Difference between revisions of "Neocron Reloaded"
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=== Background === | === Background === | ||
− | * | + | * Launched 2002 as the first German made MMO, years ahead of genre champion World of Warcraft. |
* Set apart from the Orcs & Elfs genre stereotypes with its unique cyberpunk/apocalyptic setting and gaining a large following active until today | * Set apart from the Orcs & Elfs genre stereotypes with its unique cyberpunk/apocalyptic setting and gaining a large following active until today | ||
* More than 250.00 players generated revenues exceeding 14 Million Dollars | * More than 250.00 players generated revenues exceeding 14 Million Dollars | ||
* Over 100 million hours played | * Over 100 million hours played | ||
* 3 available language options | * 3 available language options | ||
− | |||
=== Story and setting === | === Story and setting === | ||
− | * | + | * Set in a post-apocalyptic 28th century |
− | * | + | * Two large cities emerge from the final conflict, but are now on the brink of destruction again: Neocron and Dome of York |
− | * | + | * If you like Blade Runner, you will love neocron |
− | |||
=== Gameplay === | === Gameplay === | ||
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=== Tecnology=== | === Tecnology=== | ||
− | * | + | * Neocron in its current version is a client based MMO |
− | * | + | * Proprietary client/server and network technology |
− | * | + | * Neocron RELOADED will utilize the highly advanced Unity engine technology, paired with our proven, reliable and scalable network and backend technology, community support tools and maintenance tools |
− | * | + | * NC RELOADED is NOT developed from scratch, with a very good reason: |
− | * | + | * Cost effective development utilizing already available assets and mechanics which will be brought up to todays high-quality standard |
− | * | + | * A very unique setting which still stands out from any competition |
− | * | + | * A uniquely short development cycle of 12 months to release |
− | * | + | * NC RELOADED will be a browser based game - no client install necessary |
Revision as of 11:53, 6 March 2012
Neocron Reloaded is the planned successor for Neocron 2. It is due for release around February 2013. It make use of the current Neocron assets and models, while using a new gaming engine called Unity.
The Nukklear Website marketed Neocron Reloaded as follows on 5th March 2012. The website stated a Demo was available, but to-date it has not been publicly available.
Video
A video was presented on the Nukklear Website, showing off some area from Plaza 1, in the Unity engines as well as other games produced by Nukklear.
Website and Marketing
Neocron Reloaded is the successor of Europe's true pioneer in MMO's re-imagined and completely re-engineered for the 21st century.
Get ready for the next evolution of neocron, setting out to raise the bar for Free-to-Play MMO games.
Background
- Launched 2002 as the first German made MMO, years ahead of genre champion World of Warcraft.
- Set apart from the Orcs & Elfs genre stereotypes with its unique cyberpunk/apocalyptic setting and gaining a large following active until today
- More than 250.00 players generated revenues exceeding 14 Million Dollars
- Over 100 million hours played
- 3 available language options
Story and setting
- Set in a post-apocalyptic 28th century
- Two large cities emerge from the final conflict, but are now on the brink of destruction again: Neocron and Dome of York
- If you like Blade Runner, you will love neocron
Gameplay
- Hybrid FPS/MMORPG
- Skill based character development system no level grind
- Optional in-game PVP protection (no physical divide between PVP and PVE players)
- Advanced faction system boosting PVP gameplay
Features
- 4 character classes with 5 main skills and 32 subskills each
- 12 different player factions
- 7 trade skills and thousands of recipes
- More than 5000 player usable items
- Housing option with more than 50 distinct apartment types available
- Hundreds of housing items, from trophies to furniture
- 40 player usable transportation technology from bikes to tanks and planes
- More than 900 different zones
Tecnology
- Neocron in its current version is a client based MMO
- Proprietary client/server and network technology
- Neocron RELOADED will utilize the highly advanced Unity engine technology, paired with our proven, reliable and scalable network and backend technology, community support tools and maintenance tools
- NC RELOADED is NOT developed from scratch, with a very good reason:
- Cost effective development utilizing already available assets and mechanics which will be brought up to todays high-quality standard
- A very unique setting which still stands out from any competition
- A uniquely short development cycle of 12 months to release
- NC RELOADED will be a browser based game - no client install necessary
Business model
- Free-to-Play
- Monetization through micro-transactions on item purchases (boosters, stats, time savers)
- Optional subscription model and convenience packages for high-rollers
- A DEMO IS AVAILABLE TODAY SHOWING THE POTENTIAL OF neocron RELOADED on Unity.