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Difference between revisions of "Outpost"

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Four security barriers of the security system have to be hacked to gain control of the outpost for your clan. Only the most experienced Hackers are able to hack the generator and the HackNet security system.  
 
Four security barriers of the security system have to be hacked to gain control of the outpost for your clan. Only the most experienced Hackers are able to hack the generator and the HackNet security system.  
 
   
 
   
After the successful hack of the outpost, its security systems allow you to declare who can and can't use the Oupost's [[GR]] and who and [[turrets]] placed around the Outpost will shoot at.
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After the successful hack of the outpost, its security systems allow you to declare who can and who can't use the Oupost's [[GR]] and who the [[turrets]] placed around the Outpost (if any) will shoot at.

Revision as of 13:29, 10 February 2008

Lore

Outposts are small installations within the wastelands between Neocron and the Dome of York. Nobody knows who created them in the first place, however many small battles between factions have occured to gain control of the installations. Outposts give the holding clan, faction and side (Pro City and Anti City) a bonus to whatever the installation is used for, should the holding clan choose, i.e. a Mine will give a bonus to their recycling skills.

Gameplay

An outpost is a very important player holderable installation which can be found within the wastelands. Only a clan is able to claim an outpost, however they are very contestable. The vendors located within the Outpost generally sell items alot cheaper than the vendors in the big cities. Additionally the Outpost vendors give special discounts to the current occupieing clan. Couple this with a high level Barter and items become considerably cheaper when bought at Outposts.


Outpost Type Bonus Type Holding Clan Holding Faction Holding Side Locations
Factory Construct (CST) +44 CST +33 CST +22 CST Rockshore Factory, Tyron Factory, McPherson Factory, Simmons Factory, Eastgate Factory, Krupp Factory, Emmerson Factory, Malstrond Factory, Tezla Factory
Laboratory Research (RES) +44 RES +33 RES +22 RES Cycrow Lab, Jankins Lab, Nemesis Lab, Soliko Lab, Chester Lab, Syncon Lab
Mine Recycle (REC) +44 REC +33 REC +22 REC Ceres Mine, Redrock Mine, Grant Mine, Gabanium Mine, Avenger Mine, Yutano Mine
Uplink Hack (HCK) +44 HCK +33 HCK +22 HCK Gravis Uplink, Crest Uplink, Foster Uplink, Hawkins Uplink, Sieger Uplink, Tristar Uplink, Cajun Uplink, Northstar Uplink, Tescom Uplink
Fortress Combat (Combat) +44 Combat Skills +33 Combat Skills +22 Combat Skills Jeriko Fortress, Shirkan Fortress, Regant Fortress, Devereaux Fortress, Blackhill Fortress, Drakhan Fortress

How to capture an Outpost

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Further information maybe found on the Talk page or in the Requests for Expansion


The HackTerm - The first three security layers protecting an outpost can be breached by hacking this terminal

Persons required to capture an outpost:

  • Hackers - Essential to hack the outpost terminal
  • Fighters and Support characters - To defend the hackers when the clan who owns the outpost turns up to defend it


The Security Terminal in Hacknet - The fourth and final obstacle when hacking an Outpost

Four security barriers of the security system have to be hacked to gain control of the outpost for your clan. Only the most experienced Hackers are able to hack the generator and the HackNet security system.

After the successful hack of the outpost, its security systems allow you to declare who can and who can't use the Oupost's GR and who the turrets placed around the Outpost (if any) will shoot at.