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Difference between revisions of "Melee combat"
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==Description== | ==Description== | ||
− | [[Melee combat]] is a [[strength]]-based subskill, which helps determine the performance a player can get from [[melee combat weapons]] by influencing handling, frequency and damage of melee weapons. See [http://www.techhaven.org/resources/weapon-guides/2.2-weapon-skill-influence-guide.html weapon influence guide] on the THN Resource Site. | + | [[Melee combat]] is a [[strength]]-based subskill, which helps determine the performance a player can get from [[melee combat weapons]] by influencing handling, frequency and damage of melee weapons. See [http://www.techhaven.org/resources/weapon-guides/2.2-weapon-skill-influence-guide.html weapon influence guide] on the THN Resource Site. [http://www.essaymill.com essay] |
Melee combat also acts as a requirement for melee combat weapons. | Melee combat also acts as a requirement for melee combat weapons. |
Revision as of 16:50, 27 September 2010
Description
Melee combat is a strength-based subskill, which helps determine the performance a player can get from melee combat weapons by influencing handling, frequency and damage of melee weapons. See weapon influence guide on the THN Resource Site. essay
Melee combat also acts as a requirement for melee combat weapons.
Hints
Melee combat influences the handling and frequency of low-tech weapons more than it influences the frequency of high-tech weapons.