https://wiki.techhaven.org/index.php?title=Tech_Level&feed=atom&action=historyTech Level - Revision history2024-03-28T17:58:34ZRevision history for this page on the wikiMediaWiki 1.35.5https://wiki.techhaven.org/index.php?title=Tech_Level&diff=15108&oldid=prevFireball at 00:37, 10 March 20152015-03-10T00:37:26Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:37, 10 March 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l2" >Line 2:</td>
<td colspan="2" class="diff-lineno">Line 2:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tech Level (short: TL) is used to denote the relative complexity of an item in Neocron. Often the Tech Level of an item is of importance if you need to [[Construct]], [[Research]], [[Implants|Implant]], [[Recycle]], or [[Repair]] items. The TL of an item is often equal to the weaponlevel used in a game formulae to calculate [[requirements]] and results such as construction time and construction caps, research times, implant times, and the quality of repair jobs.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tech Level (short: TL) is used to denote the relative complexity of an item in Neocron. Often the Tech Level of an item is of importance if you need to [[Construct]], [[Research]], [[Implants|Implant]], [[Recycle]], or [[Repair]] items. The TL of an item is often equal to the weaponlevel used in a game formulae to calculate [[requirements]] and results such as construction time and construction caps, research times, implant times, and the quality of repair jobs.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Furthermore the Tech Level of weapons are generally used to determine their complexity, hence the amount of damage they should be expected to deal, and also the amount of experience you can expect to gain by using a high TL item. The higher the TL of the weapon being used, the more experience it imparts to <del class="diffchange diffchange-inline">it's </del>user.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Furthermore the Tech Level of weapons are generally used to determine their complexity, hence the amount of damage they should be expected to deal, and also the amount of experience you can expect to gain by using a high TL item. The higher the TL of the weapon being used, the more experience it imparts to <ins class="diffchange diffchange-inline">its </ins>user<ins class="diffchange diffchange-inline">. An item often has as its tech level the level of its main requirement skill you need, like a DEX 80 drone has TL 80</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Tech Levels run from 0 (zero) to 150. A TL-150 item is the highest TL item in the game.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Tech Levels run from 0 (zero) to 150. A TL-150 item is the highest TL item in the game<ins class="diffchange diffchange-inline">, though even the top quality, highest requirement items are up to TL 115</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Keep in mind that Tech Levels are sometimes arbitrarily assigned to items without having any real significance, for example an event item that is created when a GM is hosting a quest in the game world.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Keep in mind that Tech Levels are sometimes arbitrarily assigned to items without having any real significance, for example an event item that is created when a GM is hosting a quest in the game world.</div></td></tr>
</table>Fireballhttps://wiki.techhaven.org/index.php?title=Tech_Level&diff=9943&oldid=prevMightyMax: Requirements are based on weaponlevel (which is not neccessary equal to TL), linked requirements2008-07-31T19:15:44Z<p>Requirements are based on weaponlevel (which is not neccessary equal to TL), linked requirements</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:15, 31 July 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Game Lingo]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Game Lingo]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Tech Level (short: TL) is used to denote the relative complexity of an item in Neocron. Often the Tech Level of an item is of importance if you need to [[Construct]], [[Research]], [[Implants|Implant]], [[Recycle]], or [[Repair]] items. The TL of an item is often used in <del class="diffchange diffchange-inline">hidden </del>game formulae to calculate requirements and results such as construction time and construction caps, research times, implant times, and the quality of repair jobs.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Tech Level (short: TL) is used to denote the relative complexity of an item in Neocron. Often the Tech Level of an item is of importance if you need to [[Construct]], [[Research]], [[Implants|Implant]], [[Recycle]], or [[Repair]] items. The TL of an item is often <ins class="diffchange diffchange-inline">equal to the weaponlevel </ins>used in <ins class="diffchange diffchange-inline">a </ins>game formulae to calculate <ins class="diffchange diffchange-inline">[[</ins>requirements<ins class="diffchange diffchange-inline">]] </ins>and results such as construction time and construction caps, research times, implant times, and the quality of repair jobs.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore the Tech Level of weapons are generally used to determine their complexity, hence the amount of damage they should be expected to deal, and also the amount of experience you can expect to gain by using a high TL item. The higher the TL of the weapon being used, the more experience it imparts to it's user.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore the Tech Level of weapons are generally used to determine their complexity, hence the amount of damage they should be expected to deal, and also the amount of experience you can expect to gain by using a high TL item. The higher the TL of the weapon being used, the more experience it imparts to it's user.</div></td></tr>
