Latest Neocron News and Information

  • New test server patch #563 has been released to Vedeena

Difference between revisions of "Melee combat"

From Neocron Wiki
Jump to: navigation, search
m (updaging lowtech - hightech to also reflect handling)
m
Line 1: Line 1:
 
==Description==
 
==Description==
[[Melee combat]] is a [[strength]]-based subskill, which helps determine the performance a player can get from [[melee combat weapons]] by influencing handling, frequency and damage of melee weapons. See the [http://www.techhaven.org/resources/weapon-guides/2.2-weapon-skill-influence-guide.html weapon influence guide] on the [[THN]]
+
[[Melee combat]] is a [[strength]]-based subskill, which helps determine the performance a player can get from [[melee combat weapons]] by influencing handling, frequency and damage of melee weapons. See [http://www.techhaven.org/resources/weapon-guides/2.2-weapon-skill-influence-guide.html weapon influence guide] on the THN Resource Site.
  
 
Melee combat also acts as a requirement for heavy combat weapons.
 
Melee combat also acts as a requirement for heavy combat weapons.

Revision as of 10:37, 2 April 2008

Description

Melee combat is a strength-based subskill, which helps determine the performance a player can get from melee combat weapons by influencing handling, frequency and damage of melee weapons. See weapon influence guide on the THN Resource Site.

Melee combat also acts as a requirement for heavy combat weapons.

Hints

Melee combat influences the handling and frequency of low-tech weapons more than it influences the frequency of high-tech weapons.