opens up the possibilities to get up to 5 slots. To get the slots, a random number is rolled. If that random number is above a certain number (derived from fixed factors and also the quality), you get 0 slots. For 1 slot, the random number has to be lower than the calculated number above. For 2 slots, it has to be below another number that's lower than that required for 1 slot. Same thing for 3, 4, 5 slots, the random number the game rolls has to be lower and lower. That's why builds with low quality can never get 5 slots, the required number would have to be negative (which it can't be).<br />
<br />
As the quality factors into the formula determining the breakpoints for x slots, a high quality means a bigger range of random numbers will be able to get you slots. In other words, it increases your chances to get slots.<br />
<br />
Rare weapons are a special case though. In addition to the formula described above, there is another roll for 0, 1 or 2 additional slots (33.33% chance to get either). That's why rare weapons generally have more slots than non-rares. <br />
<br />
<br />
----<br />
<br />
Quite a bit; let’s focus on some key points. <br />
<br />
In the second paragraph, he introduces the fact that there is a “theoretical quality” that is different from the “build quality”. It is higher than the build-quality cap discussed in formula #4. So you need a higher construction skill than you derived via the formula in #4 to make something at its theoretical quality cap. How to figure out that number is a mystery, but Thanatos says that it “is based on the TL of the constructed item DEX, INT and your CST skill.” So it looks like the difference in the equation is only factoring in the TL. Of course, we’ll never know since we can’t actually see this number anywhere.<br />
<br />
In the 3rd paragraph, he starts off with, I believe, a typo. He means to refer to the theoretical quality, instead of the build quality: “So having a high theoretical quality opens up the possibilities to get up to 5 slots.” <br />
<br />
Moving on, he introduces the concept of breakpoints. (Without actually saying it until the 4th paragraph). This theoretical quality and some “fixed factors” create a new number, let’s call it the item’s slot-potential (its potential to get a slot). If the slot-potential is high, it has more breakpoints. I would assume that breakpoints are distributed evenly over the range of numbers; my guess would be every 33. A lottery is taken, comparing these breakpoints to 5 random numbers. Depending on what the random numbers are, you get a certain amount of slots.<br />
<br />
Note: I guessed the breakpoints, but it was an educated guess; Thanatos said the game picked random numbers between 0 and 199. I figured that the breakpoints would be evenly distributed across the range, so I divided 199 into 6. (one for each slot and one for zero slots) The breakpoints would be in 33 point increments counting down, so 166, 133, 100, 67, and 34. (yes the last one is 34; its not perfect!) <br />
<br />
To get a slot, a random number is drawn. If the random number is above 166, you get no slots and the lottery is over. If the random number is below 166, you get a slot. Then another random number is drawn. If that number is above 133, the lottery stops and you’re left with a 1 slot item. If it’s below 133, you get another slot. (for a total of 2) Then, another random number is drawn. If that number is below 100, you get another slot. (3 total). And so on. <br />
<br />
This scheme of distribution of breakpoints means that if your CST is low, that means your theoretical quality will be less than max, which will mean your slot-potential will be lower than max. THAT MEANS that the distribution of breakpoints will start at a lower number, but still be in the same 33 point increments, so, as Thanatos says, That's why builds with low quality can never get 5 slots, the required number would have to be negative.” In other words, if your theoretical quality was 100, your breakpoints would be 67, 34 and 1. It wouldn’t even be possible to get 4 slots and you’d have a REALLY small chance of getting a 0 or 1 for that 3rd slot.<br />
<br />
This implies that a slot-potential that is high will have a better chance of getting slots because it can accommodate the 6 breakpoints, but it also means that even if you have a high slot-potential, the random number that is picked could be just above 166 and you won’t get a single slot. That means, even the most stat-pumped constructor out there can make a weapon with no slots. SO DON’T BLAME THEM WHEN THEY MAKE A WEAPON FOR YOU AND IT DOESN’T HAVE SLOTS. <br />
<br />
Like I said, this is pretty much all an educated guess, but that would mean your percent chance for getting slots in non-rares, having a max theoretical quality would be something like the following.<br />
<br />
{| align="center" {{Prettytable}}<br />
|-<br />
|{{Hl3}}|'''Slots'''<br />
|{{Hl3}}|'''% Chance''' <br />
|-<br />
| 1 <br />
| 86<br />
|-<br />
| 2<br />
| 56<br />
|-<br />
| 3<br />
| 28<br />
|-<br />
| 4<br />
| 10 <br />
|-<br />
| 5<br />
| 2<br />
|-<br />
|}<br />
<br />
6. The next check is to see if you get your name printed on the weapon. The equation is unknown, but it seems that you will definitely get your name on the item if you build it with 5 slots. It’s probably safe to say that the less slots, the less of a chance you have to get your name on it. With rares, any Perfect quality items that have at least one slot will get your name printed on it, while Artifact quality requires at least 2 slots.<br />
<br />
===Items===<br />
<br />
The basic items a constructor needs can be found at Cryton’s stores in the city or in most Yo’s in Outposts. Note that Outposts sell their items at a fraction of the price of Cryton’s, so you’ll want to get to an outpost to make big purchases, like big packs of Grease. <br />
<br />
It sucks to do it, but if you’re bored, check crates and boxes for stray parts. It can save you money in the early levels.<br />
<br />
Slot Enhancers guarantee either 1, 2 or 3 slots in your weapon. All three can only be obtained by killing mobs in the DOY Tunnels, or by trade. Bring your hack-tool.<br />
TL75 Experimental Construction Slot enhancer, DOY Tunnels - Level 1<br />
TL85 Construction Slot enhancer, DOY Tunnels - Level 2, 3<br />
TL100 Illegal Construction Slot enhancer, DOY Tunnels - Level 3<br />
<br />
<br />
===Implants, Gloves and Buffs===<br />
There are a few implants that can help you gain points in CST, so be on the lookout for them on the forums and in-game. Also note that there are implants that effect your INT and DEX that I have not listed; I would suggest you also use some INT and DEX implants, as they are important to your constructing efforts. Remember to balance your implants if you have other skills you need to buff. Focus more on the DEX implants if you use a pistol or rifle – DEX affects their use as well. <br />
<br />
==Brain Implants==<br />
{| align="center" {{Prettytable}}<br />
|-<br />
|{{Hl3}}|'''Tech Level'''<br />
|{{Hl3}}|'''Name'''<br />
|{{Hl3}}|'''Requirements'''<br />
|{{Hl3}}|'''Positives'''<br />
|{{Hl3}}|'''Negatives'''<br />
|{{Hl3}}|'''Where to buy <br />
|-<br />
| 19<br />
| Biotech Construction Chip 1<br />
| INT: 19<br />
| INT+1 CST+5 <br />
| RES-5<br />
| Crytons, Tech Angels, Mob Dropped<br />
|-<br />
| 46<br />
| Biotech Construction Chip 2<br />
| INT: 46<br />
| INT+3 CST+10<br />
| RES-10<br />
| Mob Dropped, Wasteland Traders<br />
|-<br />
| 74<br />
| Biotech Construction Chip 3<br />
| INT: 74<br />
| INT+5 CST+15<br />
| RES-15<br />
| Biotech FSM<br />
|-<br />
| 81<br />
| Tech Haven CPU<br />
| NONE<br />
| REP+10 REC+10 RES+10 CST+10<br />
| NONE<br />
| FA Epic Reward<br />
|-<br />
| 84<br />
| Biotech Special Science CPU<br />
| INT: 84<br />
| INT+5 DEX+5 CST+10 IMP+5 REC+5 RES+10<br />
| NONE<br />
| Biotech FDM Item<br />
|-<br />
| 115<br />
| Area MC5 Hawkings CPU<br />
| INT: 95<br />
| DEX+5 INT+5 CST+10 IMP+5 REC+5 REP+5 RES+10<br />
| NONE<br />
| Parts dropped by MC5 mobs<br />
|}<br />
<br />
==Gloves==<br />
{| align="center" {{Prettytable}}<br />
|-<br />
|{{Hl3}}|'''Tech Level'''<br />
|{{Hl3}}|'''Name'''<br />
|{{Hl3}}|'''Requirements'''<br />
|{{Hl3}}|'''Positives'''<br />
|{{Hl3}}|'''Negatives'''<br />
|{{Hl3}}|'''Where to buy <br />
|-<br />
| 60<br />
| Constructor Machina Glove<br />
| INT: 60<br />
| DEX+5 CST+15 TRA+10 <br />
| PC-100 RC-100 MC-100 HC-100 RCL-100<br />
| Fallen Angels FDB<br />
|}<br />
<br />
==Psi Buffs ==<br />
<br />
{| align="center" {{Prettytable}}<br />
|-<br />
|{{Hl3}}|'''Tech Level'''<br />
|{{Hl3}}|'''Name'''<br />
|{{Hl3}}|'''Requirements'''<br />
|{{Hl3}}|'''Mana'''<br />
|{{Hl3}}|'''Bonus''' <br />
|-<br />
| 5<br />
| Crahn Constructskill Booster 1<br />
| PSI: 5 PPU: 12 MST: 6<br />
| 18<br />
| CST+5 RES+4 REC+3<br />
|-<br />
| 55<br />
| Crahn Constructskill Booster 2<br />
| PSI: 55 PPU: 118 MST: 59<br />
| 43<br />
| CST+10 RES+8 REC+6<br />
|-<br />
| 95<br />
| Crahn Constructskill Booster 3<br />
| PSI: 95 PPU: 138 MST: 81<br />
| 63<br />
| CST+20 RES+16 REC+12<br />
|}<br />
<br />
==Drugs / Boosters==<br />
There are no drugs or boosters that will help your construct skill; however, some drugs boost your Intelligence or Dexterity, which help.<br />
<br />
<br />
==Outposts==<br />
Outposts (OP) are useful to constructors for 2 reasons. First, Factory outposts offer a bonus to your CST. If your clan owns the OP, you get a +50 bonus whenever you’re in the same zone as the OP. Other options that can be set by the owner allow +35 to clan allies, +25 to allied and neutral factions and even +15 for enemy factions. You’ll know if you’re getting the bonus when you enter the zone the OP is in. You’ll see a bonus in the right-corner of your screen. (and the bonus in your stats)<br />
<br />
Also, the Yo’s Pawn Shops at outposts have cheap items, so you can buy blank blueprints, construction lube and spare parts for much cheaper than at Cryton’s in the city.<br />
<br />
==Turrets==<br />
Only the clan that owns the OP can place turrets. What turrets can be placed depends on the CST skill-level of the runner.<br />
<br />
===Factions===<br />
<br />
==Faction Supply Managers (FSM)==<br />
Your faction choice is important as a constructor because each faction has a Faction Supply Manager (FSM) that will sell you items that are not available in any shops. You must have level 90 sympathy with your faction and you can only buy from your own FSM, even if you have level 90 sympathy with another faction. Of course, you could always buy items from other FSMs through another runner. <br />
<br />
Constructors may find that Biotech is a good faction, because their FSM has the Construction Chip 3.<br />
<br />
==Faction Database (FDB)==<br />
FDBs are accessible through hacknet. You can access any FDB through hacknet and get that faction’s items but you need that faction’s Faction Construction License to build the item and they can only be purchased from the faction’s FSM.<br />
<br />
You will also need a TL90 datacube, bought from any FSM. You’ll also need special parts to build it which can be acquired from any FSM. <br />
<br />
The Fallen Angels have the plans for the Constructor Machina Glove; Biotech has the Special Sciences CPU.<br />
<br />
==Epic Rewards==<br />
Epic missions are missions given by your faction that require you to be a fairly high level to complete. As a reward, you get a valuable item, some experience and cash. Fallen Angels’ Epic Reward is a Tech Haven CPU.<br />
<br />
<br />
==Rare Weapons==<br />
I haven’t gotten to rares in-game, so I’m completely unqualified to comment. Here’s what I do know.<br />
<br />
The chances to get a slot on a rare are greater than for a non-rare. There is a second slot-chance to have an extra 0, 1 or 2 slots. 33% for each.<br />
<br />
Rares are constructed out of rare-parts instead of weapon parts.<br />
<br />
Failing a construction job for a rare destroys rare-parts<br />
<br />
[[Category:Skills]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Construction&diff=3005Construction2007-08-07T14:06:28Z<p>Marsbarz: /* Stats */</p>
<hr />
<div>Construction is the skill of building items from blueprints and item parts. Constructors can also build rares, modify weapons to change their characteristics and place turrets at outposts. The Construction skill is an Intelligence sub-skill, labelled CST on the in-game stat sheets. It is also the most complicated trade-skill, if not one of the most complicated facets of Neocron itself.<br />
<br />
===Class and Profession===<br />
The best class for a constructor is a spy, as they level their Intelligence the fastest and also start of with the most intelligence sub-skill points to distribute at character creation. They also have a max Intelligence of 100. There are virtually no non-spy constructors that are sought after by many other players.<br />
<br />
