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Difference between revisions of "Outpost"

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== Lore ==
 
== Lore ==
  
[[Outpost|Outposts]] are small installations within the [[Wastelands|wastelands]] between [[Neocron]] and the [[Dome of York]]. Nobody knows who created them in the first place, however many small battles between factions have occured to gain control of the installations. Outposts give the holding [[clan]], [[faction]] and side ([[Pro City]] and [[Anti City]]) a bonus to whatever the installation is used for. For example should the holding [[clan]] take over a [[Mine]] then they will be given a bonus to their [[recycling]] skills within that [[sector]].
+
[[Outpost|Outposts]] are small installations within the [[Wastelands|wastelands]] between [[Neocron]] and the [[Dome of York]]. Nobody knows who created them in the first place, however many small battles between factions have occurred to gain control of the installations. Outposts give the holding [[clan]], [[faction]] and side ([[Pro City]] and [[Anti City]]) a bonus to whatever the installation is used for. For example should the holding [[clan]] take over a [[Mine]] then they will be given a bonus to their [[recycling]] skills within that [[sector]].
  
 
== Gameplay ==
 
== Gameplay ==
  
An outpost is a very important player holderable installation which can be found within the wastelands. Only a [[clan]] is able to claim an outpost, however they are very contestable. The vendors located within an outpost generally sell items alot cheaper than the vendors in the citiy. Additionally the Outpost vendors give special discounts to the current occupying [[clan]]. Couple this with a high level [[Barter|barter]] character and items become considerably cheaper when bought at Outposts.
+
An outpost is a very important player holdable installation which can be found within the wastelands. Only a [[clan]] is able to claim an outpost, however they are very contestable. The vendors located within an outpost generally sell items much cheaper than the vendors in the city. Additionally the Outpost vendors give special discounts to the current occupying [[clan]]. Couple this with a high level [[Barter|barter]] character and items become considerably cheaper when bought at Outposts.
  
 
==Capturing an Outpost==
 
==Capturing an Outpost==
 
[[Image:OutpostHNLayer.jpg|thumb|240px|The Security Terminal in Hacknet - The fourth and final obstacle when hacking an Outpost]]
 
[[Image:OutpostHNLayer.jpg|thumb|240px|The Security Terminal in Hacknet - The fourth and final obstacle when hacking an Outpost]]
  
In order to sucessfully control an output, it is needed that the clan has access to '''three''' hackers with a skill of around 115. Upon entering the outpost the team should make sure that they are in a safe position, both covering the [[underground entrance]] of the outpost and check for turrets in and around the [[Hack term]]. Once it has been checked that these areas are free from dangers the hackers should move into position at the hack terminal, and the remainder of the team should be supporting them.  
+
In order to successfully capture an Outpost, it is required that the attacking clan has access to '''three''' hackers with a skill level of around 115. Upon entering the Outpost the team should make sure that they are in a safe position, both covering the [[underground entrance]] of the outpost and check for turrets in and around the [[Hack term]]. Once it has been checked that these areas are free from dangers the hackers should move into position at the hack terminal, and the remainder of the team should be supporting them.  
  
An queue for the hackers to hack each layer should be decided before hand, so as to stop any delays when attempting to take the outpost, as once the first layer of the hack goes down then there will be a message broadcast to all members of the clan who the outpost currently belongs too. This is more than likely to bring defenders running to the outpost to find out what is goind on and mount a defense. So therefore it is vital that the whole attacking team is in position before the attack begins.
+
The order in which the hackers will hack each layer should be decided before hand, so as to reduce any delay when attempting to take the outpost, as once the first layer of the hack goes down then there will be a message broadcast to all members of the clan who the outpost currently belongs too. This is more than likely to bring defenders running to the outpost to find out what is going on and mount a defence. Therefore it is vital that the whole attacking team is in position before the attack begins.
  
Sometimes the hack is too hard for the hackers to complete, if this is the case then the following items can be used/cast onto the hacker to increase their skill:
+
Sometimes the hack is too hard for the hackers to complete, if this is the case then the following items can be used/cast onto the hacker to increase their hacking skill:
 
<br /><br />
 
<br /><br />
 
* <itemdb:link items="1046"/>
 
* <itemdb:link items="1046"/>
* <itemdb:link items="2286"/> ''Requires a [[PPU]] to cast''
+
* <itemdb:link items="2286"/> ''Requires a [[Field Medic|PPU]] to cast''
 
<br />
 
<br />
 
Once the first layer of the hack goes down, and after each subsequent layers the following message is broadcast to any members the defending clan who are online:
 
Once the first layer of the hack goes down, and after each subsequent layers the following message is broadcast to any members the defending clan who are online:
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{{Infoline|'''CLAN>INFO:''' Outpost Foster Uplink is under attack. Security System Barrier 1 disabled.}}
 
{{Infoline|'''CLAN>INFO:''' Outpost Foster Uplink is under attack. Security System Barrier 1 disabled.}}
 
<br/>
 
<br/>
Once the three layers have been taken down, then a fourth hacker is required in the zone in hacknet corresponding to the outpost being taken, within this zone there is a small security terminal which just needs to be clicked for the aquisition of the outpost to be complete. Sometimes the fight to disable the final layer within hacknet can be quite brutal, as some clans will put up a last ditch attempt to stop the final hacker.  
+
Once the three layers have been taken down, then a fourth hacker is required in the zone in [[hacknet]] corresponding to the outpost being taken, within this zone there is a small security terminal which just needs to be clicked for the acquisition of the outpost to be complete. Sometimes the fight to disable the final layer within hacknet can be quite brutal, as some clans will put up a last ditch attempt to stop the final hacker.  
  
