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Damage boost module

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Revision as of 17:38, 27 October 2021 by Robpr (talk | contribs) (Created page with "== Official description == ''Crahn damage boost modules increase the damage effect on the target by multiplying the impact damage with PSI power'' == Functionality == Damage...")
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Official description

Crahn damage boost modules increase the damage effect on the target by multiplying the impact damage with PSI power

Functionality

Damage boost module increases the incoming damage to the target. The increase is rather minimal and benefits the most weapons that have high rate of fire, damage per shot or have damage over time component. Stacks from damage over time will also deal more damage per tick.

Effect of the module increases any instance of damage on the target by 8% on regular to 11% on Holy version of the module for 10s.

Variant: Group Damage Boost

Group damageboost.png Applies effect of damage boost in 20m around the caster. Effect applied this way is 3% weaker, but lasts for 20s

Variant: Damage Boost Sanctum

Damage-boost-sanctum.png Creates a 20m lingering field around the caster. After 10s every target in the field will receive damage boost effect for 50s. Field persists for 30s

Currently, Damage Boost Sanctum is bugged and doesn't increase any damage, but can be used defensively. Since effects cannot overwrite and Sanctum will apply damage boost also to your allies or group members, it will prevent enemy damage boosts to be cast on your team.

List of avaiable models

Rares

There is no rare version of this module