Difference between revisions of "Mech Haven"
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It is tightly packed with mobs, attacking the runner already upon entry. | It is tightly packed with mobs, attacking the runner already upon entry. | ||
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+ | **Weekly Community Dungeon Adventures (Week 11) - Mech Haven** | ||
+ | |||
+ | This week marks another community dungeon run, and the start of the "harder" dungeons. We will run Mech Haven on Thursday 8th February; starting at 8pm GMT. | ||
+ | |||
+ | Take PPU with you, come in a team. Damage Types for this dungeon are: Energy, Fire, Xray - wear correct armor. Do not pull additional enemies. | ||
+ | |||
+ | Clear each corridor and side room one at a time. Yet, there are respawns. | ||
+ | |||
+ | |||
+ | As usual we will be running this as close to a normal player scenario as possible, meaning no GM assistance (no GM buffs, no GM rez, etc). __**When / if**__ the team wipes, we will clear the area, GM rez and reset. | ||
+ | |||
+ | Hopefully we will manage to get some successful runs. | ||
+ | |||
+ | https://discord.com/events/244237952199163907/1204545877817954334 | ||
+ | |||
+ | <@&823267517370728510> | ||
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* TODO about level 100/100, Mad Copbots, mobs looking like the Tech Haven Sentries ... | * TODO about level 100/100, Mad Copbots, mobs looking like the Tech Haven Sentries ... | ||
+ | * Mech Turtles & Cyber Dogs have an AoE attack that could wipe us if not careful *(especially the /72 MALFUNCTIONING BIG MECHTURTLE)* The rest are normal single target mobs. | ||
[[Category: Dungeons]] | [[Category: Dungeons]] |
Revision as of 01:25, 29 December 2024
This is a high-level dungeon located in sector H 10.
Info
To enter you need to talk to Probie outside and give him Prototype B11 Chip
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The B11 Chip can be looted from MH 5451 ALPHA Cyborgs 92/92 wandering around in H 10. (Hacking required) |
Lore
This dungeon was introducted in patches 25-27 around 2018-10-23. It looks like a "sewer" dungeon in Tech Haven.
It is tightly packed with mobs, attacking the runner already upon entry.
- Weekly Community Dungeon Adventures (Week 11) - Mech Haven**
This week marks another community dungeon run, and the start of the "harder" dungeons. We will run Mech Haven on Thursday 8th February; starting at 8pm GMT.
Take PPU with you, come in a team. Damage Types for this dungeon are: Energy, Fire, Xray - wear correct armor. Do not pull additional enemies.
Clear each corridor and side room one at a time. Yet, there are respawns.
As usual we will be running this as close to a normal player scenario as possible, meaning no GM assistance (no GM buffs, no GM rez, etc). __**When / if**__ the team wipes, we will clear the area, GM rez and reset.
Hopefully we will manage to get some successful runs.
https://discord.com/events/244237952199163907/1204545877817954334
<@&823267517370728510>
Common Mobs
- TODO about level 100/100, Mad Copbots, mobs looking like the Tech Haven Sentries ...
- Mech Turtles & Cyber Dogs have an AoE attack that could wipe us if not careful *(especially the /72 MALFUNCTIONING BIG MECHTURTLE)* The rest are normal single target mobs.