Picking the Engineer profession starts you out with a TL-30 construction device, which will save you some money starting out. Also, the reward for completing Mr. Jones’ missions is a TL-90 Construction tool, so you can save a lot of money in the beginning by starting as an Engineer. Picking the correct profession for your character helps in the beginning of the game, but don’t worry if you didn’t pick Engineer and now you want to construct; it makes no difference as long as you put enough points in CST. <br />
<br />
Another option is to be a Psi-Monk. Monks cap their intelligence at 100 like spies, but do not have a profession that helps with the early stages. They also cap Dexterity at 35, which puts them at a slight disadvantage. They do, however, have psi “buffs” that add points to the Construction skill, which can help a lot. More on that later. <br />
<br />
You can technically be any of the 4 classes and still be a constructor; it’s just that unless you’re a Spy or a Monk, your Intelligence or Dexterity will cap before you earn enough skill points to be able to construct the higher TL items in the game. You can, of course, construct anything within your skills.<br />
<br />
<br />
=====A quick note about TL=====<br />
[[Tech Level|TL is short for “Tech Level”]]. A TL is a number assigned to every item in the game and is used as a base-line to determine if you are experienced enough to use it. In most cases, when you interact with an object, the TL of that object will be compared to one of your stats. (which stat it is depends on the item) If your stat is higher than the TL, you’re allowed to use the item, but investing more skill points in that stat may make you more effective.<br />
<br />
=== Basic procedure ===<br />
To construct, you need a blueprint of an item, some parts and a construction tool. To create items over TL 30, you will also need construction grease. The amount of construction grease is reliant on the TL of the item; the higher the TL, the more grease required.<br />
<br />
Acquiring blueprints requires either points put into the Research (RES) skill, or more ideally another runner who can blueprint items for you. Remember that the ideal scenario is to have a separate Researcher and Constructor so that both can use their skill points to create better items faster and more efficiently instead of having only half as many points in each skill if it had to be done by one person. A researcher takes an item and a blank data cube and makes a blueprint of the item. A constructor uses the blueprint and the items listed in the blueprint to make the item. <br />
<br />
See the Items section for information on getting the necessary items.<br />
<br />
To construct, open your Processor window (see image) [[Image:processor_window.jpg|frame|The processor window (F7 hotkey)]] and put the blueprint in the first slot. Put the construction tool in the second slot and the parts in the subsequent slots. Make sure you have enough construction grease to do the job. It will be deducted from your inventory when you click [Start]. <br />
<br />
If you have enough skill points, the process will begin and you will see a status bar counting up to 100% at the bottom of the processor window. <br />
<br />
When you are done, you are left with a new item and a blank blueprint. (This means that if you want to make the item again, you’ll have to get or make another blueprint).<br />
<br />
You can also fail the operation, leaving you with the parts and no new item. See the Stats section for information on how and why that happens. I believe there is also a Critical Fail, which destroys the blueprint, although I cannot confirm it.<br />
<br />
Construction relies on blueprints; without them, the constructor cannot build the item. That’s why in some configurations, investing in both Research and Construction is beneficial. That way, you can buy a crappy version of a weapon from a store, research it to make the blueprint and then construct it to make a better quality version of it. Some say that its impossible to be an effective CST+RES, but it really all depends on what you want to do with your skill.<br />
<br />
===Stats===<br />
<br />
The basic concept to remember is that the more points you have in your CST skill, the more effective you will be as a constructor. Beyond that, be aware that being successful requires more than a simple check against your construction skill. There are several formulas used when constructing, depending on what you’re building.<br />
<br />
#The first check is to see if your construction tool has a TL greater than or equal to the TL of the item you’re building. The blueprint will tell you the TL of the item. So, the following formula must be true: Tool TL >= Item TL.<br><br><br />
#The second is a check to see if your construction skill is greater than or equal to the TL of the item you’re building. So, the following formula must be true: Item TL <= CST<br><br><br />
#The next check is to see if you fail or are successful at creating the item. The math of this check is worked in 2 parts.<br> (0.1*DEX) + (0.2*INT) + (0.7*CST) = Real construction skill. So the check is to see if the following formula is true: Real construction skill >= Item TL.<br><br> That means if you have a really high CST skill, your actual success rate could be significantly lower if your Intelligence and Dexterity are low.<br><br> To illustrate the point, a runner has a Dexterity of 60, an Intelligence of 62 and a CST of 80. If he tries to construct an item with TL80, he will be allowed to do so, but will fail every time. His formula for success would be (10% of 60) + (20% of 62) + (70% of 80) or (6+12.4+56) or 74.4, which is less than 80.<br><br> The only way around this is to boost any or all of the three stats involved. Keep reading to find out how.<br><br><br />
#Build-Quality Cap – The quality of an item is average of the Damage, Frequency, Handling and Range of the weapon. This formula figures out how much CST you need to build a non-rare weapon with the highest quality allowed for that item.<br> Our terms are important. Let’s call this number the “Build-Quality” because it’s the highest quality you can build the item. Items with a low TL will cap their build-quality before 100%. Standard weapons cap at 94% for example, so if you follow the formula and construct an item with 94% quality, then you’ve made it as good as it’s going to get. (The item’s Build-Quality Cap) You’ll find out why I made the distinction of build-quality in the next step.<br> Winnoc’s formula to find the CST level you need to have to cap quality on a non-rare weapon is stated thus:<br> ((103-(INT*.25) – (DEX*.15)) / .6<br> This formula has a flaw, in that if you have very high Intelligence and Dexterity, your required construction skill can end up being lower than the TL of the item you’re trying to construct, thus violating formula 2. The logical way around this is to assume you then need the minimum TL to construct the weapon instead of the minimum stated in formula In other words, as soon as you have enough construction skill to build the item, you are already going to cap its quality.<br><br> Example, if your Dexterity is 120 and your Intelligence is 120, the formula says to cap quality you need a 92 in construction, which is lower than the TL to build some items. Again, at this point, you would revert to formula 2 to determine what construction skill you need to build-quality cap the weapon.<br><br><br />
#The next formula is the chance you have to get a slot on a weapon. A slot is used to add modifications to the weapon and as a result, a much sought-after ability. <br />
<br />
Here’s what Thanatos has to say about Slots:<br />
<br />
<br />
----<br />
<br />
Quote:<br />
Originally Posted by Thanatos<br />
Besides slot enhancers, which guarantee 1 to 3 slots, the only way to influence your chance to get slots is to get a construction skill as high as possible.<br />
<br />
There are 2 variables in the formula that determines the amount of slots: the quality of the built item and a random number (0-199). Although quality of constructed items has a cap, the quality used by the formula is the theoretical quality, so having just enough CST to reach the build cap for the desired item is far from being optimal. In fact, if the quality is below a certain level, it is not possible to get 5 or even 4 slots. This quality is based on the TL of the constructed item DEX, INT and your CST skill.<br />
<br />
So having a high build quality opens up the possibilities to get up to 5 slots. To get the slots, a random number is rolled. If that random number is above a certain number (derived from fixed factors and also the quality), you get 0 slots. For 1 slot, the random number has to be lower than the calculated number above. For 2 slots, it has to be below another number that's lower than that required for 1 slot. Same thing for 3, 4, 5 slots, the random number the game rolls has to be lower and lower. That's why builds with low quality can never get 5 slots, the required number would have to be negative (which it can't be).<br />
<br />
As the quality factors into the formula determining the breakpoints for x slots, a high quality means a bigger range of random numbers will be able to get you slots. In other words, it increases your chances to get slots.<br />
<br />
Rare weapons are a special case though. In addition to the formula described above, there is another roll for 0, 1 or 2 additional slots (33.33% chance to get either). That's why rare weapons generally have more slots than non-rares. <br />
<br />
<br />
----<br />
<br />
Quite a bit; let’s focus on some key points. <br />
<br />
In the second paragraph, he introduces the fact that there is a “theoretical quality” that is different from the “build quality”. It is higher than the build-quality cap discussed in formula #4. So you need a higher construction skill than you derived via the formula in #4 to make something at its theoretical quality cap. How to figure out that number is a mystery, but Thanatos says that it “is based on the TL of the constructed item DEX, INT and your CST skill.” So it looks like the difference in the equation is only factoring in the TL. Of course, we’ll never know since we can’t actually see this number anywhere.<br />
<br />
In the 3rd paragraph, he starts off with, I believe, a typo. He means to refer to the theoretical quality, instead of the build quality: “So having a high theoretical quality opens up the possibilities to get up to 5 slots.” <br />
<br />
Moving on, he introduces the concept of breakpoints. (Without actually saying it until the 4th paragraph). This theoretical quality and some “fixed factors” create a new number, let’s call it the item’s slot-potential (its potential to get a slot). If the slot-potential is high, it has more breakpoints. I would assume that breakpoints are distributed evenly over the range of numbers; my guess would be every 33. A lottery is taken, comparing these breakpoints to 5 random numbers. Depending on what the random numbers are, you get a certain amount of slots.<br />
<br />
Note: I guessed the breakpoints, but it was an educated guess; Thanatos said the game picked random numbers between 0 and 199. I figured that the breakpoints would be evenly distributed across the range, so I divided 199 into 6. (one for each slot and one for zero slots) The breakpoints would be in 33 point increments counting down, so 166, 133, 100, 67, and 34. (yes the last one is 34; its not perfect!) <br />
<br />
To get a slot, a random number is drawn. If the random number is above 166, you get no slots and the lottery is over. If the random number is below 166, you get a slot. Then another random number is drawn. If that number is above 133, the lottery stops and you’re left with a 1 slot item. If it’s below 133, you get another slot. (for a total of 2) Then, another random number is drawn. If that number is below 100, you get another slot. (3 total). And so on. <br />
<br />
This scheme of distribution of breakpoints means that if your CST is low, that means your theoretical quality will be less than max, which will mean your slot-potential will be lower than max. THAT MEANS that the distribution of breakpoints will start at a lower number, but still be in the same 33 point increments, so, as Thanatos says, That's why builds with low quality can never get 5 slots, the required number would have to be negative.” In other words, if your theoretical quality was 100, your breakpoints would be 67, 34 and 1. It wouldn’t even be possible to get 4 slots and you’d have a REALLY small chance of getting a 0 or 1 for that 3rd slot.<br />
<br />
This implies that a slot-potential that is high will have a better chance of getting slots because it can accommodate the 6 breakpoints, but it also means that even if you have a high slot-potential, the random number that is picked could be just above 166 and you won’t get a single slot. That means, even the most stat-pumped constructor out there can make a weapon with no slots. SO DON’T BLAME THEM WHEN THEY MAKE A WEAPON FOR YOU AND IT DOESN’T HAVE SLOTS. <br />
<br />
Like I said, this is pretty much all an educated guess, but that would mean your percent chance for getting slots in non-rares, having a max theoretical quality would be something like the following.<br />
