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Difference between revisions of "Field Medic"
From Neocron Wiki
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− | [[Image: | + | [[Image:Tool_implant_01.jpg|thumb|Implant tool]] |
== Job: == | == Job: == | ||
Whoever goes hunting without a field medic by his side must be very sure of himself. Whoever goes to war without at least one field medic is more or less lost already. Those masters of psionic can heal the wounded, shelter his comrades in arms, improve their abilities, and influence the opponent negatively. Because only monks have the perfect abilities for those tasks and have a hang for things extreme, many of them have out of a sense for complexity learned the art to do implants. | Whoever goes hunting without a field medic by his side must be very sure of himself. Whoever goes to war without at least one field medic is more or less lost already. Those masters of psionic can heal the wounded, shelter his comrades in arms, improve their abilities, and influence the opponent negatively. Because only monks have the perfect abilities for those tasks and have a hang for things extreme, many of them have out of a sense for complexity learned the art to do implants. |
Revision as of 22:32, 4 April 2007
Job:
Whoever goes hunting without a field medic by his side must be very sure of himself. Whoever goes to war without at least one field medic is more or less lost already. Those masters of psionic can heal the wounded, shelter his comrades in arms, improve their abilities, and influence the opponent negatively. Because only monks have the perfect abilities for those tasks and have a hang for things extreme, many of them have out of a sense for complexity learned the art to do implants.
Classes and Skills:
Classes available: Psimonk
Primary skill: Passive Psi Use (PPU)
Secondary skills: Psi Power(PPW), Psi Use (PSU), Implant (IMP)