</table>MightyMaxhttps://wiki.techhaven.org/index.php?title=Tech_Level&diff=7217&oldid=prevBrammers: Change Impant link to Implants2008-05-19T11:25:27Z<p>Change Impant link to Implants</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:25, 19 May 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Game Lingo]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Game Lingo]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Tech Level (short: TL) is used to denote the relative complexity of an item in Neocron. Often the Tech Level of an item is of importance if you need to [[Construct]], [[Research]], [[Implant]], [[Recycle]], or [[Repair]] items. The TL of an item is often used in hidden game formulae to calculate requirements and results such as construction time and construction caps, research times, implant times, and the quality of repair jobs.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Tech Level (short: TL) is used to denote the relative complexity of an item in Neocron. Often the Tech Level of an item is of importance if you need to [[Construct]], [[Research]], [[<ins class="diffchange diffchange-inline">Implants|</ins>Implant]], [[Recycle]], or [[Repair]] items. The TL of an item is often used in hidden game formulae to calculate requirements and results such as construction time and construction caps, research times, implant times, and the quality of repair jobs.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore the Tech Level of weapons are generally used to determine their complexity, hence the amount of damage they should be expected to deal, and also the amount of experience you can expect to gain by using a high TL item. The higher the TL of the weapon being used, the more experience it imparts to it's user.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore the Tech Level of weapons are generally used to determine their complexity, hence the amount of damage they should be expected to deal, and also the amount of experience you can expect to gain by using a high TL item. The higher the TL of the weapon being used, the more experience it imparts to it's user.</div></td></tr>
<!-- diff cache key pete_nc_wiki-mw_:diff::1.12:old-5416:rev-7217 -->
</table>Brammershttps://wiki.techhaven.org/index.php?title=Tech_Level&diff=5416&oldid=prevLogan Ford: Dead End Page Cleanup2008-04-16T13:04:13Z<p>Dead End Page Cleanup</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:04, 16 April 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Game Lingo]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Game Lingo]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Tech Level (short: TL) is used to denote the relative complexity of an item in Neocron. Often the Tech Level of an item is of importance if you need to <del class="diffchange diffchange-inline">construct</del>, <del class="diffchange diffchange-inline">research</del>, <del class="diffchange diffchange-inline">implant</del>, <del class="diffchange diffchange-inline">recycle</del>, or <del class="diffchange diffchange-inline">repair </del>items. The TL of an item is often used in hidden game formulae to calculate requirements and results such as construction time and construction caps, research times, implant times, and the quality of repair jobs.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Tech Level (short: TL) is used to denote the relative complexity of an item in Neocron. Often the Tech Level of an item is of importance if you need to <ins class="diffchange diffchange-inline">[[Construct]]</ins>, <ins class="diffchange diffchange-inline">[[Research]]</ins>, <ins class="diffchange diffchange-inline">[[Implant]]</ins>, <ins class="diffchange diffchange-inline">[[Recycle]]</ins>, or <ins class="diffchange diffchange-inline">[[Repair]] </ins>items. The TL of an item is often used in hidden game formulae to calculate requirements and results such as construction time and construction caps, research times, implant times, and the quality of repair jobs.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore the Tech Level of weapons are generally used to determine their complexity, hence the amount of damage they should be expected to deal, and also the amount of experience you can expect to gain by using a high TL item. The higher the TL of the weapon being used, the more experience it imparts to it's user.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore the Tech Level of weapons are generally used to determine their complexity, hence the amount of damage they should be expected to deal, and also the amount of experience you can expect to gain by using a high TL item. The higher the TL of the weapon being used, the more experience it imparts to it's user.</div></td></tr>
</table>Logan Fordhttps://wiki.techhaven.org/index.php?title=Tech_Level&diff=2964&oldid=prevMarsbarz: New page: Category: Game Lingo Tech Level (short: TL) is used to denote the relative complexity of an item in Neocron. Often the Tech Level of an item is of importance if you need to construct, ...2007-08-06T23:55:15Z<p>New page: <a href="/Category:Game_Lingo" title="Category:Game Lingo">Category: Game Lingo</a> Tech Level (short: TL) is used to denote the relative complexity of an item in Neocron. Often the Tech Level of an item is of importance if you need to construct, ...</p>
<p><b>New page</b></p><div>[[Category: Game Lingo]]<br />
Tech Level (short: TL) is used to denote the relative complexity of an item in Neocron. Often the Tech Level of an item is of importance if you need to construct, research, implant, recycle, or repair items. The TL of an item is often used in hidden game formulae to calculate requirements and results such as construction time and construction caps, research times, implant times, and the quality of repair jobs.<br />
<br />
Furthermore the Tech Level of weapons are generally used to determine their complexity, hence the amount of damage they should be expected to deal, and also the amount of experience you can expect to gain by using a high TL item. The higher the TL of the weapon being used, the more experience it imparts to it's user.<br />
<br />
Tech Levels run from 0 (zero) to 150. A TL-150 item is the highest TL item in the game.<br />
<br />
Keep in mind that Tech Levels are sometimes arbitrarily assigned to items without having any real significance, for example an event item that is created when a GM is hosting a quest in the game world.</div>Marsbarz