<br />
{| align="center" {{Prettytable}}<br />
|-<br />
|{{Hl3}}|'''Slots'''<br />
|{{Hl3}}|'''% Chance''' <br />
|-<br />
| 1 <br />
| 86<br />
|-<br />
| 2<br />
| 56<br />
|-<br />
| 3<br />
| 28<br />
|-<br />
| 4<br />
| 10 <br />
|-<br />
| 5<br />
| 2<br />
|-<br />
|}<br />
<br />
6. The next check is to see if you get your name printed on the weapon. The equation is unknown, but it seems that you will definitely get your name on the item if you build it with 5 slots. It’s probably safe to say that the less slots, the less of a chance you have to get your name on it. With rares, any Perfect quality items that have at least one slot will get your name printed on it, while Artifact quality requires at least 2 slots.<br />
<br />
===Items===<br />
<br />
The basic items a constructor needs can be found at Cryton’s stores in the city or in most Yo’s in Outposts. Note that Outposts sell their items at a fraction of the price of Cryton’s, so you’ll want to get to an outpost to make big purchases, like big packs of Grease. <br />
<br />
It sucks to do it, but if you’re bored, check crates and boxes for stray parts. It can save you money in the early levels.<br />
<br />
Slot Enhancers guarantee either 1, 2 or 3 slots in your weapon. All three can only be obtained by killing mobs in the DOY Tunnels, or by trade. Bring your hack-tool.<br />
TL75 Experimental Construction Slot enhancer, DOY Tunnels - Level 1<br />
TL85 Construction Slot enhancer, DOY Tunnels - Level 2, 3<br />
TL100 Illegal Construction Slot enhancer, DOY Tunnels - Level 3<br />
<br />
<br />
===Implants, Gloves and Buffs===<br />
There are a few implants that can help you gain points in CST, so be on the lookout for them on the forums and in-game. Also note that there are implants that effect your INT and DEX that I have not listed; I would suggest you also use some INT and DEX implants, as they are important to your constructing efforts. Remember to balance your implants if you have other skills you need to buff. Focus more on the DEX implants if you use a pistol or rifle – DEX affects their use as well. <br />
<br />
==Brain Implants==<br />
{| align="center" {{Prettytable}}<br />
|-<br />
|{{Hl3}}|'''Tech Level'''<br />
|{{Hl3}}|'''Name'''<br />
|{{Hl3}}|'''Requirements'''<br />
|{{Hl3}}|'''Positives'''<br />
|{{Hl3}}|'''Negatives'''<br />
|{{Hl3}}|'''Where to buy <br />
|-<br />
| 19<br />
| Biotech Construction Chip 1<br />
| INT: 19<br />
| INT+1 CST+5 <br />
| RES-5<br />
| Crytons, Tech Angels, Mob Dropped<br />
|-<br />
| 46<br />
| Biotech Construction Chip 2<br />
| INT: 46<br />
| INT+3 CST+10<br />
| RES-10<br />
| Mob Dropped, Wasteland Traders<br />
|-<br />
| 74<br />
| Biotech Construction Chip 3<br />
| INT: 74<br />
| INT+5 CST+15<br />
| RES-15<br />
| Biotech FSM<br />
|-<br />
| 81<br />
| Tech Haven CPU<br />
| NONE<br />
| REP+10 REC+10 RES+10 CST+10<br />
| NONE<br />
| FA Epic Reward<br />
|-<br />
| 84<br />
| Biotech Special Science CPU<br />
| INT: 84<br />
| INT+5 DEX+5 CST+10 IMP+5 REC+5 RES+10<br />
| NONE<br />
| Biotech FDM Item<br />
|-<br />
| 115<br />
| Area MC5 Hawkings CPU<br />
| INT: 95<br />
| DEX+5 INT+5 CST+10 IMP+5 REC+5 REP+5 RES+10<br />
| NONE<br />
| Parts dropped by MC5 mobs<br />
|}<br />
<br />
==Gloves==<br />
TL Item Requirements Benefits Tradeoffs Where Found<br />
60 Constructor Machina Glove INT:60 DEX+5 CST+15 TRA+10 P-C; R-C; M-C; H-C; RCL-100 Fallen Angels FDB<br />
{| align="center" {{Prettytable}}<br />
|-<br />
|{{Hl3}}|'''Tech Level'''<br />
|{{Hl3}}|'''Name'''<br />
|{{Hl3}}|'''Requirements'''<br />
|{{Hl3}}|'''Positives'''<br />
|{{Hl3}}|'''Negatives'''<br />
|{{Hl3}}|'''Where to buy <br />
|-<br />
| 60<br />
| Constructor Machina Glove<br />
| INT: 60<br />
| DEX+5 CST+15 TRA+10 <br />
| PC-100 RC-100 MC-100 HC-100 RCL-100<br />
| Fallen Angels FDB<br />
|}<br />
<br />
==Psi Buffs ==<br />
<br />
{| align="center" {{Prettytable}}<br />
|-<br />
|{{Hl3}}|'''Tech Level'''<br />
|{{Hl3}}|'''Name'''<br />
|{{Hl3}}|'''Requirements'''<br />
|{{Hl3}}|'''Mana'''<br />
|{{Hl3}}|'''Bonus''' <br />
|-<br />
| 5<br />
| Crahn Constructskill Booster 1<br />
| PSI: 5 PPU: 12 MST: 6<br />
| 18<br />
| CST+5 RES+4 REC+3<br />
|-<br />
| 55<br />
| Crahn Constructskill Booster 2<br />
| PSI: 55 PPU: 118 MST: 59<br />
| 43<br />
| CST+10 RES+8 REC+6<br />
|-<br />
| 95<br />
| Crahn Constructskill Booster 3<br />
| PSI: 95 PPU: 138 MST: 81<br />
| 63<br />
| CST+20 RES+16 REC+12<br />
|}<br />
<br />
==Drugs / Boosters==<br />
There are no drugs or boosters that will help your construct skill; however, some drugs boost your Intelligence or Dexterity, which help.<br />
<br />
<br />
==Outposts==<br />
Outposts (OP) are useful to constructors for 2 reasons. First, Factory outposts offer a bonus to your CST. If your clan owns the OP, you get a +50 bonus whenever you’re in the same zone as the OP. Other options that can be set by the owner allow +35 to clan allies, +25 to allied and neutral factions and even +15 for enemy factions. You’ll know if you’re getting the bonus when you enter the zone the OP is in. You’ll see a bonus in the right-corner of your screen. (and the bonus in your stats)<br />
<br />
Also, the Yo’s Pawn Shops at outposts have cheap items, so you can buy blank blueprints, construction lube and spare parts for much cheaper than at Cryton’s in the city.<br />
<br />
==Turrets==<br />
Only the clan that owns the OP can place turrets. What turrets can be placed depends on the CST skill-level of the runner.<br />
<br />
===Factions===<br />
<br />
==Faction Supply Managers (FSM)==<br />
Your faction choice is important as a constructor because each faction has a Faction Supply Manager (FSM) that will sell you items that are not available in any shops. You must have level 90 sympathy with your faction and you can only buy from your own FSM, even if you have level 90 sympathy with another faction. Of course, you could always buy items from other FSMs through another runner. <br />
<br />
Constructors may find that Biotech is a good faction, because their FSM has the Construction Chip 3.<br />
<br />
==Faction Database (FDB)==<br />
FDBs are accessible through hacknet. You can access any FDB through hacknet and get that faction’s items but you need that faction’s Faction Construction License to build the item and they can only be purchased from the faction’s FSM.<br />
<br />
You will also need a TL90 datacube, bought from any FSM. You’ll also need special parts to build it which can be acquired from any FSM. <br />
<br />
The Fallen Angels have the plans for the Constructor Machina Glove; Biotech has the Special Sciences CPU.<br />
<br />
==Epic Rewards==<br />
Epic missions are missions given by your faction that require you to be a fairly high level to complete. As a reward, you get a valuable item, some experience and cash. Fallen Angels’ Epic Reward is a Tech Haven CPU.<br />
<br />
<br />
==Rare Weapons==<br />
I haven’t gotten to rares in-game, so I’m completely unqualified to comment. Here’s what I do know.<br />
<br />
The chances to get a slot on a rare are greater than for a non-rare. There is a second slot-chance to have an extra 0, 1 or 2 slots. 33% for each.<br />
<br />
Rares are constructed out of rare-parts instead of weapon parts.<br />
<br />
Failing a construction job for a rare destroys rare-parts<br />
<br />
[[Category:Skills]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Construction&diff=3004Construction2007-08-07T13:58:39Z<p>Marsbarz: /* Basic procedure */</p>
<hr />
<div>Construction is the skill of building items from blueprints and item parts. Constructors can also build rares, modify weapons to change their characteristics and place turrets at outposts. The Construction skill is an Intelligence sub-skill, labelled CST on the in-game stat sheets. It is also the most complicated trade-skill, if not one of the most complicated facets of Neocron itself.<br />
<br />
===Class and Profession===<br />
The best class for a constructor is a spy, as they level their Intelligence the fastest and also start of with the most intelligence sub-skill points to distribute at character creation. They also have a max Intelligence of 100. There are virtually no non-spy constructors that are sought after by many other players.<br />
<br />
Picking the Engineer profession starts you out with a TL-30 construction device, which will save you some money starting out. Also, the reward for completing Mr. Jones’ missions is a TL-90 Construction tool, so you can save a lot of money in the beginning by starting as an Engineer. Picking the correct profession for your character helps in the beginning of the game, but don’t worry if you didn’t pick Engineer and now you want to construct; it makes no difference as long as you put enough points in CST. <br />
<br />
Another option is to be a Psi-Monk. Monks cap their intelligence at 100 like spies, but do not have a profession that helps with the early stages. They also cap Dexterity at 35, which puts them at a slight disadvantage. They do, however, have psi “buffs” that add points to the Construction skill, which can help a lot. More on that later. <br />
<br />
You can technically be any of the 4 classes and still be a constructor; it’s just that unless you’re a Spy or a Monk, your Intelligence or Dexterity will cap before you earn enough skill points to be able to construct the higher TL items in the game. You can, of course, construct anything within your skills.<br />
<br />
<br />
=====A quick note about TL=====<br />
[[Tech Level|TL is short for “Tech Level”]]. A TL is a number assigned to every item in the game and is used as a base-line to determine if you are experienced enough to use it. In most cases, when you interact with an object, the TL of that object will be compared to one of your stats. (which stat it is depends on the item) If your stat is higher than the TL, you’re allowed to use the item, but investing more skill points in that stat may make you more effective.<br />
<br />
=== Basic procedure ===<br />
To construct, you need a blueprint of an item, some parts and a construction tool. To create items over TL 30, you will also need construction grease. The amount of construction grease is reliant on the TL of the item; the higher the TL, the more grease required.<br />
<br />
Acquiring blueprints requires either points put into the Research (RES) skill, or more ideally another runner who can blueprint items for you. Remember that the ideal scenario is to have a separate Researcher and Constructor so that both can use their skill points to create better items faster and more efficiently instead of having only half as many points in each skill if it had to be done by one person. A researcher takes an item and a blank data cube and makes a blueprint of the item. A constructor uses the blueprint and the items listed in the blueprint to make the item. <br />
<br />
See the Items section for information on getting the necessary items.<br />
<br />
To construct, open your Processor window (see image) [[Image:processor_window.jpg|frame|The processor window (F7 hotkey)]] and put the blueprint in the first slot. Put the construction tool in the second slot and the parts in the subsequent slots. Make sure you have enough construction grease to do the job. It will be deducted from your inventory when you click [Start]. <br />
<br />
If you have enough skill points, the process will begin and you will see a status bar counting up to 100% at the bottom of the processor window. <br />
<br />
When you are done, you are left with a new item and a blank blueprint. (This means that if you want to make the item again, you’ll have to get or make another blueprint).<br />
<br />
You can also fail the operation, leaving you with the parts and no new item. See the Stats section for information on how and why that happens. I believe there is also a Critical Fail, which destroys the blueprint, although I cannot confirm it.<br />
<br />
Construction relies on blueprints; without them, the constructor cannot build the item. That’s why in some configurations, investing in both Research and Construction is beneficial. That way, you can buy a crappy version of a weapon from a store, research it to make the blueprint and then construct it to make a better quality version of it. Some say that its impossible to be an effective CST+RES, but it really all depends on what you want to do with your skill.<br />
<br />
===Stats===<br />
<br />
The basic concept to remember is that the more points you have in your CST skill, the more effective you will be as a constructor. Beyond that, be aware that being successful requires more than a simple check against your construction skill. There are several formulas used when constructing, depending on what you’re building.<br />
<br />
1. The first check is to see if your construction tool has a TL greater than or equal to the TL of the item you’re building. The blueprint will tell you the TL of the item. So, the following formula must be true: Tool TL >= Item TL.<br />
