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Difference between revisions of "Melee combat"
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[[Melee combat]] is a [[strength]]-based subskill, which helps determine the performance a player can get from [[melee combat weapons]] by influencing handling, frequency and damage of melee weapons. See [http://www.techhaven.org/resources/weapon-guides/2.2-weapon-skill-influence-guide.html weapon influence guide] on the THN Resource Site. | [[Melee combat]] is a [[strength]]-based subskill, which helps determine the performance a player can get from [[melee combat weapons]] by influencing handling, frequency and damage of melee weapons. See [http://www.techhaven.org/resources/weapon-guides/2.2-weapon-skill-influence-guide.html weapon influence guide] on the THN Resource Site. | ||
− | Melee combat also acts as a requirement for | + | Melee combat also acts as a requirement for melee combat weapons. |
==Hints== | ==Hints== |
Revision as of 15:57, 2 April 2008
Description
Melee combat is a strength-based subskill, which helps determine the performance a player can get from melee combat weapons by influencing handling, frequency and damage of melee weapons. See weapon influence guide on the THN Resource Site.
Melee combat also acts as a requirement for melee combat weapons.
Hints
Melee combat influences the handling and frequency of low-tech weapons more than it influences the frequency of high-tech weapons.