Latest Neocron News and Information
- New test server patch #602 has been released to Vedeena
Patch Notes Summary (Yearly)
From Neocron Wiki
Page Context
Due to the sheer number of updates I've had to be somewhat selective with including changes which I think are of the most interest. I suggest looking at the Official Website Update Notes page and the Discord for more detailed and comprehensive records.
Latest Patch Notes Summary
- 14th December 2024 (2.5.589)
2017 (2.3 Released)
Balance
Armour
- Nerfed strength of armours
General
- Reduced broken leg malus
- Reduced Overall player damage and NPC healthpools
Weapons
- Buffed accuracy & damage of AoE weapons
- Buffed anti-vehicle weapons
- Decreased self-damage modifier on AoE weapons
- Fixed DamageBoost so it works on NPCs
- Nerfed damage of Ray of Last Hope
- Nerfed strength of Absorber, Deflector and Protector
- Removed the bonuses added to epic, rare & WoC weapons to make more weapons viable
Content
Items
- Added new APU rare beam module (Holy Caustic Rain)
- Added new Ionic Crossbow Rifle
- Added new rare junk knife (Blackmist's Remorse)
- Added new rare pistol (Anarchist)
- Added new rare pistol (Sucker Punch)
- Added new rare PPU line of sight heal (Holy Restoration)
- Added new rare rifle (Second Love)
- Added new rare Stiletto (Soligen's Finest)
- Added new sets of furniture
- Added new WoC melee weapon (Warbots Bane)
- Added new WoC PSI gloves
Missions
- Added new mission to attain new implants (WoC PSI Gloves)
- Added new mission to attain new WoC melee weapon (Warbots Bane)
- Reworked starter MC5 area with new missions
World
- Re-added Outzone 7 with a new wave mechanic. As you kill the mobs, stronger ones will spawn
- Reworked Club Veronique as a Faction Warzone. Hack the terminal inside to turn the guards loyalty
- Updated most outpost structures to be solid
- Updated numerous texts (descriptions, mails, infos, scripts, names)
Technical
Bug Fixes
- Fixed a bug which could cause some players to be invisible
- General bug fixes, client stability updates and QoL updates
Improvements
- Improved dynamic lighting
- Improved game precaching to reduce potential stutter
- Improved netcode
- Improved numerous areas of the codebase
- Improved particle effect performance
- Improved the item description window
- Improved the weapon codebase
- Reimplemented the damage logs
New Features
- Added ability to move single & whole stacks by holding SHIFT/CTRL whilst moving items
- Added Item-swapping, except for items in your inventory.
- Added Loot-Rights. With ALT+0 to ALT+5 you can select who might be able to loot your NPCs. This applies just loot NPCs.
- Added new coloured damage indicators to show the damage types being inflicted
- Added new controls to drones. Droners can now control the distance to ground with Duck and Jump keybindings.
- Added vendor item sorting
- Team XP applies to secondary main skills
2018
Balance
General
- Reworked starting point allocation of classes
NPC
- Ranks of Grim Chaser & Grim Persecutor swapped
- Rebalanced NPC health (general reduction)
Vehicle
- Nerfed Vehicle damage
Content
Items
- Added Halloween furniture
- Added new droner Power Armours
- Added new Tech Haven apartment, exclusive to FA players
- Added new tier (v4) of Medkit, Stam booster, PSI booster & Hack booster with higher number of consumable usage
Missions
- Added new daily missions for PvE kills (Job Centre)
- Added new daily missions for Tradeskillers (Job Centre)
- Added new Jones missions for Fallen Angel characters starting in Tech Haven
- Added new mission (NCPD Manhunt)
- Added new terminal missions for each faction under Very Hard difficulty
- Added new terminal missions for Hacknet kills
- Reworked the job centre to serve as a mission hub for players. Daily missions on 1st floor, low level missions on 2nd floor
World
- Added new dungeon (Mech Haven)
- Added new high level Hacknet mobs
- Added new low level Hacknet dungeon
- Added new low level Hacknet mobs
- Re-added all four Ceres BioGenetic Laboratories
- Re-added the GR at Escador Oasis (K15)
- Reworked Tech Haven and moved starting location of Fallen Angel characters there
Graphics
Additions
- Added new textures, decals & actors
Remasters
- Remastered drones and some world actors
Technical