<br />
2. The second is a check to see if your construction skill is greater than or equal to the TL of the item you’re building. So, the following formula must be true: Item TL <= CST<br />
<br />
3. The next check is to see if you fail or are successful at creating the item. The math of this check is worked in 2 parts. <br />
<br />
(0.1*DEX) + (0.2*INT) + (0.7*CST) = Real construction skill<br />
<br />
So the check is to see if the following formula is true:<br />
<br />
Real construction skill >= Item TL<br />
<br />
That means if you have a really high CST skill, your actual success rate could be significantly lower if your Intelligence and Dexterity are low. <br />
<br />
To illustrate the point, a runner has a Dexterity of 60, an Intelligence of 62 and a CST of 80. If he tries to construct an item with TL80, he will be allowed to do so, but will fail every time. <br />
<br />
His formula for success would be (10% of 60) + (20% of 62) + (70% of 80) or (6+12.4+56) or 74.4, which is less than 80.<br />
<br />
The only way around this is to boost any or all of the three stats involved. Keep reading to find out how.<br />
<br />
4. Build-Quality Cap – The quality of an item is average of the Damage, Frequency, Handling and Range of the weapon. This formula figures out how much CST you need to build a non-rare weapon with the highest quality allowed for that item. <br />
<br />
Our terms are important. Let’s call this number the “Build-Quality” because it’s the highest quality you can build the item. Items with a low TL will cap their build-quality before 100%. Standard weapons cap at 94% for example, so if you follow the formula and construct an item with 94% quality, then you’ve made it as good as it’s going to get. (The item’s Build-Quality Cap) You’ll find out why I made the distinction of build-quality in the next step.<br />
<br />
Winnoc’s formula to find the CST level you need to have to cap quality on a non-rare weapon is stated thus:<br />
<br />
((103-(INT*.25) – (DEX*.15)) / .6<br />
<br />
This formula has a flaw, in that if you have very high Intelligence and Dexterity, your required construction skill can end up being lower than the TL of the item you’re trying to construct, thus violating formula 2. The logical way around this is to assume you then need the minimum TL to construct the weapon instead of the minimum stated in formula In other words, as soon as you have enough construction skill to build the item, you are already going to cap its quality.<br />
<br />
Example, if your Dexterity is 120 and your Intelligence is 120, the formula says to cap quality you need a 92 in construction, which is lower than the TL to build some items. Again, at this point, you would revert to formula #2 to determine what construction skill you need to build-quality cap the weapon.<br />
<br />
5. The next formula is the chance you have to get a slot on a weapon. A slot is used to add modifications to the weapon and as a result, a much sought-after ability. <br />
<br />
Here’s what Thanatos has to say about Slots:<br />
<br />
<br />
----<br />
<br />
Quote:<br />
Originally Posted by Thanatos<br />
Besides slot enhancers, which guarantee 1 to 3 slots, the only way to influence your chance to get slots is to get a construction skill as high as possible.<br />
<br />
There are 2 variables in the formula that determines the amount of slots: the quality of the built item and a random number (0-199). Although quality of constructed items has a cap, the quality used by the formula is the theoretical quality, so having just enough CST to reach the build cap for the desired item is far from being optimal. In fact, if the quality is below a certain level, it is not possible to get 5 or even 4 slots. This quality is based on the TL of the constructed item DEX, INT and your CST skill.<br />
<br />
So having a high build quality opens up the possibilities to get up to 5 slots. To get the slots, a random number is rolled. If that random number is above a certain number (derived from fixed factors and also the quality), you get 0 slots. For 1 slot, the random number has to be lower than the calculated number above. For 2 slots, it has to be below another number that's lower than that required for 1 slot. Same thing for 3, 4, 5 slots, the random number the game rolls has to be lower and lower. That's why builds with low quality can never get 5 slots, the required number would have to be negative (which it can't be).<br />
<br />
As the quality factors into the formula determining the breakpoints for x slots, a high quality means a bigger range of random numbers will be able to get you slots. In other words, it increases your chances to get slots.<br />
<br />
Rare weapons are a special case though. In addition to the formula described above, there is another roll for 0, 1 or 2 additional slots (33.33% chance to get either). That's why rare weapons generally have more slots than non-rares. <br />
<br />
<br />
----<br />
<br />
Quite a bit; let’s focus on some key points. <br />
<br />
In the second paragraph, he introduces the fact that there is a “theoretical quality” that is different from the “build quality”. It is higher than the build-quality cap discussed in formula #4. So you need a higher construction skill than you derived via the formula in #4 to make something at its theoretical quality cap. How to figure out that number is a mystery, but Thanatos says that it “is based on the TL of the constructed item DEX, INT and your CST skill.” So it looks like the difference in the equation is only factoring in the TL. Of course, we’ll never know since we can’t actually see this number anywhere.<br />
<br />
In the 3rd paragraph, he starts off with, I believe, a typo. He means to refer to the theoretical quality, instead of the build quality: “So having a high theoretical quality opens up the possibilities to get up to 5 slots.” <br />
<br />
Moving on, he introduces the concept of breakpoints. (Without actually saying it until the 4th paragraph). This theoretical quality and some “fixed factors” create a new number, let’s call it the item’s slot-potential (its potential to get a slot). If the slot-potential is high, it has more breakpoints. I would assume that breakpoints are distributed evenly over the range of numbers; my guess would be every 33. A lottery is taken, comparing these breakpoints to 5 random numbers. Depending on what the random numbers are, you get a certain amount of slots.<br />
<br />
Note: I guessed the breakpoints, but it was an educated guess; Thanatos said the game picked random numbers between 0 and 199. I figured that the breakpoints would be evenly distributed across the range, so I divided 199 into 6. (one for each slot and one for zero slots) The breakpoints would be in 33 point increments counting down, so 166, 133, 100, 67, and 34. (yes the last one is 34; its not perfect!) <br />
<br />
To get a slot, a random number is drawn. If the random number is above 166, you get no slots and the lottery is over. If the random number is below 166, you get a slot. Then another random number is drawn. If that number is above 133, the lottery stops and you’re left with a 1 slot item. If it’s below 133, you get another slot. (for a total of 2) Then, another random number is drawn. If that number is below 100, you get another slot. (3 total). And so on. <br />
<br />
This scheme of distribution of breakpoints means that if your CST is low, that means your theoretical quality will be less than max, which will mean your slot-potential will be lower than max. THAT MEANS that the distribution of breakpoints will start at a lower number, but still be in the same 33 point increments, so, as Thanatos says, That's why builds with low quality can never get 5 slots, the required number would have to be negative.” In other words, if your theoretical quality was 100, your breakpoints would be 67, 34 and 1. It wouldn’t even be possible to get 4 slots and you’d have a REALLY small chance of getting a 0 or 1 for that 3rd slot.<br />
<br />
This implies that a slot-potential that is high will have a better chance of getting slots because it can accommodate the 6 breakpoints, but it also means that even if you have a high slot-potential, the random number that is picked could be just above 166 and you won’t get a single slot. That means, even the most stat-pumped constructor out there can make a weapon with no slots. SO DON’T BLAME THEM WHEN THEY MAKE A WEAPON FOR YOU AND IT DOESN’T HAVE SLOTS. <br />
<br />
Like I said, this is pretty much all an educated guess, but that would mean your percent chance for getting slots in non-rares, having a max theoretical quality would be something like the following.<br />
<br />
{| align="center" {{Prettytable}}<br />
|-<br />
|{{Hl3}}|'''Slots'''<br />
|{{Hl3}}|'''% Chance''' <br />
|-<br />
| 1 <br />
| 86<br />
|-<br />
| 2<br />
| 56<br />
|-<br />
| 3<br />
| 28<br />
|-<br />
| 4<br />
| 10 <br />
|-<br />
| 5<br />
| 2<br />
|-<br />
|}<br />
<br />
6. The next check is to see if you get your name printed on the weapon. The equation is unknown, but it seems that you will definitely get your name on the item if you build it with 5 slots. It’s probably safe to say that the less slots, the less of a chance you have to get your name on it. With rares, any Perfect quality items that have at least one slot will get your name printed on it, while Artifact quality requires at least 2 slots.<br />
<br />
===Items===<br />
<br />
The basic items a constructor needs can be found at Cryton’s stores in the city or in most Yo’s in Outposts. Note that Outposts sell their items at a fraction of the price of Cryton’s, so you’ll want to get to an outpost to make big purchases, like big packs of Grease. <br />
<br />
It sucks to do it, but if you’re bored, check crates and boxes for stray parts. It can save you money in the early levels.<br />
<br />
Slot Enhancers guarantee either 1, 2 or 3 slots in your weapon. All three can only be obtained by killing mobs in the DOY Tunnels, or by trade. Bring your hack-tool.<br />
TL75 Experimental Construction Slot enhancer, DOY Tunnels - Level 1<br />
TL85 Construction Slot enhancer, DOY Tunnels - Level 2, 3<br />
TL100 Illegal Construction Slot enhancer, DOY Tunnels - Level 3<br />
<br />
<br />
===Implants, Gloves and Buffs===<br />
There are a few implants that can help you gain points in CST, so be on the lookout for them on the forums and in-game. Also note that there are implants that effect your INT and DEX that I have not listed; I would suggest you also use some INT and DEX implants, as they are important to your constructing efforts. Remember to balance your implants if you have other skills you need to buff. Focus more on the DEX implants if you use a pistol or rifle – DEX affects their use as well. <br />
<br />
==Brain Implants==<br />
{| align="center" {{Prettytable}}<br />
|-<br />
|{{Hl3}}|'''Tech Level'''<br />
|{{Hl3}}|'''Name'''<br />
|{{Hl3}}|'''Requirements'''<br />
|{{Hl3}}|'''Positives'''<br />
|{{Hl3}}|'''Negatives'''<br />
|{{Hl3}}|'''Where to buy <br />
|-<br />
| 19<br />
| Biotech Construction Chip 1<br />
| INT: 19<br />
| INT+1 CST+5 <br />
| RES-5<br />
| Crytons, Tech Angels, Mob Dropped<br />
|-<br />
| 46<br />
| Biotech Construction Chip 2<br />
| INT: 46<br />
| INT+3 CST+10<br />
| RES-10<br />
| Mob Dropped, Wasteland Traders<br />
|-<br />
| 74<br />
| Biotech Construction Chip 3<br />
| INT: 74<br />
| INT+5 CST+15<br />
| RES-15<br />
| Biotech FSM<br />
|-<br />
| 81<br />
| Tech Haven CPU<br />
| NONE<br />
| REP+10 REC+10 RES+10 CST+10<br />
| NONE<br />
| FA Epic Reward<br />
|-<br />
| 84<br />
| Biotech Special Science CPU<br />
| INT: 84<br />
| INT+5 DEX+5 CST+10 IMP+5 REC+5 RES+10<br />
| NONE<br />
| Biotech FDM Item<br />
|-<br />
| 115<br />
| Area MC5 Hawkings CPU<br />
| INT: 95<br />
| DEX+5 INT+5 CST+10 IMP+5 REC+5 REP+5 RES+10<br />
| NONE<br />
| Parts dropped by MC5 mobs<br />
|}<br />
<br />
==Gloves==<br />
TL Item Requirements Benefits Tradeoffs Where Found<br />
60 Constructor Machina Glove INT:60 DEX+5 CST+15 TRA+10 P-C; R-C; M-C; H-C; RCL-100 Fallen Angels FDB<br />
{| align="center" {{Prettytable}}<br />
|-<br />
|{{Hl3}}|'''Tech Level'''<br />
|{{Hl3}}|'''Name'''<br />
|{{Hl3}}|'''Requirements'''<br />
|{{Hl3}}|'''Positives'''<br />
|{{Hl3}}|'''Negatives'''<br />
|{{Hl3}}|'''Where to buy <br />
|-<br />
| 60<br />
| Constructor Machina Glove<br />
| INT: 60<br />
| DEX+5 CST+15 TRA+10 <br />
| PC-100 RC-100 MC-100 HC-100 RCL-100<br />
| Fallen Angels FDB<br />
|}<br />
<br />
==Psi Buffs ==<br />
<br />
{| align="center" {{Prettytable}}<br />
|-<br />
|{{Hl3}}|'''Tech Level'''<br />
|{{Hl3}}|'''Name'''<br />
|{{Hl3}}|'''Requirements'''<br />
|{{Hl3}}|'''Mana'''<br />
|{{Hl3}}|'''Bonus''' <br />
|-<br />
| 5<br />
| Crahn Constructskill Booster 1<br />
| PSI: 5 PPU: 12 MST: 6<br />
| 18<br />
| CST+5 RES+4 REC+3<br />
|-<br />
| 55<br />
| Crahn Constructskill Booster 2<br />
| PSI: 55 PPU: 118 MST: 59<br />
| 43<br />
| CST+10 RES+8 REC+6<br />
|-<br />
| 95<br />