 
{{Tipline|Most [[clan|clans]] seem to use the first [[hacker]] to do the last hack as they have time to get to the required place in [[Hacknet]]}}
 
{{Tipline|Most [[clan|clans]] seem to use the first [[hacker]] to do the last hack as they have time to get to the required place in [[Hacknet]]}}
  
However if a defending hacker manages to hack a layer in the physical outpost before the attacking clan disables all four layers then the outpost security system is reset and the attackers will need to hack again from the first layer to gain aquisition of the outpost.  
+
If a defending hacker manages to hack a layer in the physical outpost before the attacking clan disables all four layers then the outpost security system is reset. This means the attackers will need to start the hack again from the first layer to gain acquisition of the outpost.  
 
   
 
   
After the successful hack of the outpost, its security systems allow you to declare who can and who can't use the Oupost's [[GR]] and who the [[turrets]] placed around the Outpost (if any) will shoot at.
+
After the successful hack of the outpost, its security systems allow you to declare who can and who can't use the Outpost's [[GR]] and who the [[turrets]] placed around the Outpost (if any) will shoot at.
  
 
== Outpost Bonii ==
 
== Outpost Bonii ==
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[[Category:Outpost]]
 
[[Category:Outpost]]
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[[Category:Locations]]

Revision as of 03:52, 22 April 2011

The HackTerm - The first three security layers protecting an outpost can be breached by hacking this terminal

Lore

Outposts are small installations within the wastelands between Neocron and the Dome of York. Nobody knows who created them in the first place, however many small battles between factions have occurred to gain control of the installations. Outposts give the holding clan, faction and side (Pro City and Anti City) a bonus to whatever the installation is used for. For example should the holding clan take over a Mine then they will be given a bonus to their recycling skills within that sector.

Gameplay

An outpost is a very important player holdable installation which can be found within the wastelands. Only a clan is able to claim an outpost, however they are very contestable. The vendors located within an outpost generally sell items much cheaper than the vendors in the city. Additionally the Outpost vendors give special discounts to the current occupying clan. Couple this with a high level barter character and items become considerably cheaper when bought at Outposts.

Capturing an Outpost

The Security Terminal in Hacknet - The fourth and final obstacle when hacking an Outpost

In order to successfully capture an Outpost, it is required that the attacking clan has access to three hackers with a skill level of around 115. Upon entering the Outpost the team should make sure that they are in a safe position, both covering the underground entrance of the outpost and check for turrets in and around the Hack term. Once it has been checked that these areas are free from dangers the hackers should move into position at the hack terminal, and the remainder of the team should be supporting them.

The order in which the hackers will hack each layer should be decided before hand, so as to reduce any delay when attempting to take the outpost, as once the first layer of the hack goes down then there will be a message broadcast to all members of the clan who the outpost currently belongs too. This is more than likely to bring defenders running to the outpost to find out what is going on and mount a defence. Therefore it is vital that the whole attacking team is in position before the attack begins.

Sometimes the hack is too hard for the hackers to complete, if this is the case then the following items can be used/cast onto the hacker to increase their hacking skill:

  • <itemdb:link items="1046"/>
  • <itemdb:link items="2286"/> Requires a PPU to cast


Once the first layer of the hack goes down, and after each subsequent layers the following message is broadcast to any members the defending clan who are online:


CLAN>INFO: Outpost Foster Uplink is under attack. Security System Barrier 1 disabled.


Once the three layers have been taken down, then a fourth hacker is required in the zone in hacknet corresponding to the outpost being taken, within this zone there is a small security terminal which just needs to be clicked for the acquisition of the outpost to be complete. Sometimes the fight to disable the final layer within hacknet can be quite brutal, as some clans will put up a last ditch attempt to stop the final hacker.


If a defending hacker manages to hack a layer in the physical outpost before the attacking clan disables all four layers then the outpost security system is reset. This means the attackers will need to start the hack again from the first layer to gain acquisition of the outpost.

After the successful hack of the outpost, its security systems allow you to declare who can and who can't use the Outpost's GR and who the turrets placed around the Outpost (if any) will shoot at.

Outpost Bonii

Outpost Type Bonus Type Holding Clan Holding Faction Holding Side Locations
Factory Construct (CST) +44 CST +33 CST +22 CST Rockshore Factory, Tyron Factory, McPherson Factory, Simmons Factory, Eastgate Factory, Krupp Factory, Emmerson Factory, Malstrond Factory, Tezla Factory
Lab Research (RES) +44 RES +33 RES +22 RES Cycrow Lab, Jankins Lab, Nemesis Lab, Soliko Lab, Chester Lab, Syncon Lab
Mine Recycle (REC) +44 REC +33 REC +22 REC Ceres Mine, Redrock Mine, Grant Mine, Gabanium Mine, Avenger Mine, Yutano Mine
Uplink Hack (HCK) +44 HCK +33 HCK +22 HCK Gravis Uplink, Crest Uplink, Foster Uplink, Hawkins Uplink, Sieger Uplink, Tristar Uplink, Cajun Uplink, Northstar Uplink, Tescom Uplink
Fortress Combat (Combat) +44 Combat Skills +33 Combat Skills +22 Combat Skills Jeriko Fortress, Shirkan Fortress, Regant Fortress, Devereaux Fortress, Blackhill Fortress, Drakkhan Fortress