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Difference between revisions of "Melee weapons"

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Stamina cost per swing/throw
 
Stamina cost per swing/throw
  
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== Reticle influence ==
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Once you are in the melee range, melee weapons cannot miss. The reticle dictates damage weapon deal, decreasing harshly when attacking with reticle open. The speed of the reticle closing is influenced by Handling and Aiming stat.
 
== Lowtech melee weapons ==
 
== Lowtech melee weapons ==
 
A selection of various knives, bats, and brass knuckles is in this category. The grenades also fit in here.
 
A selection of various knives, bats, and brass knuckles is in this category. The grenades also fit in here.
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*[[Claw]]
 
*[[Claw]]
 
*[[Sword]]
 
*[[Sword]]
*[[Grenades]] includes Frag grenade and Incendiary grenade
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*[[Frag grenade]]
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*[[Incendiary grenade]]
  
 
== Hightech melee weapons ==
 
== Hightech melee weapons ==

Latest revision as of 16:34, 16 October 2021

Overview

Melee weapons while not exactly fitting in futuristic combat, is still a valid, cheap, and elegant way to deal with any threat that came too close. Melee characters can dish out impressive damage output, do not require ammo with only limiting factor of stamina consumption. Fighting in melee also means you have to embrace the combat of very short range, so carefully pick your target, quickly reduce the distance then stab the opponent to death. Melee weapons have much fewer categories than their ranged counterparts, but it doesn't mean they are not as powerful.

Fire mode

All melee weapons have the same attack pattern, called 'Stroke' in-game and is equivalent of Single Shot of ranged weapons. Since patch 2.5, grenades joined melee weapon category instead of heavy weapons.

Attack speed

Amount of possible attacks in a minute

Range

Every melee weapon has the same range, except Grenades.

Projectile speed

Approximate speed of the grenade if applicable

Stamina cost

Stamina cost per swing/throw

Reticle influence

Once you are in the melee range, melee weapons cannot miss. The reticle dictates damage weapon deal, decreasing harshly when attacking with reticle open. The speed of the reticle closing is influenced by Handling and Aiming stat.

Lowtech melee weapons

A selection of various knives, bats, and brass knuckles is in this category. The grenades also fit in here.

Hightech melee weapons

Only two weapon categories here, they focus on energy damage.