Bug Fixes
- Fixed a bug that stopped players seeing NPC animations
- General bug fixes, client stability updates and QoL updates
Improvements
- Improved proxy network code
- Released a new game launcher
New Features
- Readded Hint of the day
2019 (2.4 Released)
Balance
Armour
- Buffed armour stats
- Removed decimal values from armour modifiers
Drugs
- Removed decimal values from drug modifiers
Implants
- Buffed rare implant stats
- Removed decimal values from implant modifiers
Items
- Increased charges of v4 Booster/Medpacks from 10 to 20 (daily-mission items)
Content
Items
- Added new spider & vehicles trophies
- Added new WoC 3 Power Armours
- Added new WoC melee weapon (Claw of the Lizard)
Missions
- Added new mission to attain new WoC 3 Power Amours
- Added new mission to attain new WoC melee weapon (Claw of the Lizard)
- Added new missions to the Job Centre 3rd floor in Plaza 2
- Increased rewards for daily missions
World
- Added new dungeon (Baneful Spider Cave)
- Added new dungeon (Plaza Abandoned Cellar)
- Added new FSM blackmarket where barters can buy from any FSM
Graphics
Additions
- Added new game item models
Technical
Bug Fixes
- Fixed weather effects
- General bug fixes, client stability updates and QoL updates
Improvements
- Improved internal resource management
- Improved item tracking
- Improved language support
- Improved several AI scripts
- Improved sync performance
New Features
- Added item grades that allow us to create legendary like items
- Added Spanish language support
2020
Content
Items
- Added new armour set (Viper King)
- Added new furniture options
- Added new high level PSI bones (Apparition)
- Added new missing Bat Queen bones to complete the set
- Added new tradeskill bones (Cryton's & Cryton's Best)
- Added new WoC hovercraft vehicle
- Added new WoC INT tradeskill gloves
World
- Added new apartment complex in the Pepper Park Sectors
- Added new faction specific titles for completing your epic
- Added new title of Ronin, attained by completing all epics
- Reworked J05 spawns and loot tables to create a new level hub
Graphics
Additions
- Added a new BioGenetic Labs dungeon (WoC Launchers)
Remasters
- Improved textures of all vehicles
- Improved visuals for all melee weapons
- Remastered GR model
- Remastered many world actors
Technical
Bug Fixes
- Fixed game crashing bug from multi-lightning
- General bug fixes, client stability updates and QoL updates
Improvements
- Improved NavRay code
- NPCs have a single rank instead of having CR & BR
New Features
- Added Borderless Fullscreen & Borderless game configuration options
- Team XP is now based of BR
2021 (2.5 Released)
Balance
Armour
- Added ATH to underwear to tailor them towards speed builds
- Buffed the armour bonuses of high level armour
- Reworked armour requirements to create lower tiers of each armour set more accessible to other classes
Class
- Buffed strength of resist per skill point used and standardised between classes
- Buffed the viability of blessed PE
- Buffed the viability of HC PE
- Introduced a small delay before stealth can be activated
- Rebalanced APU to be a true glass cannon - highest damage, lowest durability
- Rebalanced PE to be more of a Jack of all trades
- Rebalanced Spy to be more of a glass cannon with technology
- Rebalanced Tank to be more of a true tanking character that takes damage but doesn't deal as much damage
- Reduced shield strength & increased self-cast bonus to negate it's effect on the PPU
- Reworked resist caps to increase the difference between classes
General
- Improved nanite QoL by buffing mixed variety and lowering nanite activity per dose
- Increased broken leg malus slightly
- Reworked requirements of many items updated for better progression
Implants
- Rebalanced opposing tradeskill malus (generally removed)
- Reworked implants to refactor them into serving a purpose (e.g. damage, resist, speed, utility)
- Reworked many implants requirements for more standardised progression
NPC
- Reworked NPC HP & damage to suit new player balance and offer predictable difficultly scaling
Vehicles
- Buffed responsiveness of vehicles
- Rebalanced HP & armour of vehicles
- Rebalanced Vehicle weapon damage (tied to TL)
- Reduced speed & agility of entry vehicles, whilst improving that of later vehicles to encourage investment to better vehicles
