Difference between revisions of "Mech Haven"

From Neocron Wiki
Jump to: navigation, search
m
(+lore from 2024-02-06 event)
Line 12: Line 12:
  
 
It is tightly packed with mobs, attacking the runner already upon entry.
 
It is tightly packed with mobs, attacking the runner already upon entry.
 +
 +
**Weekly Community Dungeon Adventures (Week 11) - Mech Haven**
 +
 +
This week marks another community dungeon run, and the start of the "harder" dungeons. We will run Mech Haven on Thursday 8th February; starting at 8pm GMT.
 +
 +
Take PPU with you, come in a team. Damage Types for this dungeon are: Energy, Fire, Xray - wear correct armor. Do not pull additional enemies.
 +
 +
Clear each corridor and side room one at a time. Yet, there are respawns.
 +
 +
 +
As usual we will be running this as close to a normal player scenario as possible, meaning no GM assistance (no GM buffs, no GM rez, etc). __**When / if**__ the team wipes, we will clear the area, GM rez and reset.
 +
 +
Hopefully we will manage to get some successful runs.
 +
 +
https://discord.com/events/244237952199163907/1204545877817954334
 +
 +
<@&823267517370728510>
  
  
Line 17: Line 34:
  
 
* TODO about level 100/100, Mad Copbots, mobs looking like the Tech Haven Sentries ...
 
* TODO about level 100/100, Mad Copbots, mobs looking like the Tech Haven Sentries ...
 +
* Mech Turtles & Cyber Dogs have an AoE attack that could wipe us if not careful *(especially the /72 MALFUNCTIONING BIG MECHTURTLE)* The rest are normal single target mobs.
  
  
 
[[Category: Dungeons]]
 
[[Category: Dungeons]]

Revision as of 01:25, 29 December 2024

This is a high-level dungeon located in sector H 10.

Info

To enter you need to talk to Probie outside and give him Prototype B11 Chip


Lore

This dungeon was introducted in patches 25-27 around 2018-10-23. It looks like a "sewer" dungeon in Tech Haven.

It is tightly packed with mobs, attacking the runner already upon entry.

    • Weekly Community Dungeon Adventures (Week 11) - Mech Haven**

This week marks another community dungeon run, and the start of the "harder" dungeons. We will run Mech Haven on Thursday 8th February; starting at 8pm GMT.

Take PPU with you, come in a team. Damage Types for this dungeon are: Energy, Fire, Xray - wear correct armor. Do not pull additional enemies.

Clear each corridor and side room one at a time. Yet, there are respawns.


As usual we will be running this as close to a normal player scenario as possible, meaning no GM assistance (no GM buffs, no GM rez, etc). __**When / if**__ the team wipes, we will clear the area, GM rez and reset.

Hopefully we will manage to get some successful runs.

https://discord.com/events/244237952199163907/1204545877817954334

<@&823267517370728510>


Common Mobs

  • TODO about level 100/100, Mad Copbots, mobs looking like the Tech Haven Sentries ...
  • Mech Turtles & Cyber Dogs have an AoE attack that could wipe us if not careful *(especially the /72 MALFUNCTIONING BIG MECHTURTLE)* The rest are normal single target mobs.