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Difference between revisions of "NcSource talk:Gameplay"
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I think we should move the Story section to [[ncSource:Story]] --[[User:Biglines|Biglines]] 14:52, 21 October 2009 (UTC) | I think we should move the Story section to [[ncSource:Story]] --[[User:Biglines|Biglines]] 14:52, 21 October 2009 (UTC) | ||
− | Moving the story to it's own page is fine. I also agree with Rambus' roadmap mainly because it isn't that dissimilar to my own. I agree that quality should be our highest priority at this point, seeing as how we don't have much in the way of programmers atm. So, focusing on releasing an NC:Mod that is just HL2:DM + some custom NC maps should be our first move. However, I'm with Biglines, everything proposed thus far exists in third party mods at the moment. We should dream big and make a plan to get there... just don't expect to be there next week. If we drop the ball on the mod, we have laid the ground work for others to be able to pick it up and run with it. --[[User:Whitestuff|Whitestuff]] | + | Moving the story to it's own page is fine. I also agree with Rambus' roadmap mainly because it isn't that dissimilar to my own. I agree that quality should be our highest priority at this point, seeing as how we don't have much in the way of programmers atm. So, focusing on releasing an NC:Mod that is just HL2:DM + some custom NC maps should be our first move. However, I'm with Biglines, everything proposed thus far exists in third party mods at the moment. We should dream big and make a plan to get there... just don't expect to be there next week. If we drop the ball on the mod, we have laid the ground work for others to be able to pick it up and run with it. --[[User:Whitestuff|Whitestuff]] 17:32, 22 October 2009 (UTC) |
Revision as of 17:32, 22 October 2009
Discussion rules
Here discussion on the gameplay ideas, please before editing, discuss your ideas on here, and sign your entries with the wiki syntax "--~~~~" --Biglines 21:10, 15 October 2009 (UTC)
What are our goals?
By Rambus: I don't think we have discussed at all what our goals are, having read through those stated I have a few comments on how we should progress. I feel like the end goal is completely unreasonable. Mods with professional staff don't get that far, and we really don't have a plan to get there. I say we keep our dreams small and concentrate on quality, if the opportunity arises later we can grab it- but this way in the mean time we will be producing something of value and not just waiting for a milestone that will never arrive to release. Lets set a goal we can reach, and reach with a level of quality people will want to experience.
I propose our 'roadmap' / 'goals' be changed to something similar to the following:
- Deathmatch map pack for Hl2 (Released with source code for maps to allow porting to other mods).
- Deathmatch mod (With our custom weaponry/models).
- Teamplay mod - even if it's 'team' death match.
- Teamplay mod enhanced (whether that be capture points, or what ever other game play mechanic you had in mind).
--Rambus 19:12, 16 October 2009 (UTC)
Tbh, it all depends on the quality of the programmers. All of the things proposed have been done in non-commercial mods. But I don't think it's bad to dream big, but I don't mind to add/change the goals to coincide with your ideas. -Biglines 19:28, 17 October 2009 (UTC)
I think we should move the Story section to ncSource:Story --Biglines 14:52, 21 October 2009 (UTC)
Moving the story to it's own page is fine. I also agree with Rambus' roadmap mainly because it isn't that dissimilar to my own. I agree that quality should be our highest priority at this point, seeing as how we don't have much in the way of programmers atm. So, focusing on releasing an NC:Mod that is just HL2:DM + some custom NC maps should be our first move. However, I'm with Biglines, everything proposed thus far exists in third party mods at the moment. We should dream big and make a plan to get there... just don't expect to be there next week. If we drop the ball on the mod, we have laid the ground work for others to be able to pick it up and run with it. --Whitestuff 17:32, 22 October 2009 (UTC)