Weapons
- General
- Rebalanced weapons to fit the following general damage profile APU > Rifle > Pistol > Heavy > Melee > Drones
- Rebalanced weapon damage (more closely tied to TL)
- Reworked ammo packs size, weight and number of damage types to introduce standardisation
- Reworked weapon class characteristic differences in order to give weapon classes a more distinct feel (range, recoil, stamina use, frequency)
- Increased the bonus that higher combat skill has on weapon damage
- Increased turret damage & price significantly
- APU
- Added AoE to APU ball and ball blast
- Rebalanced PSI cost of modules
- PPU
- Increased Holy Restoration heal strength
- Rebalanced PSI cost of modules
- Reduced Holy Heal strength
- Drones
- Reduced HP & range of drones
- Heavy
- Increased effectiveness of anti-vehicle rockets against vehicles
Content
Items
- Added Forte variants to Serumderibat & Thyronol
- Added Improved LoM pills that take less XP away when used
- Added new high level bones (Cyborg, Scorpion, Shaman, Soldier, Viper)
- Added new levelling weapons which can be gained through recycling
- Added new rare APU lances (Holy Voltage, Holy Frostbite, Holy Corrosion, Holy Pyre) & rare PSI Attack
- Added new rare APU PSI Attack (Holy Evisceration)
- Added new rare rifle with AoE effect (Rapture)
- Added new seasonal Halloween weapons (Pumpkin guns)
- Added new Trader Power Armours
- Added new trophies
Missions
- Added new mission (The Antique Heist)
- Added new mission to attain new AoE rifle (Rapture)
- Added new mission to attain new Trader Power Amours
- Added Pathfinder missions to C08 & J05
- Increased XP rewards from most missions
- Reworked every starter city so you can easily level to /40. Each city has new dungeons and terminal missions
World
- Added new dungeon (Abandoned Brotherhood of Crahn HQ)
- Added new dungeon (Seasonal Winter Wonderland map)
- Added new HEW store to Via 1
- Added new mobs, new mob placements and new missions to target each stage of the levelling progress
- Added new Points of Interest around the Wastelands
- Added new tradeskill hub to Plaza 1
- Reworked every starter city dungeon to create better levelling experience and introduce progression through the city
- Reworked naming conventions to be more intuitive and cohesive
- Reworked several Outposts to create more varied OP fights
Graphics
Additions
- Added new clothing options for characters
- Added new icons for various items
Quality of Life
- Reduced intensity of some weapon animations to reduce discomfort they cause
Remasters
- Graphical overhaul of Plaza & Viarosso sectors
- Improvements to skybox rendering
- Remastered & reimagined El Farid dungeon introduced
- Remastered desert buildings
- Remastered textures used in Plaza & Viarosso sectors
- Remastered various objects in the world
Technical
Bug Fixes
- General bug fixes, client stability updates and QoL updates
2022
Balance
Class
- Increased self-cast shield modifier
Items
- Increased charges of Medkit, Stam boosters, PSI boosters & HCK boosters
NPC
- Rebalanced NPC damage (tethered to their Rank)
Weapons
- General
- Fixed accuracy on all weapons (every weapon should now hit approx 95% of shots with a fully closed reticle)
- Buffed damage of none AoE weapons
- Increased self-damage AoE modifier
- Reduced range of shotguns type weapons
- Reworked some ammo packets so that they can switch to 40/60 damage split on a primary/secondary damage type
- APU
- Increased the cast time of antibuffs
- PPU
- Increased cast time of low-level shields to mitigate noob buffing
- Fixed a bug that made Soul Clusters almost invincible
- Reduced rez cast duration
- Heavy
- Reduced range of flamethrowers
- Pistol
- Buffed range of pistols
Content
Items
- Added new APU Crahn & Blessed anti-protector modules
- Added new cosmetic model variants of Monk Power Armour
- Added new cosmetic model variants of Spy Power Armour
- Added new seasonal Winter weapons (Snowball guns)
- Readded missing trophies
Missions
- Added Pathfinder missions to F04 & H08
- Reworked terminal missions to be more rewarding and suit new city dungeons
World
- Added new additional exit hatches to all Outposts
- Added new mini dungeon in order to kill the MC5 Base Commander
