Difference between revisions of "Talk:Newbie Guide"
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*Choose a faction (as above!) | *Choose a faction (as above!) | ||
− | *Get ingame, we need (I think) a <i>very</i> thorough rundown of the MC5 missions in their own article, like the excellent epic articles. | + | *Get ingame, we need (I think) a <i>very</i> thorough rundown of the MC5 missions in their own article, like the excellent epic articles - getting to use F9, mission window. |
− | *Get to your apartment | + | *Get to your apartment - Genrepping introduction |
*Speak to Jones once | *Speak to Jones once | ||
− | *Register at your HQ, return to your apartment, then we throw the noob to the Jones mission pages | + | *Register at your HQ, return to your apartment, then we throw the noob to the Jones mission pages - NavRay introduction, accessing apps |
− | *I think we should have a runthrough of a very easy mission or two too, in the same guide style as the epics. Rat mission, res mission, delivery mission. We can do these for specific missions, and we stress in the guide that they may be doing different missions in different locations, but the structure will be the same. | + | *I think we should have a runthrough of a very easy mission or two too, in the same guide style as the epics. Rat mission, res mission, delivery mission. We can do these for specific missions, and we stress in the guide that they may be doing different missions in different locations, but the structure will be the same - citycom introduction, combat / more navray stuff. |
− | + | I really, <i>really</i> think NC needs more structure between doing the Jones quest to completing the epic. Perhaps we need to think of ways to encourage people to explore. Point them to the weapon smugglers, level 2 implants from Point Red, just get them out of the city and avoid that 'stranded' feeling. Totally new players need proper, well defined goals. | |
+ | |||
+ | I'm generally against being prescriptive, but if we could get suggested 'aims' together for people, that would be a great help I think. | ||
Anyhow - there's my ramblings. Perhaps we bang this into shape until we have a decent skeleton for the article, and get it written! | Anyhow - there's my ramblings. Perhaps we bang this into shape until we have a decent skeleton for the article, and get it written! | ||
--[[User:StevenJ|StevenJ]] 20:47, 2 May 2008 (BST) | --[[User:StevenJ|StevenJ]] 20:47, 2 May 2008 (BST) |
Revision as of 19:52, 2 May 2008
This is gonna be a biggie... I think we perhaps get a structure sorted out and tackle it section at a time...
So I figure the sooner we start, the sooner we get something here. Here, then, is a start!
Couple of things I want to ask first: Are we dealing with ingame noob, or Total-Not-Heard-Of-NC-Before noob? Are we going to deal with downloading and installing?
Aside from that, I figure the article should do as the PvP article does - general broad overview of the things you need to know, with links to more information.
I'd suggest, then, the following path as a starting point for discussion...
- Choose a class (one or two sentences at most, linked to the classes)
- Choose a profession (again, one or two sentences at most)
- Assign skills (as above!)
- Choose a faction (as above!)
- Get ingame, we need (I think) a very thorough rundown of the MC5 missions in their own article, like the excellent epic articles - getting to use F9, mission window.
- Get to your apartment - Genrepping introduction
- Speak to Jones once
- Register at your HQ, return to your apartment, then we throw the noob to the Jones mission pages - NavRay introduction, accessing apps
- I think we should have a runthrough of a very easy mission or two too, in the same guide style as the epics. Rat mission, res mission, delivery mission. We can do these for specific missions, and we stress in the guide that they may be doing different missions in different locations, but the structure will be the same - citycom introduction, combat / more navray stuff.
I really, really think NC needs more structure between doing the Jones quest to completing the epic. Perhaps we need to think of ways to encourage people to explore. Point them to the weapon smugglers, level 2 implants from Point Red, just get them out of the city and avoid that 'stranded' feeling. Totally new players need proper, well defined goals.
I'm generally against being prescriptive, but if we could get suggested 'aims' together for people, that would be a great help I think.
Anyhow - there's my ramblings. Perhaps we bang this into shape until we have a decent skeleton for the article, and get it written!
--StevenJ 20:47, 2 May 2008 (BST)