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Difference between revisions of "Field Medic"
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− | '''Classes available:''' | + | '''Classes available:''' [[Psi Monk]] |
− | '''Primary skill:''' Passive | + | '''Primary skill:''' [[Passive psi use]] (PPU) |
− | '''Secondary skills:''' Psi | + | '''Secondary skills:''' [[Psi power]] (PPW), [[Psi use]] (PSU), [[Implants|Implant]] (IMP) |
[[Category:Character_Professions]] | [[Category:Character_Professions]] | ||
[[Category:Character_Creation]] | [[Category:Character_Creation]] | ||
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*<itemdb:link items="2185"/> | *<itemdb:link items="2185"/> | ||
*<itemdb:link items="2194"/> | *<itemdb:link items="2194"/> | ||
− | * | + | *<itemdb:link items="2311"/> |
*<itemdb:link items="1893"/> | *<itemdb:link items="1893"/> |
Revision as of 18:42, 27 June 2008
Job
Whoever goes hunting without a field medic by his side must be very sure of himself. Whoever goes to war without at least one field medic is more or less lost already. Those masters of psionic can heal the wounded, shelter his comrades in arms, improve their abilities, and influence the opponent negatively. Because only monks have the perfect abilities for those tasks and have a hang for things extreme, many of them have out of a sense for complexity learned the art to do implants.
Classes and Skills
Classes available: Psi Monk
Primary skill: Passive psi use (PPU)
Secondary skills: Psi power (PPW), Psi use (PSU), Implant (IMP)
Starter Equipment
On awakening in Mc5 you will have the following equipment:
- <itemdb:link items="1494"/>
- 2 x <itemdb:link items="1798"/>
- <itemdb:link items="1391"/>
- <itemdb:link items="2185"/>
- <itemdb:link items="2194"/>
- <itemdb:link items="2311"/>
- <itemdb:link items="1893"/>