| Crahn Constructskill Booster 3<br />
| PSI: 95 PPU: 138 MST: 81<br />
| 63<br />
| CST+20 RES+16 REC+12<br />
|}<br />
<br />
==Drugs / Boosters==<br />
There are no drugs or boosters that will help your construct skill; however, some drugs boost your Intelligence or Dexterity, which help.<br />
<br />
<br />
==Outposts==<br />
Outposts (OP) are useful to constructors for 2 reasons. First, Factory outposts offer a bonus to your CST. If your clan owns the OP, you get a +50 bonus whenever you’re in the same zone as the OP. Other options that can be set by the owner allow +35 to clan allies, +25 to allied and neutral factions and even +15 for enemy factions. You’ll know if you’re getting the bonus when you enter the zone the OP is in. You’ll see a bonus in the right-corner of your screen. (and the bonus in your stats)<br />
<br />
Also, the Yo’s Pawn Shops at outposts have cheap items, so you can buy blank blueprints, construction lube and spare parts for much cheaper than at Cryton’s in the city.<br />
<br />
==Turrets==<br />
Only the clan that owns the OP can place turrets. What turrets can be placed depends on the CST skill-level of the runner.<br />
<br />
===Factions===<br />
<br />
==Faction Supply Managers (FSM)==<br />
Your faction choice is important as a constructor because each faction has a Faction Supply Manager (FSM) that will sell you items that are not available in any shops. You must have level 90 sympathy with your faction and you can only buy from your own FSM, even if you have level 90 sympathy with another faction. Of course, you could always buy items from other FSMs through another runner. <br />
<br />
Constructors may find that Biotech is a good faction, because their FSM has the Construction Chip 3.<br />
<br />
==Faction Database (FDB)==<br />
FDBs are accessible through hacknet. You can access any FDB through hacknet and get that faction’s items but you need that faction’s Faction Construction License to build the item and they can only be purchased from the faction’s FSM.<br />
<br />
You will also need a TL90 datacube, bought from any FSM. You’ll also need special parts to build it which can be acquired from any FSM. <br />
<br />
The Fallen Angels have the plans for the Constructor Machina Glove; Biotech has the Special Sciences CPU.<br />
<br />
==Epic Rewards==<br />
Epic missions are missions given by your faction that require you to be a fairly high level to complete. As a reward, you get a valuable item, some experience and cash. Fallen Angels’ Epic Reward is a Tech Haven CPU.<br />
<br />
<br />
==Rare Weapons==<br />
I haven’t gotten to rares in-game, so I’m completely unqualified to comment. Here’s what I do know.<br />
<br />
The chances to get a slot on a rare are greater than for a non-rare. There is a second slot-chance to have an extra 0, 1 or 2 slots. 33% for each.<br />
<br />
Rares are constructed out of rare-parts instead of weapon parts.<br />
<br />
Failing a construction job for a rare destroys rare-parts<br />
<br />
[[Category:Skills]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Construction&diff=3003Construction2007-08-07T13:53:00Z<p>Marsbarz: </p>
<hr />
<div>Construction is the skill of building items from blueprints and item parts. Constructors can also build rares, modify weapons to change their characteristics and place turrets at outposts. The Construction skill is an Intelligence sub-skill, labelled CST on the in-game stat sheets. It is also the most complicated trade-skill, if not one of the most complicated facets of Neocron itself.<br />
<br />
===Class and Profession===<br />
The best class for a constructor is a spy, as they level their Intelligence the fastest and also start of with the most intelligence sub-skill points to distribute at character creation. They also have a max Intelligence of 100. There are virtually no non-spy constructors that are sought after by many other players.<br />
<br />
Picking the Engineer profession starts you out with a TL-30 construction device, which will save you some money starting out. Also, the reward for completing Mr. Jones’ missions is a TL-90 Construction tool, so you can save a lot of money in the beginning by starting as an Engineer. Picking the correct profession for your character helps in the beginning of the game, but don’t worry if you didn’t pick Engineer and now you want to construct; it makes no difference as long as you put enough points in CST. <br />
<br />
Another option is to be a Psi-Monk. Monks cap their intelligence at 100 like spies, but do not have a profession that helps with the early stages. They also cap Dexterity at 35, which puts them at a slight disadvantage. They do, however, have psi “buffs” that add points to the Construction skill, which can help a lot. More on that later. <br />
<br />
You can technically be any of the 4 classes and still be a constructor; it’s just that unless you’re a Spy or a Monk, your Intelligence or Dexterity will cap before you earn enough skill points to be able to construct the higher TL items in the game. You can, of course, construct anything within your skills.<br />
<br />
<br />
=====A quick note about TL=====<br />
[[Tech Level|TL is short for “Tech Level”]]. A TL is a number assigned to every item in the game and is used as a base-line to determine if you are experienced enough to use it. In most cases, when you interact with an object, the TL of that object will be compared to one of your stats. (which stat it is depends on the item) If your stat is higher than the TL, you’re allowed to use the item, but investing more skill points in that stat may make you more effective.<br />
<br />
=== Basic procedure ===<br />
<br />
To construct, you need a blueprint of an item, some parts and a construction tool. To create items over TL24, you will also need construction grease. The amount of construction grease is reliant on the TL of the item; the higher the TL, the more grease required.<br />
<br />
Acquiring blueprints requires either some cooperation with other runners or skill in Research (RES). A researcher takes an item and a blank data cube and makes a blueprint of the item. A constructor uses the blueprint and the items listed in the blueprint to make the item. <br />
<br />
See the Items section for information on getting the necessary items.<br />
<br />
To construct, open your Processor window and put the blueprint in the first slot. Put the construction tool in the second slot and the parts in the subsequent slots. Make sure you have enough construction grease to do the job. It will be deducted from your inventory when you click [Start]. <br />
<br />
If you have enough skill points, the process will begin and you will see a status bar counting up to 100% at the bottom of the processor window. <br />
<br />
When you are done, you are left with a new item and a blank blueprint. (This means that if you want to make the item again, you’ll have to get or make another blueprint).<br />
<br />
You can also fail the operation, leaving you with the parts and no new item. See the Stats section for information on how and why that happens. I believe there is also a Critical Fail, which destroys the blueprint, although I cannot confirm it.<br />
<br />
Construction relies on blueprints; without them, the constructor cannot build the item. That’s why in some configurations, investing in both Research and Construction is beneficial. That way, you can buy a crappy version of a weapon from a store, research it to make the blueprint and then construct it to make a better quality version of it. Some say that its impossible to be an effective CST+RES, but it really all depends on what you want to do with your skill.<br />
<br />
<br />
===Stats===<br />
<br />
The basic concept to remember is that the more points you have in your CST skill, the more effective you will be as a constructor. Beyond that, be aware that being successful requires more than a simple check against your construction skill. There are several formulas used when constructing, depending on what you’re building.<br />
<br />
1. The first check is to see if your construction tool has a TL greater than or equal to the TL of the item you’re building. The blueprint will tell you the TL of the item. So, the following formula must be true: Tool TL >= Item TL.<br />
<br />
2. The second is a check to see if your construction skill is greater than or equal to the TL of the item you’re building. So, the following formula must be true: Item TL <= CST<br />
<br />
3. The next check is to see if you fail or are successful at creating the item. The math of this check is worked in 2 parts. <br />
<br />
(0.1*DEX) + (0.2*INT) + (0.7*CST) = Real construction skill<br />
<br />
So the check is to see if the following formula is true:<br />
<br />
Real construction skill >= Item TL<br />
<br />
That means if you have a really high CST skill, your actual success rate could be significantly lower if your Intelligence and Dexterity are low. <br />
<br />
To illustrate the point, a runner has a Dexterity of 60, an Intelligence of 62 and a CST of 80. If he tries to construct an item with TL80, he will be allowed to do so, but will fail every time. <br />
<br />
His formula for success would be (10% of 60) + (20% of 62) + (70% of 80) or (6+12.4+56) or 74.4, which is less than 80.<br />
<br />
The only way around this is to boost any or all of the three stats involved. Keep reading to find out how.<br />
<br />
4. Build-Quality Cap – The quality of an item is average of the Damage, Frequency, Handling and Range of the weapon. This formula figures out how much CST you need to build a non-rare weapon with the highest quality allowed for that item. <br />
<br />
Our terms are important. Let’s call this number the “Build-Quality” because it’s the highest quality you can build the item. Items with a low TL will cap their build-quality before 100%. Standard weapons cap at 94% for example, so if you follow the formula and construct an item with 94% quality, then you’ve made it as good as it’s going to get. (The item’s Build-Quality Cap) You’ll find out why I made the distinction of build-quality in the next step.<br />
<br />
Winnoc’s formula to find the CST level you need to have to cap quality on a non-rare weapon is stated thus:<br />
<br />
((103-(INT*.25) – (DEX*.15)) / .6<br />
<br />
This formula has a flaw, in that if you have very high Intelligence and Dexterity, your required construction skill can end up being lower than the TL of the item you’re trying to construct, thus violating formula 2. The logical way around this is to assume you then need the minimum TL to construct the weapon instead of the minimum stated in formula In other words, as soon as you have enough construction skill to build the item, you are already going to cap its quality.<br />
<br />
Example, if your Dexterity is 120 and your Intelligence is 120, the formula says to cap quality you need a 92 in construction, which is lower than the TL to build some items. Again, at this point, you would revert to formula #2 to determine what construction skill you need to build-quality cap the weapon.<br />
<br />
5. The next formula is the chance you have to get a slot on a weapon. A slot is used to add modifications to the weapon and as a result, a much sought-after ability. <br />
<br />
Here’s what Thanatos has to say about Slots:<br />
<br />
<br />
----<br />
<br />
Quote:<br />
Originally Posted by Thanatos<br />
Besides slot enhancers, which guarantee 1 to 3 slots, the only way to influence your chance to get slots is to get a construction skill as high as possible.<br />
<br />
There are 2 variables in the formula that determines the amount of slots: the quality of the built item and a random number (0-199). Although quality of constructed items has a cap, the quality used by the formula is the theoretical quality, so having just enough CST to reach the build cap for the desired item is far from being optimal. In fact, if the quality is below a certain level, it is not possible to get 5 or even 4 slots. This quality is based on the TL of the constructed item DEX, INT and your CST skill.<br />
<br />
So having a high build quality opens up the possibilities to get up to 5 slots. To get the slots, a random number is rolled. If that random number is above a certain number (derived from fixed factors and also the quality), you get 0 slots. For 1 slot, the random number has to be lower than the calculated number above. For 2 slots, it has to be below another number that's lower than that required for 1 slot. Same thing for 3, 4, 5 slots, the random number the game rolls has to be lower and lower. That's why builds with low quality can never get 5 slots, the required number would have to be negative (which it can't be).<br />
<br />
As the quality factors into the formula determining the breakpoints for x slots, a high quality means a bigger range of random numbers will be able to get you slots. In other words, it increases your chances to get slots.<br />
<br />
