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Difference between revisions of "Hightech combat"
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Logan Ford (talk | contribs) (New page: ==Description== '''Hightech Combat (T-C)''' is a dexterity-based subskill, which helps determine the performance a player can get from High-Tech weapons by influencing aiming speed and...) |
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| − | == | + | ==Hightech Combat(T-C)== |
| − | '''Hightech Combat | + | '''Hightech Combat''' is a [[dexterity]] subskill, which helps determine the performance a player can get from High-Tech weapons. Moderately influences stats of hightech weapons, mainly frequency, range, and handling. In case of Drones and Hacknet Software, it also influences damage. |
| − | |||
| + | {| class="wikitable" | ||
| + | |+ Rifles, Pistols and Heavy weapons | ||
| + | |- | ||
| + | ! Stat !! T-C | ||
| + | |- | ||
| + | | Damage || | ||
| + | |- | ||
| + | | Frequency || 30% | ||
| + | |- | ||
| + | | Range || 30% | ||
| + | |- | ||
| + | | Handling || 20% | ||
| + | |} | ||
| − | + | {| class="wikitable" | |
| + | |+ Drones | ||
| + | |- | ||
| + | ! Stat !! T-C | ||
| + | |- | ||
| + | | Damage || 10% | ||
| + | |- | ||
| + | | Frequency || 40% | ||
| + | |- | ||
| + | | Range || 40% | ||
| + | |- | ||
| + | | Handling || 30% | ||
| + | |} | ||
| − | + | {| class="wikitable" | |
| + | |+ Hacknet software | ||
| + | |- | ||
| + | ! Stat !! T-C | ||
| + | |- | ||
| + | | Damage || 20% | ||
| + | |- | ||
| + | | Frequency || 50% | ||
| + | |- | ||
| + | | Range || 60% | ||
| + | |- | ||
| + | | Handling || 50% | ||
| + | |} | ||
| + | ==Stealth tools and nanite injectors== | ||
| + | T-C is also a requirement for using resistance Nanite Injectors and Stealth Tools | ||
| − | == | + | ==Combat Vehicles== |
| − | T-C | + | T-C is required to mount Gunner seat of Rhino tanks |
[[Category:Skills]] | [[Category:Skills]] | ||
Revision as of 04:38, 29 December 2022
Hightech Combat(T-C)
Hightech Combat is a dexterity subskill, which helps determine the performance a player can get from High-Tech weapons. Moderately influences stats of hightech weapons, mainly frequency, range, and handling. In case of Drones and Hacknet Software, it also influences damage.
| Stat | T-C |
|---|---|
| Damage | |
| Frequency | 30% |
| Range | 30% |
| Handling | 20% |
| Stat | T-C |
|---|---|
| Damage | 10% |
| Frequency | 40% |
| Range | 40% |
| Handling | 30% |
| Stat | T-C |
|---|---|
| Damage | 20% |
| Frequency | 50% |
| Range | 60% |
| Handling | 50% |
Stealth tools and nanite injectors
T-C is also a requirement for using resistance Nanite Injectors and Stealth Tools
Combat Vehicles
T-C is required to mount Gunner seat of Rhino tanks