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Difference between revisions of "Vehicles Guide"

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One note - don't take ground vehicles - even hovertecs - into water. They stop dead and reset to the ASG very quickly. To put your vehicle away, ensure it is in the same sector as a warp garage, use the garage and select dismiss.
 
One note - don't take ground vehicles - even hovertecs - into water. They stop dead and reset to the ASG very quickly. To put your vehicle away, ensure it is in the same sector as a warp garage, use the garage and select dismiss.
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== Unarmed Ground Vehicles ==
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From quads to hovertecs - the complete index of peaceful ways to get around in NC.
  
 
== Combat Ground Vehicles ==
 
== Combat Ground Vehicles ==
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== Air Vehicles ==
 
== Air Vehicles ==
 
Jane's Guide to Neocron Aircraft
 
Jane's Guide to Neocron Aircraft
 
== Unarmed Ground Vehicles ==
 
From quads to hovertecs - the complete index of peaceful ways to get around in NC.
 

Revision as of 13:31, 10 October 2017

First off, having acquired a vehicle, right-click on the key and select "use". This registers the vehicle to you. Head outside your relevant city, and you should see a large structure marked as "ASG Warp Garage". Select your vehicle and press the "Spawn" Button. The vehicle should now appear somewhere nearby. ASG's are notoriously random and it may require some searching to find you vehicle. If you cannot find it, it may have been spawned undergorund - just dismiss and respawn.

Use your vehicle once you have located it to enter. For anyone who has played UT2004, you should feel immediately at home. If not, you go into thrid person on entering the vehicle. For ground vehicles the controls are nice and simple. Foward drives the vehicle fowards, strafe left rotates left, strafe right rotates right and backwards reverses. The flying vehicles I will leave descriptions to those more experienced. If you are gunning, it works much the same as any other weapon - line the crosshair up, wait for the reticle to close and let rip.

One note - don't take ground vehicles - even hovertecs - into water. They stop dead and reset to the ASG very quickly. To put your vehicle away, ensure it is in the same sector as a warp garage, use the garage and select dismiss.

Unarmed Ground Vehicles

From quads to hovertecs - the complete index of peaceful ways to get around in NC.

Combat Ground Vehicles

If its blows things up on wheels, its in this list!

Air Vehicles

Jane's Guide to Neocron Aircraft