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− | ==What are our goals?==
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− | By Rambus: I don't think we have discussed at all what our goals are, having read through those stated I have a few comments on how we should progress. I feel like the end goal is completely unreasonable. Mods with professional staff don't get that far, and we really don't have a plan to get there. I say we keep our dreams small and concentrate on quality, if the opportunity arises later we can grab it- but this way in the mean time we will be producing something of value and not just waiting for a milestone that will never arrive to release. Lets set a goal we can reach, and reach with a level of quality people will want to experience.
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− | I propose our 'roadmap' / 'goals' be changed to something similar to the following:
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− | #Deathmatch map pack for Hl2 (Released with source code for maps to allow porting to other mods).
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− | #Deathmatch mod (With our custom weaponry/models).
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− | #Teamplay mod - even if it's 'team' death match.
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− | #Teamplay mod enhanced (whether that be capture points, or what ever other game play mechanic you had in mind).
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− | ==Various quotes from the thread==
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− | WhiteKrakRBOi started out a few months back on a plaza1 map for hl2, which turned into a plan to start a bigger project, which is a Mod for the source engine (HL2/TF2), which would become at least a multiplayer deathmatch game with the weapons from Neocron, taking place in the city of neocron, and maybe even incorporate the armour/skills system of neocron.
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− | A lot of good reactions and brainstorming interested some other people for the project.
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− | From the German section of the forum, some people came over and showed
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− | some previous work, which can be found in the other [[http://forum.neocron.com/showthread.php?t=143749&page=9|thread]].
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− | By WhiteKrakRBOi:
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− | [Image:http://i19.photobucket.com/albums/b157/WhiteKrAkRBOi/hl2_pnc_plaza10003.jpg]
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− | [img]http://i19.photobucket.com/albums/b157/WhiteKrAkRBOi/HL2_PNC_plaza0005.jpg[/img]
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− | [img]http://i19.photobucket.com/albums/b157/WhiteKrAkRBOi/HL2_PNC_plaza0007.jpg[/img]
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− | [url=http://www.youtube.com/watch?v=Xnwfds50_fw] HL2: PNC Plaza 1 Gravlift Demo[/url]
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− | [swf]http://www.youtube.com/v/Xnwfds50_fw[/swf]
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− | By Biglines:
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− | [img]http://www.biglines.nl/ncmod/render2.jpg[/img]
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− | [img]http://www.biglines.nl/ncmod/screen1.jpg[/img]
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− | [img]http://www.biglines.nl/ncmod/screen6.jpg[/img]
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− | [url=http://www.youtube.com/watch?v=v0dvYaR_pWI]Silent Hunter ingame with animations[/url]
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− | [swf]http://www.youtube.com/v/v0dvYaR_pWI[/swf]
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− | [img]http://www.biglines.nl/ncmod/screen8.jpg[/img]
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− | most of all we need cooperation on the maps I think, hammer is an easy enough to learn tool, so anyone interested can at least help get some areas done.
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− | The weapons need to be modelled, props modelled, and the weapons need to be programmed (it's pretty easy to program as far as I know (mostly editing other guns from original halflife or any of the mods)).
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− | WhiteKrakBoi is going to look into the programming side mostly, but I've seen a bunch of it, and it should be fairly easy to cooperate on that if we get some people who are willing to help. I know an experienced modder (lead programmer of Source Forts) who I can probably ask some specific questions if we run into trouble.
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− | requirements are at the moment one of the orange box games, but I'm hoping we can backport to HL2 deathmatch, which anyone can pick up for like 5 euros from steam (the models and maps should work fine in the DM version, but WhiteKrakBoi was working on some particle systems in orange box, so I don't know if they can be ported backwards).
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