Rare weapons are a special case though. In addition to the formula described above, there is another roll for 0, 1 or 2 additional slots (33.33% chance to get either). That's why rare weapons generally have more slots than non-rares. <br />
<br />
<br />
----<br />
<br />
Quite a bit; let’s focus on some key points. <br />
<br />
In the second paragraph, he introduces the fact that there is a “theoretical quality” that is different from the “build quality”. It is higher than the build-quality cap discussed in formula #4. So you need a higher construction skill than you derived via the formula in #4 to make something at its theoretical quality cap. How to figure out that number is a mystery, but Thanatos says that it “is based on the TL of the constructed item DEX, INT and your CST skill.” So it looks like the difference in the equation is only factoring in the TL. Of course, we’ll never know since we can’t actually see this number anywhere.<br />
<br />
In the 3rd paragraph, he starts off with, I believe, a typo. He means to refer to the theoretical quality, instead of the build quality: “So having a high theoretical quality opens up the possibilities to get up to 5 slots.” <br />
<br />
Moving on, he introduces the concept of breakpoints. (Without actually saying it until the 4th paragraph). This theoretical quality and some “fixed factors” create a new number, let’s call it the item’s slot-potential (its potential to get a slot). If the slot-potential is high, it has more breakpoints. I would assume that breakpoints are distributed evenly over the range of numbers; my guess would be every 33. A lottery is taken, comparing these breakpoints to 5 random numbers. Depending on what the random numbers are, you get a certain amount of slots.<br />
<br />
Note: I guessed the breakpoints, but it was an educated guess; Thanatos said the game picked random numbers between 0 and 199. I figured that the breakpoints would be evenly distributed across the range, so I divided 199 into 6. (one for each slot and one for zero slots) The breakpoints would be in 33 point increments counting down, so 166, 133, 100, 67, and 34. (yes the last one is 34; its not perfect!) <br />
<br />
To get a slot, a random number is drawn. If the random number is above 166, you get no slots and the lottery is over. If the random number is below 166, you get a slot. Then another random number is drawn. If that number is above 133, the lottery stops and you’re left with a 1 slot item. If it’s below 133, you get another slot. (for a total of 2) Then, another random number is drawn. If that number is below 100, you get another slot. (3 total). And so on. <br />
<br />
This scheme of distribution of breakpoints means that if your CST is low, that means your theoretical quality will be less than max, which will mean your slot-potential will be lower than max. THAT MEANS that the distribution of breakpoints will start at a lower number, but still be in the same 33 point increments, so, as Thanatos says, That's why builds with low quality can never get 5 slots, the required number would have to be negative.” In other words, if your theoretical quality was 100, your breakpoints would be 67, 34 and 1. It wouldn’t even be possible to get 4 slots and you’d have a REALLY small chance of getting a 0 or 1 for that 3rd slot.<br />
<br />
This implies that a slot-potential that is high will have a better chance of getting slots because it can accommodate the 6 breakpoints, but it also means that even if you have a high slot-potential, the random number that is picked could be just above 166 and you won’t get a single slot. That means, even the most stat-pumped constructor out there can make a weapon with no slots. SO DON’T BLAME THEM WHEN THEY MAKE A WEAPON FOR YOU AND IT DOESN’T HAVE SLOTS. <br />
<br />
Like I said, this is pretty much all an educated guess, but that would mean your percent chance for getting slots in non-rares, having a max theoretical quality would be something like the following.<br />
<br />
{| align="center" {{Prettytable}}<br />
|-<br />
|{{Hl3}}|'''Slots'''<br />
|{{Hl3}}|'''% Chance''' <br />
|-<br />
| 1 <br />
| 86<br />
|-<br />
| 2<br />
| 56<br />
|-<br />
| 3<br />
| 28<br />
|-<br />
| 4<br />
| 10 <br />
|-<br />
| 5<br />
| 2<br />
|-<br />
|}<br />
<br />
6. The next check is to see if you get your name printed on the weapon. The equation is unknown, but it seems that you will definitely get your name on the item if you build it with 5 slots. It’s probably safe to say that the less slots, the less of a chance you have to get your name on it. With rares, any Perfect quality items that have at least one slot will get your name printed on it, while Artifact quality requires at least 2 slots.<br />
<br />
===Items===<br />
<br />
The basic items a constructor needs can be found at Cryton’s stores in the city or in most Yo’s in Outposts. Note that Outposts sell their items at a fraction of the price of Cryton’s, so you’ll want to get to an outpost to make big purchases, like big packs of Grease. <br />
<br />
It sucks to do it, but if you’re bored, check crates and boxes for stray parts. It can save you money in the early levels.<br />
<br />
Slot Enhancers guarantee either 1, 2 or 3 slots in your weapon. All three can only be obtained by killing mobs in the DOY Tunnels, or by trade. Bring your hack-tool.<br />
TL75 Experimental Construction Slot enhancer, DOY Tunnels - Level 1<br />
TL85 Construction Slot enhancer, DOY Tunnels - Level 2, 3<br />
TL100 Illegal Construction Slot enhancer, DOY Tunnels - Level 3<br />
<br />
<br />
===Implants, Gloves and Buffs===<br />
There are a few implants that can help you gain points in CST, so be on the lookout for them on the forums and in-game. Also note that there are implants that effect your INT and DEX that I have not listed; I would suggest you also use some INT and DEX implants, as they are important to your constructing efforts. Remember to balance your implants if you have other skills you need to buff. Focus more on the DEX implants if you use a pistol or rifle – DEX affects their use as well. <br />
<br />
==Brain Implants==<br />
{| align="center" {{Prettytable}}<br />
|-<br />
|{{Hl3}}|'''Tech Level'''<br />
|{{Hl3}}|'''Name'''<br />
|{{Hl3}}|'''Requirements'''<br />
|{{Hl3}}|'''Positives'''<br />
|{{Hl3}}|'''Negatives'''<br />
|{{Hl3}}|'''Where to buy <br />
|-<br />
| 19<br />
| Biotech Construction Chip 1<br />
| INT: 19<br />
| INT+1 CST+5 <br />
| RES-5<br />
| Crytons, Tech Angels, Mob Dropped<br />
|-<br />
| 46<br />
| Biotech Construction Chip 2<br />
| INT: 46<br />
| INT+3 CST+10<br />
| RES-10<br />
| Mob Dropped, Wasteland Traders<br />
|-<br />
| 74<br />
| Biotech Construction Chip 3<br />
| INT: 74<br />
| INT+5 CST+15<br />
| RES-15<br />
| Biotech FSM<br />
|-<br />
| 81<br />
| Tech Haven CPU<br />
| NONE<br />
| REP+10 REC+10 RES+10 CST+10<br />
| NONE<br />
| FA Epic Reward<br />
|-<br />
| 84<br />
| Biotech Special Science CPU<br />
| INT: 84<br />
| INT+5 DEX+5 CST+10 IMP+5 REC+5 RES+10<br />
| NONE<br />
| Biotech FDM Item<br />
|-<br />
| 115<br />
| Area MC5 Hawkings CPU<br />
| INT: 95<br />
| DEX+5 INT+5 CST+10 IMP+5 REC+5 REP+5 RES+10<br />
| NONE<br />
| Parts dropped by MC5 mobs<br />
|}<br />
<br />
==Gloves==<br />
TL Item Requirements Benefits Tradeoffs Where Found<br />
60 Constructor Machina Glove INT:60 DEX+5 CST+15 TRA+10 P-C; R-C; M-C; H-C; RCL-100 Fallen Angels FDB<br />
{| align="center" {{Prettytable}}<br />
|-<br />
|{{Hl3}}|'''Tech Level'''<br />
|{{Hl3}}|'''Name'''<br />
|{{Hl3}}|'''Requirements'''<br />
|{{Hl3}}|'''Positives'''<br />
|{{Hl3}}|'''Negatives'''<br />
|{{Hl3}}|'''Where to buy <br />
|-<br />
| 60<br />
| Constructor Machina Glove<br />
| INT: 60<br />
| DEX+5 CST+15 TRA+10 <br />
| PC-100 RC-100 MC-100 HC-100 RCL-100<br />
| Fallen Angels FDB<br />
|}<br />
<br />
==Psi Buffs ==<br />
<br />
{| align="center" {{Prettytable}}<br />
|-<br />
|{{Hl3}}|'''Tech Level'''<br />
|{{Hl3}}|'''Name'''<br />
|{{Hl3}}|'''Requirements'''<br />
|{{Hl3}}|'''Mana'''<br />
|{{Hl3}}|'''Bonus''' <br />
|-<br />
| 5<br />
| Crahn Constructskill Booster 1<br />
| PSI: 5 PPU: 12 MST: 6<br />
| 18<br />
| CST+5 RES+4 REC+3<br />
|-<br />
| 55<br />
| Crahn Constructskill Booster 2<br />
| PSI: 55 PPU: 118 MST: 59<br />
| 43<br />
| CST+10 RES+8 REC+6<br />
|-<br />
| 95<br />
| Crahn Constructskill Booster 3<br />
| PSI: 95 PPU: 138 MST: 81<br />
| 63<br />
| CST+20 RES+16 REC+12<br />
|}<br />
<br />
==Drugs / Boosters==<br />
There are no drugs or boosters that will help your construct skill; however, some drugs boost your Intelligence or Dexterity, which help.<br />
<br />
<br />
==Outposts==<br />
Outposts (OP) are useful to constructors for 2 reasons. First, Factory outposts offer a bonus to your CST. If your clan owns the OP, you get a +50 bonus whenever you’re in the same zone as the OP. Other options that can be set by the owner allow +35 to clan allies, +25 to allied and neutral factions and even +15 for enemy factions. You’ll know if you’re getting the bonus when you enter the zone the OP is in. You’ll see a bonus in the right-corner of your screen. (and the bonus in your stats)<br />
<br />
Also, the Yo’s Pawn Shops at outposts have cheap items, so you can buy blank blueprints, construction lube and spare parts for much cheaper than at Cryton’s in the city.<br />
<br />
==Turrets==<br />
Only the clan that owns the OP can place turrets. What turrets can be placed depends on the CST skill-level of the runner.<br />
<br />
===Factions===<br />
<br />
==Faction Supply Managers (FSM)==<br />
Your faction choice is important as a constructor because each faction has a Faction Supply Manager (FSM) that will sell you items that are not available in any shops. You must have level 90 sympathy with your faction and you can only buy from your own FSM, even if you have level 90 sympathy with another faction. Of course, you could always buy items from other FSMs through another runner. <br />
<br />
Constructors may find that Biotech is a good faction, because their FSM has the Construction Chip 3.<br />
<br />
==Faction Database (FDB)==<br />
FDBs are accessible through hacknet. You can access any FDB through hacknet and get that faction’s items but you need that faction’s Faction Construction License to build the item and they can only be purchased from the faction’s FSM.<br />
<br />
You will also need a TL90 datacube, bought from any FSM. You’ll also need special parts to build it which can be acquired from any FSM. <br />
<br />
The Fallen Angels have the plans for the Constructor Machina Glove; Biotech has the Special Sciences CPU.<br />
<br />
==Epic Rewards==<br />
Epic missions are missions given by your faction that require you to be a fairly high level to complete. As a reward, you get a valuable item, some experience and cash. Fallen Angels’ Epic Reward is a Tech Haven CPU.<br />
<br />
<br />
==Rare Weapons==<br />
I haven’t gotten to rares in-game, so I’m completely unqualified to comment. Here’s what I do know.<br />
<br />
The chances to get a slot on a rare are greater than for a non-rare. There is a second slot-chance to have an extra 0, 1 or 2 slots. 33% for each.<br />
<br />
Rares are constructed out of rare-parts instead of weapon parts.<br />
<br />
Failing a construction job for a rare destroys rare-parts<br />
<br />
[[Category:Skills]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Constructing&diff=3002Constructing2007-08-07T13:48:44Z<p>Marsbarz: Redirecting to Construction</p>
<hr />
<div>#redirect [[Construction]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Recycle&diff=3001Recycle2007-08-07T13:47:25Z<p>Marsbarz: /* Trophy Recipes */</p>
<hr />
<div>[[Category:Skills]]<br />
''[http://ng.neocron.com/index.php?id=15 From the official Neocron website]'':<br><br />
With the help of a Recycling Tool, this subskill allows to turn of junk of all kinds into ammunition, chemicals or metals. A high subskill level makes the recycling process faster; Dexterity also influences the speed somewhat.<br />
<br />
== Recycling: An Overview ==<br />
Recycling is a Dexterity subskill which allows you to convert miscellaneous, usually worthless items into usable items. The Recycling skill is always aided by the Recycling or Salvage tools (see image). [[Image:Recycle_tool_tl55.jpg|frame|An example of a Tech Level 55 Recycling Tool. Note that Recycle tools and Salvage tools look the same in Neocron]] The Recycle tool allows you to convert forwards, from junk into items and ammunition or chemicals. The Salvage tool allows you to convert backwards, for example taking a weapon and converting it back into the parts it was made out of, then converting those parts into the chemicals the parts were made out of.<br />
<br />
For more information on Salvaging items, see [[Salvage|Salvaging]].<br />
<br />
<br />
==The Basics:==<br />
There are 3 things you can do with the recycle skill: Recycling, Cloning, and Salvaging<br><br />
*'''Recycling''' means to take a specific assortment of junk according to a recipe and make an item out of it.<br><br />
*'''Cloning''' takes a sample of an item and uses assorted junk to make more of the sample item.<br><br />