- Added new variants of Warbots to the Wasteland along with trophies for each
- Disabled Mutant Faction takeovers from 18 Outposts
Graphics
Remasters
- Remastered Doomreapers family models (Grims, Doomreapers, Small Reapers)
- Remastered Outpost structures
- Remastered several more Pepper Park connected zones
- Remastered several Pepper Park connected zones
Technical
Bug Fixes
- General bug fixes, client stability updates and QoL updates
New Features
- Added 144+ FPS / >60HZ support
- Added HUD whilst in sniper scope
2023
Balance
General
- Buffed Crahn & Blessed boosters
- Buffed resist point strength a little
- Nerfed foreign cast PPU shields by approx 5%
Dungeons
- Rebalanced Christmas seasonal dungeons to reduce difficulty
Implants
- Removed Hack malus from PSI Gloves
NPC
- Rebalanced Wasteland mob damage (generally reduced)
- Reduced scale at which NPC HP scales so end game mobs aren't so bullet spongey
Weapons
- General
- Reduced the time it takes for the aiming reticle to close
- Reduced frequency of some weapons to make them easier to use (SWAT Pistol, Judge, Ionic Shotgun Rifle, Terminator, Rapture, Second Love, Ionic Shotgun Cannon)
- Reworked hit chances to introduce a new standardised system between all guns in order to improve hit registration of single shot weapons
- Reduced quality % of MC5 weapon rewards in order to promote progressing to new weapons earlier
- APU
- Reduced damage & increased frequency of APU lances
- PPU
- Fixed low level PADs to be useful before achieving self-cast bonus
- Increased duration of Crahn & Blessed Boosters to 10 minutes
- Increased the PSI cost of DamageBoost
Content
Items
- Added new cosmetic model variants of Tank Power Armour
- Added new high level hand grenades (Pathfinder Incendiary & Pathfinder Frag Grenades)
Missions
- Added Pathfinder missions to J10 & E12
- Completed implementation of Pathfinder missions with the addition of K15 & I16 missions
- Various QoL updates to Pathfinder missions
World
- Added new boss NPCs for events
- Reworked J01 spawns and added a terminal to create a new level hub
- Reworked several Outposts to create more varied OP fights
- Updated wasteland spawns to reduce chance of double spawning
- Fixed El Farid dungeon door so the Queen doesn't get stuck
- Added tech part drops back to swamp mobs found the Swamps
- Added tech part & improved the drop chance of Y Rep Cyborgs found in the Canyons
- Added tech part drops to Sandcrawlers found in the Desert
- Added new Christmas decorations
- Added "Omega" event bosses
Graphics
Additions
- Added new nanite buff icons
- Added new sync animations
Quality of Life
- Optimised 106 models
Remasters
- Remastered more world actors & decals
- Remastered Pepper Park sectors
- Remastered the NC Subway & more outpost structures
- Re-created El Farid dungeon map
- Added new tool & PA icons
Technical
Bug Fixes
- Fixed a bug where self-cast bonus & temp effects could be lost when zoning
- Fixed mouse scroll wheel in trader windows
- General bug fixes, client stability updates and QoL updates
Improvements
- Improved how self-cast modifier is calculated
New Features
- Added more Latin1 characters
2024
Balance
Armour
- Reduced Tech Level & rescaled values of Heavy Kevlar armour from Tech Level 63 to 60
- Increased DEX bonus on most PE PAs
Dungeons
- Rebalanced Crahn Church to reduce difficulty
- Rebalanced Mech Haven to reduce difficulty
- Rebalanced El Farid to reduce difficulty
Equipment
- Reduced activation delay of Jones stealth tool
Implants
- Increased Main Skill bonus on TL85 rare implants (SWAT, SF, RD, SS, CCC, CSC)
- Increased DEX requirements of Reflex Boosters v1-4
- Reduced Body Health bonus of the Explorer CPU
NPC
- Rebalanced several low level & high level NPCs to improve damage output consistency through NPC ranks
Vehicles
- Standardised recoil between vehicle weapon types, and reduced the most extreme recoil
Weapons
- APU
- Increased projectile speed & splash damage size of PSI Ball Blasts
- PPU
- Increased Damageboost cast time & increased PSI cost
- Melee
- Increased damage of single target Melee weapons by approx 10%
- Heavy
- Increased damage of single target Heavy weapons by approx 10%
- Increased range of Ionic Shotgun Cannon
- Increased range of Freezer Cannons
