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Difference between revisions of "Melee combat"

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==Description==
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==Melee Combat(M-C)==
[[Melee combat]] is a [[strength]]-based subskill, which helps determine the performance a player can get from [[melee combat weapons]] by influencing handling, frequency and damage of melee weapons. See [http://www.techhaven.org/resources/weapon-guides/2.2-weapon-skill-influence-guide.html weapon influence guide] on the THN Resource Site.
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[[Melee combat]] is a [[strength]] subskill, which helps determine the performance a player can get from melee weapons by influencing handling, frequency and damage. M-C also acts as a requirement for melee combat weapons.
  
Melee combat also acts as a requirement for heavy combat weapons.
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{| class="wikitable"
 
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|+ Influence
==Hints==
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|-
Melee combat influences the handling and frequency of low-tech weapons more than it influences the frequency of high-tech weapons.
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! Stat !! Lowtech M-C !! Hightech M-C
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|-
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| Damage || 60%|| 60%
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|-
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| Frequency || 30% || 20%
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|-
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| Handling || 20% || 20%
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|}
  
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==Trivia==
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Since version 2.5 Grenades were moved from Heavy Combat to Melee Combat, giving melee some much-needed AoE leveling option.
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 05:06, 29 December 2022

Melee Combat(M-C)

Melee combat is a strength subskill, which helps determine the performance a player can get from melee weapons by influencing handling, frequency and damage. M-C also acts as a requirement for melee combat weapons.

Influence
Stat Lowtech M-C Hightech M-C
Damage 60% 60%
Frequency 30% 20%
Handling 20% 20%

Trivia

Since version 2.5 Grenades were moved from Heavy Combat to Melee Combat, giving melee some much-needed AoE leveling option.