Latest Neocron News and Information
- New test server patch #563 has been released to Vedeena
Difference between revisions of "NcSource talk:Gameplay"
m (Created page with 'Here discussion on the gameplay ideas, please before editing, discuss your ideas on here, and sign your entries with the wiki syntax "<nowiki>--~~~~</nowiki>" --~~~~') |
|||
Line 1: | Line 1: | ||
+ | ==Discussion rules== | ||
Here discussion on the gameplay ideas, please before editing, discuss your ideas on here, and sign your entries with the wiki syntax "<nowiki>--~~~~</nowiki>" --[[User:Biglines|Biglines]] 21:10, 15 October 2009 (UTC) | Here discussion on the gameplay ideas, please before editing, discuss your ideas on here, and sign your entries with the wiki syntax "<nowiki>--~~~~</nowiki>" --[[User:Biglines|Biglines]] 21:10, 15 October 2009 (UTC) | ||
+ | |||
+ | ==What are our goals?== | ||
+ | By Rambus: I don't think we have discussed at all what our goals are, having read through those stated I have a few comments on how we should progress. I feel like the end goal is completely unreasonable. Mods with professional staff don't get that far, and we really don't have a plan to get there. I say we keep our dreams small and concentrate on quality, if the opportunity arises later we can grab it- but this way in the mean time we will be producing something of value and not just waiting for a milestone that will never arrive to release. Lets set a goal we can reach, and reach with a level of quality people will want to experience. | ||
+ | |||
+ | I propose our 'roadmap' / 'goals' be changed to something similar to the following: | ||
+ | #Deathmatch map pack for Hl2 (Released with source code for maps to allow porting to other mods). | ||
+ | #Deathmatch mod (With our custom weaponry/models). | ||
+ | #Teamplay mod - even if it's 'team' death match. | ||
+ | #Teamplay mod enhanced (whether that be capture points, or what ever other game play mechanic you had in mind). | ||
+ | --[[User:Rambus|Rambus]] 19:12, 16 October 2009 (UTC) |
Revision as of 19:12, 16 October 2009
Discussion rules
Here discussion on the gameplay ideas, please before editing, discuss your ideas on here, and sign your entries with the wiki syntax "--~~~~" --Biglines 21:10, 15 October 2009 (UTC)
What are our goals?
By Rambus: I don't think we have discussed at all what our goals are, having read through those stated I have a few comments on how we should progress. I feel like the end goal is completely unreasonable. Mods with professional staff don't get that far, and we really don't have a plan to get there. I say we keep our dreams small and concentrate on quality, if the opportunity arises later we can grab it- but this way in the mean time we will be producing something of value and not just waiting for a milestone that will never arrive to release. Lets set a goal we can reach, and reach with a level of quality people will want to experience.
I propose our 'roadmap' / 'goals' be changed to something similar to the following:
- Deathmatch map pack for Hl2 (Released with source code for maps to allow porting to other mods).
- Deathmatch mod (With our custom weaponry/models).
- Teamplay mod - even if it's 'team' death match.
- Teamplay mod enhanced (whether that be capture points, or what ever other game play mechanic you had in mind).
--Rambus 19:12, 16 October 2009 (UTC)