Difference between revisions of "Heavy combat"

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m (Editing the hc bonus descriptive text for lowtech HC)
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==Description==
 
==Description==
[[Heavy combat]] is a [[strength]]-based subskill, which helps determine the performance a player can get from [[heavy combat weapons]] by influencing aiming speed and precision, handling, range, frequency and damage of weapons. See the [http://www.techhaven.org/resources/weapon-guides/2.2-weapon-skill-influence-guide.html weapon influence guide] on the [[THN]]
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[[Heavy combat]] is a [[strength]]-based subskill, which helps determine the performance a player can get from [[heavy combat weapons]] by influencing aiming speed and precision, handling, range, frequency and damage of weapons. See [http://www.techhaven.org/resources/weapon-guides/2.2-weapon-skill-influence-guide.html weapon influence guide] on the THN Resource Site.
  
 
Heavy combat also acts as a requirement for heavy combat weapons.
 
Heavy combat also acts as a requirement for heavy combat weapons.

Revision as of 10:36, 2 April 2008

Description

Heavy combat is a strength-based subskill, which helps determine the performance a player can get from heavy combat weapons by influencing aiming speed and precision, handling, range, frequency and damage of weapons. See weapon influence guide on the THN Resource Site.

Heavy combat also acts as a requirement for heavy combat weapons.

Hints

Heavy combat influences aiming, frequency and range of low-tech weapons more than it influences the frequency of high-tech weapons.