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Difference between revisions of "Heavy combat"

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==Description==
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==Heavy combat(H-C)==
[[Heavy combat]] is a [[strength]]-based subskill, which helps determine the performance a player can get from [[heavy combat weapons]] by influencing aiming speed and precision, handling, range, frequency and damage of weapons. See  [http://www.techhaven.org/resources/weapon-guides/2.2-weapon-skill-influence-guide.html weapon influence guide] on the THN Resource Site.
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[[Heavy combat]] is a [[strength]] subskill, which helps determine the performance a player can get from heavy weapons. Influencing aiming speed and precision, handling, range, frequency and damage of weapons and their main prerequisite.
 
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{| class="wikitable"
Heavy combat also acts as a requirement for heavy combat weapons.
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|+ Influence
 
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==Hints==
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! Stat !! Lowtech H-C !! Hightech H-C
Heavy combat influences aiming, frequency and range of low-tech weapons more than it influences the frequency of high-tech weapons.  
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|-
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| Damage || 70% || 70%
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|-
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| Frequency || 40% || 30%
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|-
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| Range || 20% || 20%
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|-
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| Handling || 30% || 20%
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|}
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==Combat vehicles==
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H-C is the prerequisite for being able to mount a Gunner seat in most combat vehicles and use their weapons.
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 04:20, 29 December 2022

Heavy combat(H-C)

Heavy combat is a strength subskill, which helps determine the performance a player can get from heavy weapons. Influencing aiming speed and precision, handling, range, frequency and damage of weapons and their main prerequisite.

Influence
Stat Lowtech H-C Hightech H-C
Damage 70% 70%
Frequency 40% 30%
Range 20% 20%
Handling 30% 20%

Combat vehicles

H-C is the prerequisite for being able to mount a Gunner seat in most combat vehicles and use their weapons.