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Difference between revisions of "Soullight"
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Sean Denton (talk | contribs) m (Created page with 'The concept of Soullight is similar to that of Carma in some RPG games. Soullight represents your comliance with law and cooperation with the system. Soullight can be increased b…') |
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The concept of Soullight is similar to that of Carma in some RPG games. | The concept of Soullight is similar to that of Carma in some RPG games. | ||
− | Soullight represents your | + | Soullight represents your compliance with law and cooperation with the system. |
− | Soullight can be increased by completing faction missions, decreased by killing loyal citizens. | + | Soullight can be increased by completing faction missions (jobs), decreased by killing loyal citizens. |
Soullight also affects the security of your belt. Higher soullight proves a secure belt, while lower values make it easily [[hack]]able. | Soullight also affects the security of your belt. Higher soullight proves a secure belt, while lower values make it easily [[hack]]able. | ||
{{stub}} | {{stub}} |
Revision as of 20:49, 14 October 2009
The concept of Soullight is similar to that of Carma in some RPG games. Soullight represents your compliance with law and cooperation with the system. Soullight can be increased by completing faction missions (jobs), decreased by killing loyal citizens. Soullight also affects the security of your belt. Higher soullight proves a secure belt, while lower values make it easily hackable.
This article or section is a stub | |