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Difference between revisions of "Melee combat"
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− | == | + | ==Melee Combat(M-C)== |
− | [[Melee combat]] is a [[strength]] | + | [[Melee combat]] is a [[strength]] subskill, which helps determine the performance a player can get from melee weapons by influencing handling, frequency and damage. M-C also acts as a requirement for melee combat weapons. |
− | + | {| class="wikitable" | |
− | + | |+ Influence | |
− | + | |- | |
− | + | ! Stat !! Lowtech M-C !! Hightech M-C | |
+ | |- | ||
+ | | Damage || 60%|| 60% | ||
+ | |- | ||
+ | | Frequency || 30% || 20% | ||
+ | |- | ||
+ | | Handling || 20% || 20% | ||
+ | |} | ||
+ | ==Trivia== | ||
+ | Since version 2.5 Grenades were moved from Heavy Combat to Melee Combat, giving melee some much-needed AoE leveling option. | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 05:06, 29 December 2022
Melee Combat(M-C)
Melee combat is a strength subskill, which helps determine the performance a player can get from melee weapons by influencing handling, frequency and damage. M-C also acts as a requirement for melee combat weapons.
Stat | Lowtech M-C | Hightech M-C |
---|---|---|
Damage | 60% | 60% |
Frequency | 30% | 20% |
Handling | 20% | 20% |
Trivia
Since version 2.5 Grenades were moved from Heavy Combat to Melee Combat, giving melee some much-needed AoE leveling option.