Difference between revisions of "Choosing your Character"
(Cop of Profession descriptions sxr/thn + Addition of my newb ideas) |
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Revision as of 18:28, 7 November 2006
== Charect Classes! ==
Assassin
The assassin is a specialist for remote fighting. Whoever gets hit by bullets in the open field is almost always the target of an assassin. These specialists use sniper rifles or assault rifles. Because of these weapons the targets hardly ever find out which directions the bullets came from. Some assassins know of the art of implants, others are formidable hackers. Hit and run is the most used practice but some assassins are good or only mad enough to go into an in-fight with their rifles to create havoc there. These hotheads are mainly private eyes. Spies can even be more deadly in their ways. Because of their physical deficits they always work with state of camoflage. They are about invisible in open field.
Berserker
The Berserker has decided on sword and dagger. Big swords, metal claws are the dominating weapons in this profession. The street samurai does not carry heavy weapons nor plenty of ammunition. He is thus more manoeuvrable than his heavily armed brethren. He uses this ability in the fight and whoever underestimated him may find himself, cut into thin slices, on the floor seconds after he made his mistake. A job for gentanks and private eyes.
Driver
Drivers are the mechanised and motorized infantry in every fight. There are some drivers in every bigger fighting unit, because there is always more work for them. On their fast hoverbikes they reconnoitre the battlefield in the shortest of times. In heavy troop transports their own troops are brought into the battle area. Enemy troops are weakened decidedly and eliminated by heavy armour and from air shots and bombs are sprinkled over the battle area. Most of the drivers know about repairs, so that they can get their vehicles moving again in the field. The private eye is, because of his manifold talents, found behind the steering wheel as well as behind the onboard cannon. A gentank could do these things without effort, but there are not tooo many gentanks among the drivers, as they have far better alternatives. Spies you will find as drivers as well, even though they cannot operate the cannons, because of their lack of physical strength. You will find hoverbike-riding monks, there are no monks that work vehicles exclusively.
Engineer
"A good weapon is like an additonal body part", engineers build the weapons that will win the fight. An engineer is constantly busy, because there is so much to build and, especially in arms, there is nothing to be left to amateurs. There better the engineer, the better the result of his work, so only top specialists are employed. The spy uses his intelligence and abilities to dominate this particular field, but some monks have decided that speed is not all and give spies a good run for their money.
Field Medic
Whoever goes hunting without a field medic by his side must be very sure of himself. Whoever goes to war without at least one field medic is more or less lost already. Those masters of psionic can heal the wounded, shelter his comrades in arms, improve their abilities, and influence the opponent negatively. Because only monks have the perfect abilities for those tasks and have a hang for things extreme, many of them have out of a sense for complexity learned the art to do implants.
Hacker
The hacker is the key figure in just about all regions, not only that he can crack any kind of electronic lock, he also has the cyberspace of the hacknet at his availability. In these he can surf networks like genrep-net and move freely from one place to another . Also he can penetrate into fraction networks and bring sensible data about members of the network to his knowledge. In the fight for the outposts he is irreplaceable, because without him mainframe programmes cannot be altered. First choice for being a hacker would be a spy, but monks could use their high intelligence to dive into the world of hacking. Also many private eyes do not want to loose out on the privileges hacking offers.
Infiltrator
The infiltrator is a combination of reconnaissance and fighter. He is to find out about enemy strength and their strategic placing. For him stealth tactics and camouflage technologies are vital. You will find him in the fight in short to medium distance, from where he thins out enemy troops. Many scouts have a fundamental knowledge in hacking and are often seen on hoverbikes which improve their manoeuvrability further. For those reasons the spy is the only class to present good scouts. Private Eyes could become infiltrators too but for them it is much harder because of their missing camouflage technology.
Inquisitor
The inquisitor is known for his top grade aggressive psionic abilities and his remorseless personal abilities. An inquisitor stands behind his duty, body and soul. Not even death could change that. For these fanatics there is only one target, to get things done according to their will. To achieve this, force is not only the second but the first choice! The monk is because of his suprerior psionic the logical alternative. No other class has psionic abilities to compete.
Preacher
The preacher is used to a lonely life, because he cant count on the help of a team, he is training his passive and offensive psionic abilities. Even though he cannot compete in either field with a specialist, he is an extremely tough opponent because he is such an extremely flexible solo fighter. Not that he would be lost within a team, but a team is served better with a specialist. Nobody but a monk would become a preacher because only monks have the abilities in psionic to have any mentionable success.
Rigger
"To give yourself into immediate danger is a thing of the past" is what the riggers say. The rigger is specialised to operate UAVS (Unmanned Aerial Vehicles) and is so fighting in the field by remote. But if he is discovered in his hiding the end will come soon, because being concentrated on his UAV he is defenceless, so he has to rely on camouflage as much as possible. Spies and monks dominate this domain.
Scientist
The scientist makes the blueprints an engineer needs to build wanted items. Besides that he identifies strange parts of technology that the hunters bring home from their trips into the wastelands. Many scientists have a collection of blueprints at hand to sell copies of them to those that do not have an in-house scientist or to engineers that want to sell made up weapons. The spies dominate this field, but monks can concur because of their speed.
Smuggler
The smuggler is a specialist in general merchandise. He is able to archive a better price with the dealers and is a sought after guy at any market place. Smugglers offer their extraordinary ablities to dicker or buy merchandise beforehand and offer them for a profit. Lost of intelligence needed, a job for monks and spies.
Soldier
The soldier is the heavy fighting unit in each group. It is at the front distributing plasma with his heavy arms and armour. He is the holy terror to those unlucky ones having attacked him. A sprinter he is not, but in extreme situations his staying abilities they often decide the fight. Here the gentank shows his strength and fitness, he is the bourne soldier, but some private eyes, high from implants and drugs, which right there at the front, swinging big guns, give their bigger brothers a run for their money.
Profession Classes are what decide you starting items, Also what your points will be based in. If your new to the game, you are going to want to keep the points that it gives you. Personally i would start the game with a Beserker / Soldier / Assasin / Infiltrator / Inquisitor - Now the Inquisitor and the Beserker are very nice to start with, because they require no AMMO to be bought for Weapons.