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Difference between revisions of "Field Medic"

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(Starter Items added for info)
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== Starter Equipment ==
 
== Starter Equipment ==
On awakening in [[MC5]] you will have the following equipment:
+
On awakening in [[Mc5]] you will have the following equipment:
  
 
*<itemdb:link items="1494"/>
 
*<itemdb:link items="1494"/>

Revision as of 10:06, 1 April 2008

Implant tool

Job:

Whoever goes hunting without a field medic by his side must be very sure of himself. Whoever goes to war without at least one field medic is more or less lost already. Those masters of psionic can heal the wounded, shelter his comrades in arms, improve their abilities, and influence the opponent negatively. Because only monks have the perfect abilities for those tasks and have a hang for things extreme, many of them have out of a sense for complexity learned the art to do implants.


Classes and Skills:

Classes available: Psimonk

Primary skill: Passive Psi Use (PPU)

Secondary skills: Psi Power(PPW), Psi Use (PSU), Implant (IMP)

Starter Equipment

On awakening in Mc5 you will have the following equipment:

  • <itemdb:link items="1494"/>
  • 2 x <itemdb:link items="1798"/>
  • <itemdb:link items="1391"/>
  • <itemdb:link items="2185"/>
  • <itemdb:link items="2194"/>
  • Crahn Creature Focus CAG 1
  • <itemdb:link items="1893"/>