*'''Salvaging''' takes a finished product and breaks it into its component parts; you need 35 in recycling to salvage and a salvage device.<br><br />
<br />
Using any of these recycle based methods trains both Int and Dex and is great for low-level runners, as you can make your own ammo, healing nanites, medkits, and even weapons without leaving dungeons or hunting areas. You need to have the Tech level of the item you are making. Most items can be made with 50 in recycle or lower, and there is not much need for recycling over 100 (except for salvaging).<br />
<br />
'''To Recycle'''<br><br />
#Open the Processor (F7).<br><br />
#Drag your Recycling Tool into the first slot.<br><br />
#Drag the Recipe Items named below one after each other into the other processor slots.<br><br />
#Click the START Button.<br />
<br />
Also if you put 2 Construction parts in your processor with your recycler and nothing else you will get a part2.<br />
if you put two part2s in you will get a part3 and so on up to part 10. this works for wepon parts armour parts vehical parts weponmod parts etc. this is a good way to get those part 8-10 blueprints (Assuming you have research as well) you can then sell the blueprints to other players. and in my experience the sell price of a part 2 is 2x a part 1 and so on up so it can be a good way to lighten your load in a dungeon. People call this cloning parts though it requires no random junk.<br />
<br />
'''To Clone'''<br><br />
#Open the Processor (F7) <br> <br />
#Place your recycle tool into the processor<br />
#Place the item you wish to clone immediately after the slot you placed in your processor<br />
#Place whatever junk you wish to use in cloning the sample into the other processor slots. '''Be warned though''' that if the junk items you place into the processor happen to be items required for a specific recycling recipe to create another item, that recipe will take precedence and you will end up having recycled something other than the item you were trying to clone. ''Make sure the junk you are using does not correspond to a recycling recipe!''<br />
#Click the START button<br />
<br />
'''To Savage'''<br><br />
#Open the Processor (F7) <br> <br />
#Put the savage device in slot 1 and the item you wish to break down in slot 2, if there is more than one item(other than salvage device) in your processor it will try to guess. Be warned the salvage device looks exactly like your recycle device<br />
I have often lost parts or medkits this way.<br><br />
#Click the START button<br />
<br />
<br />
''If it says something like "you need more cataclyctic recycling fluid", You need to buy some fluid<br />
Fluid can be found in Cryton's TechTools and [[Tech Angels]] Equipment. If you already have fluid make sure it is in your inventory not in the processor or your quickslots.<br />
<br />
==Recycling Recipes==<br />
===Chemical Recipes===<br />
<br />
{| class="wikitable"<br />
<br />
{| border="1"<br />
|+ Chemical Recipes<br />
!Chemical Name!!TL!!Material!!NC<br />
|-valign="top"<br />
! Solantium<br />
| 0|| 4x Chitin||20<br />
|-valign="top"<br />
! Meritium<br />
|1||2x chitin<br> 1x wood<br> 1x wire||30<br />
|-valign="top"<br />
! Arilium<br />
|2||3x Green Poison Gland<br> 1x wood<br> 1x Chitin||50<br />
|-valign="top"<br />
! Metal D<br />
| 4|| 3x green poisongland<br> 2x brown poisongland <br> 1x small meat<br />
||70<br />
|-valign="top"<br />
! Tiberal<br />
|7||2x blue poisongland<br> 4x Medium Meat||110<br />
|-valign="top"<br />
! Tripantol<br />
|12||3x Glass<br> 3 Big Meat<br> 1x Wood||180<br />
|-valign="top"<br />
! Strastin<br />
|18||3x Metal Pipes<br> 2x Metal Plates<br> 3x Wire Junk||550<br />
|-valign="top"<br />
! Trisol<br />
|29|| 2x Solantium <br> 2x Metal Plates||970<br />
|-valign="top"<br />
! Adiclovin<br />
|35||1x Solantium<br> 3x Metal D<br>2x Big Meat <br>1x Glass||1870<br />
|-valign="top"<br />
! Gamonin<br />
|40||1x Solantium<br> 1x Metal D<br> 1x Trisol<br>1x Adiclovin||3350<br />
|-valign="top"<br />
! Plastat Alloy<br />
|80||1x Trisol<br> 1x Element T(Epic Run Item)<br>||n/a<br />
|}<br />
NC price @ Buy with barter 0 in plaza<br />
<br />
===Armor Recipes===<br />
{| border="1"<br />
|+ Armor Recipes<br />
!Armor Name !!TL !!Material !!Protection !!NC<br />
|-valign="top"<br />
! Shabby Leather armorsuit1<br />
| 4 ||3 bloody skin<br> 1x Tuff of hair ||Frc ? Prc ? Fire ? ||125<br />
|-valign="top"<br />
! leather armorsuit2<br />
|12 ||4 bloody skin<br> 4x Mutated Limbs<br> ||Frc ? Prc ? Fire ? ||350<br />
|-valign="top"<br />
! Good leather Armorsuit3<br />
|24 ||5x Small limbs<br> 2x Bloody skin ||Frc ? Prc ? Fire ? ||700<br />
|-valign="top"<br />
! Shabby Metal-Plated Vest 1<br />
| 4 ||2x Metal Plates<br> 4x Metal Pipes ||Frc 24 Prc 29 ||120<br />
|-valign="top"<br />
! Metal-Plated Vest 2<br />
|12 ||4x Metal Plates<br> 3x Metal Pipes ||Frc 30 Prc 37 ||350<br />
|-valign="top"<br />
! Good Metal-Plated Vest <br />
|24 ||6x Metal Plates<br> 2x Metal Pipes ||Frc 39 Prc 47 ||700<br />
|-valign="top"<br />
! Shabby Wiremesh Suit<br />
|4 ||2x Small limbs<br> 2x Wire junk ||Frc 27 Prc 8 Enr19 ||90<br />
|-valign="top"<br />
! Wiremesh Suit<br />
|12 || 3x Small limbs <br> 1x Wire Junk<br>4x Cable ||Frc 33 Prc 10 Enr 23 ||350<br />
|-valign="top"<br />
! Good Wiremesh Suit<br />
|24 ||4x small limbs<br> 2x Cable<br>2x Processor ||Frc43 Prc 13 Enr 30 ||700<br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
|}<br />
===Weapon Recipes===<br />
{| border="1"<br />
|+ Weapon Recipes<br />
!Weapon Name !!TL !!Material !!Requirements !!NC<br />
<br />
|-valign="top"<br />
! Beggar nailgun<br />
|1||1x Metal plates<br> 1x Wire junk<br> 1x Metal plate <br>2x Sm Hydraulic Parts||Dex 1 PC 2 ||50<br />
<br />
|-valign="top"<br />
! Lazar Rifle<br />
|2 ||1x Metal Pipes<br> 5x Wood ||Dex 2 RC 5 ||90<br />
|-valign="top"<br />
! Lazar gun<br />
|2 ||3x wood <br> 1x Metal Pipes<br>2x Metal Plates ||Dex 2 PC 5 ||90<br />
|-valign="top"<br />
! Begger Electroshocker<br />
|5 ||1x Metal pipes<br> 2x wire junk<br>1x processor ||Str 5 MC 12 TC6||210<br />
|-valign="top"<br />
! Medicant Rifle<br />
|6 ||3x Metal Plates<br>1x Metal Pipes<br> 3x Wire junk ||Dex 6 RC 15 ||255<br />
|-valign="top"<br />
! Medicant SMG <br />
|7 ||3x Wood <br>1x Metal Plates<br> 1x Metal Pipes<br>1x Wire Junk ||Dex 7 PC 17 ||285<br />
<br />
|-valign="top"<br />
! Junk knife<br />
| 21 ||1x Metal Plate<br>1x Wood<br> 2x Wire junk ||Str 21 MC 51 ||855<br />
<br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
===Datacubes===<br />
Datacubes come in 3 types, empty Datacube is used for reserch, empty book is a freeform notepad only usable one time. Recordable disk is like the book but repededly editable. most people feel the cost of the components make recycling these items not worth the time or effort. these items are not reserchable and you can buy empty datacubes for less than 200nc.<br />
{| border="1"<br />
|+ Datacube Recipes<br />
!Cube Name !!TL!!Materials !!Materials !! Materials <br />
<br />
|-valign="top"<br />
! Empty Datacube<br />
|30 ||3x Cable<br> 2x Processor||1x Tronik Parts<br>1x Biotech Garbage||1x Broken implant<br />
|-valign="top"<br />
! Empty Book<br />
|0 ||2x Ancient Launcher Connectors <br>4x Large Hydrolic Parts||1x Processor <br> 1x Hardware Scraps||1x Tronik Parts<br>1x Energy Generator<br />
|-valign="top"<br />
! Recordable Disc<br />
|0 ||1x Ancient Launcher Connectors<br> 2x Large Hydrolic Parts||1x Hardware based OS<br>1x energy generator||1x Defunct CopBot Ethic Chip <br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
<br />
===Trophy Recipes===<br />
If you are lucky enough to pick up the carcass or other remains of a monster in the game, you can use a recycle tool and certain junk items to create a trophy item. This trophy item can be placed like furniture inside your apartment, or you can collect a series of trophies and trade them with an NPC to receive a Master Trophy item.<br />
<br />
{| class="wikitable"<br />
<br />
{| border="1"<br />
|+ Trophy Recipes<br />
!Trophy!!REC Skill required!!Material<br />
|-valign="top"<br />
|-align="center"<br />
! Warbot Trophy<br />
| ??|| 2xWood<br> 3xMetal Plates<br />
|}</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Recycle&diff=3000Recycle2007-08-07T13:47:10Z<p>Marsbarz: </p>
<hr />
<div>[[Category:Skills]]<br />
''[http://ng.neocron.com/index.php?id=15 From the official Neocron website]'':<br><br />
With the help of a Recycling Tool, this subskill allows to turn of junk of all kinds into ammunition, chemicals or metals. A high subskill level makes the recycling process faster; Dexterity also influences the speed somewhat.<br />
<br />
== Recycling: An Overview ==<br />
Recycling is a Dexterity subskill which allows you to convert miscellaneous, usually worthless items into usable items. The Recycling skill is always aided by the Recycling or Salvage tools (see image). [[Image:Recycle_tool_tl55.jpg|frame|An example of a Tech Level 55 Recycling Tool. Note that Recycle tools and Salvage tools look the same in Neocron]] The Recycle tool allows you to convert forwards, from junk into items and ammunition or chemicals. The Salvage tool allows you to convert backwards, for example taking a weapon and converting it back into the parts it was made out of, then converting those parts into the chemicals the parts were made out of.<br />
<br />
For more information on Salvaging items, see [[Salvage|Salvaging]].<br />
<br />
<br />
==The Basics:==<br />
There are 3 things you can do with the recycle skill: Recycling, Cloning, and Salvaging<br><br />
*'''Recycling''' means to take a specific assortment of junk according to a recipe and make an item out of it.<br><br />
*'''Cloning''' takes a sample of an item and uses assorted junk to make more of the sample item.<br><br />
*'''Salvaging''' takes a finished product and breaks it into its component parts; you need 35 in recycling to salvage and a salvage device.<br><br />
<br />
Using any of these recycle based methods trains both Int and Dex and is great for low-level runners, as you can make your own ammo, healing nanites, medkits, and even weapons without leaving dungeons or hunting areas. You need to have the Tech level of the item you are making. Most items can be made with 50 in recycle or lower, and there is not much need for recycling over 100 (except for salvaging).<br />
<br />
'''To Recycle'''<br><br />
#Open the Processor (F7).<br><br />
#Drag your Recycling Tool into the first slot.<br><br />
#Drag the Recipe Items named below one after each other into the other processor slots.<br><br />
#Click the START Button.<br />
<br />
Also if you put 2 Construction parts in your processor with your recycler and nothing else you will get a part2.<br />
if you put two part2s in you will get a part3 and so on up to part 10. this works for wepon parts armour parts vehical parts weponmod parts etc. this is a good way to get those part 8-10 blueprints (Assuming you have research as well) you can then sell the blueprints to other players. and in my experience the sell price of a part 2 is 2x a part 1 and so on up so it can be a good way to lighten your load in a dungeon. People call this cloning parts though it requires no random junk.<br />
<br />
'''To Clone'''<br><br />
#Open the Processor (F7) <br> <br />
#Place your recycle tool into the processor<br />
#Place the item you wish to clone immediately after the slot you placed in your processor<br />
#Place whatever junk you wish to use in cloning the sample into the other processor slots. '''Be warned though''' that if the junk items you place into the processor happen to be items required for a specific recycling recipe to create another item, that recipe will take precedence and you will end up having recycled something other than the item you were trying to clone. ''Make sure the junk you are using does not correspond to a recycling recipe!''<br />
#Click the START button<br />
<br />
'''To Savage'''<br><br />
#Open the Processor (F7) <br> <br />
#Put the savage device in slot 1 and the item you wish to break down in slot 2, if there is more than one item(other than salvage device) in your processor it will try to guess. Be warned the salvage device looks exactly like your recycle device<br />
I have often lost parts or medkits this way.<br><br />
#Click the START button<br />
<br />
<br />
''If it says something like "you need more cataclyctic recycling fluid", You need to buy some fluid<br />
Fluid can be found in Cryton's TechTools and [[Tech Angels]] Equipment. If you already have fluid make sure it is in your inventory not in the processor or your quickslots.<br />
<br />
==Recycling Recipes==<br />
===Chemical Recipes===<br />
<br />
{| class="wikitable"<br />
<br />
{| border="1"<br />
|+ Chemical Recipes<br />
!Chemical Name!!TL!!Material!!NC<br />
|-valign="top"<br />
! Solantium<br />
| 0|| 4x Chitin||20<br />
|-valign="top"<br />
! Meritium<br />
|1||2x chitin<br> 1x wood<br> 1x wire||30<br />
|-valign="top"<br />
! Arilium<br />
|2||3x Green Poison Gland<br> 1x wood<br> 1x Chitin||50<br />
|-valign="top"<br />
