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Raygun cannon
Type | Hightech heavy weapon |
Fire mode | Single shot |
Rate of fire | 41/min |
Range | 548m |
Mag size | 24 |
Reload | 2.5s |
Projectile type | Projectile |
Projectile speed | 90m/s |
Default ammo | Raygun cannon ammo |
Official description
The pulsar-class ray gun is a disruptor weapon. Organic tissue is disintegrated on the subatomic level. This is achieved by firing neutron saturated beams at the target. S cold-fusion reactor powers a two-stage tandem micro-particle accelerator, the synchrotron, the synchrotron produces neutron (1.7 1027 kg) particles with no electric charge. The output stream of the synchrotron is guided to the Rutherford chamber by means of focusing magnetic fields. In the Rutherford chamber (A tube consisting of an array of magnetic lenses (AML) and a cooling system) the stream of neutrons is focused, synchronized, and magnetically contained by the AML system. Fired from the rutherford chamber, the neutron beam leaves the nozzle where the magnetic containment field is discharged, freeing and accelerating the neutrons to 2000 m/s. The effect of the ray gun decreases noticeably with increasing length of the ray.
Characteristics
With standard amunition, this weapon deals and damage.
Raygun damage falloff
AoE damage of this weapon decreases linearly over the distance from the point of impact to the target. The maximum range this weapon can do damage is approximate 40m from the explosion with 25% less damage than direct hit.
Advantages
- High damage per shot with big AoE
- Accurate
- Good range
Disadvantages
- Slow fire rate
Ammo mods
- Raygun cannon ammo - Disintegrated: Energy, X-ray, fire
- Raygun cannon ammo - High-frequented: Energy only
- Raygun cannon ammo - Quantum: Shifts damage towards X-ray instead energy
List of avaiable models
- HEW Burner RC275
- RayGun Cannon
- Special RC13 Raycannon
- Special Raygun Cannon - this weapon is faction locked for members of Twilight Guardian
Rares
- Doom Beamer Increased range