- Increased range of Raygun Cannons
- Increased range of Gatlin Cannons
- Pistol
- Reduced stam cost per shot of Ionic Shotgun pistol
- Reduced clip size of 8mm Automatic Pistol
- Increased damage of Nailgun Pistols
- Rifle
- Fixed a Rapture damage bug and increased it's damage
- Increased damage of pumpguns (Terminator)
- Increased range of pumpguns (Terminator)
- Increased range of Ionic Shotgun Rifle
- Reduced damage of Plasma Rifles
- Reduced clip size of Plasma Rifles
Content
Items
- Added new cosmetic variants of Private Eye Power Armours
- Removed the XP malus and lowered the credit malus of the Law Enforcer implant
- Introduced a third generation nanite heal tool (for GenTanks only)
Missions
- The Canyon Challenge and Tactical Mercenary Run are now supporting "Warbot families" (You can kill any Warbot, not just 'Legacy Warbots')
- Altered the silver WoC Power Armor script, you can now decide yourself you want to trade in a V-30 a or C-30 version Power Armor
World
- Reintroduced Reaperspiders (and the trophies) to the Wastelands
- Increased drop rate of Ceres modules (Spidercave) - The Queen now has a 100% drop chance for Ceres modules
- Updated NavRay with various dungeon locations
- Added Added new 2x2 junk - "Plant Fibers"
- NeoFrag 1 & 2 are now Safezones, with a GR & GoGo
- Updated profession descriptions in character creation menu
- Added new weather patterns
- Various fixes to content
- Various safe spots closed
- Various world actor fixes
Graphics
Additions
- Added new cosmetic model variants of Private Eye Power Armour
- Restored the Ocean in Viarosso Apartments
Quality of Life
- Fixed Soulcluster/Apparition hitbox
- Fixed incorrect Mechbeetle texture
- Fixed stealth effect icon
Remasters
- Re-mastered NeoFrag 1 & 2 Map
- Created better quality temp effect icons
- Reworked over 500 world textures
- All indoor Sectors have been updated with HD textures
- Adjusted textures and several other issues in the Subway
- Adjusted textures and several other issues in Outzone Station
- Adjusted textures and several other issues in Desert Underground City
- Adjusted textures and several other issues in all Outposts
Technical
Bug Fixes
- Fixed speed on ladder, while using high FPS
- Fixed loot rights
- Fixed an issue which caused the game to crash when the client exceeds 2G of RAM (the cause of most crashes)
- Various other bug fixes
Improvements
- Several improvements to how the engine handles lighting
- RPOS Improvements
- Improved vendor trade window to include; searching, more quantity options and sorting
- Added additional information to the Item detail page stating if an item can be dropped or loses condition after repair
- Blueprint info window will highlight parts you have in your inventory
- Improved the ingame settings window with more options and enabled auto saving of these settings every 30 seconds
- Improved the team/clan tags to be highlight white when that player is fully PAD
- The RPOS Team Window now contains, loot right settings, clan tag options, and simple buff indicators
- Temp Effect Improvements:
- The temp effect progress bar now represents the percent time complete
- Temp effect icons now show time remaining in seconds
- Drug effect icons now display their drug icon, drug name, and time remaining
- Outpost Fight Improvements:
- Deactivated the Hacknet part for Outpost takeovers. Every layer is now hacked from the Output hack terminal
- Hack blocking is now disabled, each side have their own timers
- Increased the delay between hacks
- Created adjustable variables for layer amounts, layer delays, and hacknet involvment. NST can now easily modify these settings
- Created a custom message to indicate how much time is left before you can hack again vs just saying "please wait 60 seconds"
- Created a custom message to indicate if an Outpost is currently comprimised
New Features
- Added ability to sort GRs alphabetically asc/desc
- Added a new slim HUD setting to the options window to reduce the bloat in the main UI
- Added a new HUD feature called target info. Player health and/or effects are now visible in the HUD when a player or NPC is targeted. This setting can be toggled in the options window
- Drop all now available in containers / GoGo (PTS exclusive pending further testing)