! Metal D<br />
| 4|| 3x green poisongland<br> 2x brown poisongland <br> 1x small meat<br />
||70<br />
|-valign="top"<br />
! Tiberal<br />
|7||2x blue poisongland<br> 4x Medium Meat||110<br />
|-valign="top"<br />
! Tripantol<br />
|12||3x Glass<br> 3 Big Meat<br> 1x Wood||180<br />
|-valign="top"<br />
! Strastin<br />
|18||3x Metal Pipes<br> 2x Metal Plates<br> 3x Wire Junk||550<br />
|-valign="top"<br />
! Trisol<br />
|29|| 2x Solantium <br> 2x Metal Plates||970<br />
|-valign="top"<br />
! Adiclovin<br />
|35||1x Solantium<br> 3x Metal D<br>2x Big Meat <br>1x Glass||1870<br />
|-valign="top"<br />
! Gamonin<br />
|40||1x Solantium<br> 1x Metal D<br> 1x Trisol<br>1x Adiclovin||3350<br />
|-valign="top"<br />
! Plastat Alloy<br />
|80||1x Trisol<br> 1x Element T(Epic Run Item)<br>||n/a<br />
|}<br />
NC price @ Buy with barter 0 in plaza<br />
<br />
===Armor Recipes===<br />
{| border="1"<br />
|+ Armor Recipes<br />
!Armor Name !!TL !!Material !!Protection !!NC<br />
|-valign="top"<br />
! Shabby Leather armorsuit1<br />
| 4 ||3 bloody skin<br> 1x Tuff of hair ||Frc ? Prc ? Fire ? ||125<br />
|-valign="top"<br />
! leather armorsuit2<br />
|12 ||4 bloody skin<br> 4x Mutated Limbs<br> ||Frc ? Prc ? Fire ? ||350<br />
|-valign="top"<br />
! Good leather Armorsuit3<br />
|24 ||5x Small limbs<br> 2x Bloody skin ||Frc ? Prc ? Fire ? ||700<br />
|-valign="top"<br />
! Shabby Metal-Plated Vest 1<br />
| 4 ||2x Metal Plates<br> 4x Metal Pipes ||Frc 24 Prc 29 ||120<br />
|-valign="top"<br />
! Metal-Plated Vest 2<br />
|12 ||4x Metal Plates<br> 3x Metal Pipes ||Frc 30 Prc 37 ||350<br />
|-valign="top"<br />
! Good Metal-Plated Vest <br />
|24 ||6x Metal Plates<br> 2x Metal Pipes ||Frc 39 Prc 47 ||700<br />
|-valign="top"<br />
! Shabby Wiremesh Suit<br />
|4 ||2x Small limbs<br> 2x Wire junk ||Frc 27 Prc 8 Enr19 ||90<br />
|-valign="top"<br />
! Wiremesh Suit<br />
|12 || 3x Small limbs <br> 1x Wire Junk<br>4x Cable ||Frc 33 Prc 10 Enr 23 ||350<br />
|-valign="top"<br />
! Good Wiremesh Suit<br />
|24 ||4x small limbs<br> 2x Cable<br>2x Processor ||Frc43 Prc 13 Enr 30 ||700<br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
|}<br />
===Weapon Recipes===<br />
{| border="1"<br />
|+ Weapon Recipes<br />
!Weapon Name !!TL !!Material !!Requirements !!NC<br />
<br />
|-valign="top"<br />
! Beggar nailgun<br />
|1||1x Metal plates<br> 1x Wire junk<br> 1x Metal plate <br>2x Sm Hydraulic Parts||Dex 1 PC 2 ||50<br />
<br />
|-valign="top"<br />
! Lazar Rifle<br />
|2 ||1x Metal Pipes<br> 5x Wood ||Dex 2 RC 5 ||90<br />
|-valign="top"<br />
! Lazar gun<br />
|2 ||3x wood <br> 1x Metal Pipes<br>2x Metal Plates ||Dex 2 PC 5 ||90<br />
|-valign="top"<br />
! Begger Electroshocker<br />
|5 ||1x Metal pipes<br> 2x wire junk<br>1x processor ||Str 5 MC 12 TC6||210<br />
|-valign="top"<br />
! Medicant Rifle<br />
|6 ||3x Metal Plates<br>1x Metal Pipes<br> 3x Wire junk ||Dex 6 RC 15 ||255<br />
|-valign="top"<br />
! Medicant SMG <br />
|7 ||3x Wood <br>1x Metal Plates<br> 1x Metal Pipes<br>1x Wire Junk ||Dex 7 PC 17 ||285<br />
<br />
|-valign="top"<br />
! Junk knife<br />
| 21 ||1x Metal Plate<br>1x Wood<br> 2x Wire junk ||Str 21 MC 51 ||855<br />
<br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
===Datacubes===<br />
Datacubes come in 3 types, empty Datacube is used for reserch, empty book is a freeform notepad only usable one time. Recordable disk is like the book but repededly editable. most people feel the cost of the components make recycling these items not worth the time or effort. these items are not reserchable and you can buy empty datacubes for less than 200nc.<br />
{| border="1"<br />
|+ Datacube Recipes<br />
!Cube Name !!TL!!Materials !!Materials !! Materials <br />
<br />
|-valign="top"<br />
! Empty Datacube<br />
|30 ||3x Cable<br> 2x Processor||1x Tronik Parts<br>1x Biotech Garbage||1x Broken implant<br />
|-valign="top"<br />
! Empty Book<br />
|0 ||2x Ancient Launcher Connectors <br>4x Large Hydrolic Parts||1x Processor <br> 1x Hardware Scraps||1x Tronik Parts<br>1x Energy Generator<br />
|-valign="top"<br />
! Recordable Disc<br />
|0 ||1x Ancient Launcher Connectors<br> 2x Large Hydrolic Parts||1x Hardware based OS<br>1x energy generator||1x Defunct CopBot Ethic Chip <br />
<br />
|}<br />
NC=YO's Sell price @ barter 0 Int 20 Prices will vary based on INT and Barter levels rounded to nearest 5<br />
<br />
===Trophy Recipes===<br />
If you are luck enough to pick up the carcass or other remains of a monster in the game, you can use a recycle tool and certain junk items to create a trophy item. This trophy item can be placed like furniture inside your apartment, or you can collect a series of trophies and trade them with an NPC to receive a Master Trophy item.<br />
<br />
{| class="wikitable"<br />
<br />
{| border="1"<br />
|+ Trophy Recipes<br />
!Trophy!!REC Skill required!!Material<br />
|-valign="top"<br />
|-align="center"<br />
! Warbot Trophy<br />
| ??|| 2xWood<br> 3xMetal Plates<br />
|}</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Eye_Implants&diff=2999Eye Implants2007-08-07T13:40:15Z<p>Marsbarz: New page: Category: Implants Eye implants are a subset of implants that are designed to go into the eye implant slot. You may only have 1 eye implant poked into your character at any ...</p>
<hr />
<div>[[Category: Implants]]<br />
Eye implants are a subset of implants that are designed to go into the eye implant slot. You may only have 1 eye implant [[Poking|poked]] into your character at any one time.<br />
<br />
== External Links ==<br />
[http://www.techhaven.org/db/implants/eyes A listing of all eye implants on the Techhaven.org website]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Poke&diff=2998Poke2007-08-07T13:39:20Z<p>Marsbarz: Redirecting to Poking</p>
<hr />
<div>#redirect [[Poking]]</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Poking&diff=2997Poking2007-08-07T13:39:00Z<p>Marsbarz: New page: Category: Game Lingo Poking is a term used to denote the grafting of implants into any runners body.</p>
<hr />
<div>[[Category: Game Lingo]]<br />
Poking is a term used to denote the grafting of [[implants]] into any runners body.</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=Implants&diff=2996Implants2007-08-07T13:31:43Z<p>Marsbarz: </p>
<hr />
<div>[[Category:Implants]]<br />
[[Image:Implants_window.jpg|frame|The implant window (F3 hotkey)]]<br />
You can enhance the abilities of your character by [[Implants#Implanting your character|implanting items]] into it's body. However it is important to note that you <u>cannot have the same implant put into your runner more than once</u>! Implants lose condition as you fight in the wastelands, and eventually have to be repaired. Furthermore, if you die, implants may randomly "pop out" of your character and will have to be put back in.<br />
<br />
There are a total of 13 implant slots in the game, and they are distributed as follows:<br><br />
<br />
*4 [[Brain Implants|Brain implant]] slots<br />
*5 [[Bone Enforcements|Bone enforcement]] slots<br />
*1 [[Eye Implants|Eye implant]] slot<br />
*1 [[Heart Implants|Heart implant]] slot<br />
*1 [[Glove Implants|Glove/Hand implant]] slot<br />
*1 [[Backbone Implants|Backbone/Spine implant]] slot<br />
<br><br />
Generally, most implants tend to give boosts to specific skills and attributes while taking points away from other skills and attributes. There are some exceptions to this, however.<br />
<br />
== An overview of the Implant Skill ==<br />
Implanting is a skill a runner can take up, it falls under the Intelligence subheading of character attributes. Runners may have valuable implants grafted into their bodies to increase their skill and attributes, and resistance against damage. Implantation runs off your implant skill level (see image) and is not affected by synaptic impairment. All Tech Levels can be remotely poked in using the Tech Level 30 Remote Implant Tool, however some believe that if you increase the TL of the tool then the speed of implantation is increased.<br><br><br />
[[Image:Implant_skill.jpg|The implant skill in the skills window (F5 hotkey)]]<br />
<br />
== Implanting your Character ==<br />
<br />
There are two ways to get your character implanted with implant items found in the game. You can either implant the item into your character yourself, or you can have someone else use a remote implant tool on you.<br><br />
<br />
Implanting is commonly known as '''''poking''''' in-game.<br><br />
<br />
To "poke" yourself, you must have at least the same number of points in your implant skill as the tech level of the implant you want to poke into your body. For example, a tech level 5 implant requires an implant skill of 5 to be poked in.<br><br><br />
<br />
Beyond tech level 30, you will also require packets of Implant Disinfection Gel:<br><br />
[[Image:Implant_gel.jpg]]<br />
You must carry a sufficient amount of Implant Disinfection Gel on your person if you need a poke at or above tech level 30.<br />
<br />
=== Poking yourself ===<br />
To poke yourself you require a Personal Implant Tool:<br><br />
[[Image:Implant_tool_personal_tl30.jpg]]<br><br />
This particular tool can poke an implant up to tech level 30, however for higher tech level implants you will need a higher tech-level implant tool.<br><br><br />
<br />
Place the tool in the processor window, followed by the implant you wish to poke into your character. Then, press the start button. A progress indicator will appear to show the time remaining until the implant is poked into your character.<br />
[[Image:Processor_window.jpg|frame|The processor window (F7 hotkey)]]<br />
<br />
=== Getting poked by someone else ===<br />
To get poked by someone else, just place the implant into your processor window and carry gel with you (if it's needed) and ask the implanter to poke you. Remember the [[#Poking Etiquette|poking etiquette]]!<br />
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=== Poking other people ===<br />
To poke someone else you require a Remote Implant Tool. Unlike the Personal Implant Tool, you can use ''any'' tech level Remote Implant Tool to poke someone else, so don't bother buying a very expensive high tech-level Remote tool.<br />
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Place the tool in one of your quickslots and equip it as you would a weapon, and go up to the person requiring the poke and click on their character when you are close enough to poke them.<br />
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=== Poking Etiquette ===<br />
It's customary to tip the person who is poking you by trading them cash. Often times very new characters are exempt as most players understand that they do not have any significant wealth.<br />
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===== How much do people tip for a poke? =====<br />
Newbies are obliged to tip very little (or sometimes even no cash) per poke, about 1000 credits or less per poke. If you are extremely broke you can always reason with the poker, they will usually poke you for free.<br />
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Mid-level characters can expect to tip about 1000-4000 credits per poke.<br />
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High-level, capped, clanned, and clan-leader characters are reported to tip 3000 credits to 20,000 (!) credits per poke. This author has even paid 100,000 credits for a poke that he desperately needed so badly that another player had to re-log another character to poke him. Yeah, it happens.<br />
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Generally speaking, crouching in front of a person with an implant tool un-holstered is an indication that you need to be poked.<br />
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== External Links ==<br />
<br />
[http://www.techhaven.org/db/implants/ Techhaven.org Implant listings] - You can find a summary of the implants in this listing, it is mostly up-to-date.</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=NeoFrag&diff=2995NeoFrag2007-08-07T13:28:37Z<p>Marsbarz: New page: ==Overview== An entry gate to an NF arena NeoFrag is a virtual deathmatch arena located in the Pepper Park sectors of Neocron City. NeoFrag is co...</p>
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<div>==Overview==<br />
[[Image:neofrag_entryshot.jpg|frame|An entry gate to an NF arena]]<br />
NeoFrag is a virtual deathmatch arena located in the [[Pepper Park]] sectors of Neocron City.<br />
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NeoFrag is commonly used by players to engage in [[PvP]], to test out new weapons on each other in complete battles without consequences, and to see how runners who are [[Law Enforcer|LE'd]] fare in fights and when might be an appropriate time for them to remove their LE.</div>Marsbarzhttps://wiki.techhaven.org/index.php?title=File:Neofrag_entryshot.jpg&diff=2994File:Neofrag entryshot.jpg2007-08-07T13:28:00Z<p>Marsbarz: The entry gate to a NeoFrag arena.</p>
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<div>The entry gate to a NeoFrag arena.</div>Marsbarz