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Difference between revisions of "Weapon Lore"
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Sean Denton (talk | contribs) m (Created page with 'Weapon Lore is an Intelligence subskill, essential for using many weapons in the game. <br> Heavy combat Gentanks and rifle spies put most of their INT skillpoints in this sk…') |
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− | Weapon Lore is an [[Intelligence]] subskill | + | ==Weapon Lore (WEP)== |
− | Heavy | + | [[Weapon Lore]] is an [[Intelligence]] subskill that indicates the runner's proficiency with all kinds of melee weaponry and firearms. Has major to minor influence on all stats of all weapons in the game except Hacknet software, Drones and PSI modules. Lowtech weaponry relies on WEP much more than hightech. |
− | + | ||
+ | {| class="wikitable" | ||
+ | |+ Pistols and Heavy weapons | ||
+ | |- | ||
+ | ! Stat !! Lowtech WEP !! Hightech WEP | ||
+ | |- | ||
+ | | Damage || 20% || 20% | ||
+ | |- | ||
+ | | Frequency || 50% || 20% | ||
+ | |- | ||
+ | | Range || 70% || 30% | ||
+ | |- | ||
+ | | Handling || 30% || 20% | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | |+ Rifles | ||
+ | |- | ||
+ | ! Stat !! Lowtech WEP !! Hightech WEP | ||
+ | |- | ||
+ | | Damage || 20% || 20% | ||
+ | |- | ||
+ | | Frequency || 50% || 20% | ||
+ | |- | ||
+ | | Range || 70% || 30% | ||
+ | |- | ||
+ | | Handling || 35% || 20% | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+ Melee | ||
+ | |- | ||
+ | ! Stat !! Lowtech WEP !! Hightech WEP | ||
+ | |- | ||
+ | | Damage || 10% || 10% | ||
+ | |- | ||
+ | | Frequency || 40% || 20% | ||
+ | |- | ||
+ | | Handling || 40% || 20% | ||
+ | |} | ||
+ | |||
+ | ==Trivia== | ||
+ | After patch 166, WEP was changed to influence melee weapons instead of [[Agility]]. | ||
+ | |||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 21:36, 3 January 2023
Weapon Lore (WEP)
Weapon Lore is an Intelligence subskill that indicates the runner's proficiency with all kinds of melee weaponry and firearms. Has major to minor influence on all stats of all weapons in the game except Hacknet software, Drones and PSI modules. Lowtech weaponry relies on WEP much more than hightech.
Stat | Lowtech WEP | Hightech WEP |
---|---|---|
Damage | 20% | 20% |
Frequency | 50% | 20% |
Range | 70% | 30% |
Handling | 30% | 20% |
Stat | Lowtech WEP | Hightech WEP |
---|---|---|
Damage | 20% | 20% |
Frequency | 50% | 20% |
Range | 70% | 30% |
Handling | 35% | 20% |
Stat | Lowtech WEP | Hightech WEP |
---|---|---|
Damage | 10% | 10% |
Frequency | 40% | 20% |
Handling | 40% | 20% |
Trivia
After patch 166, WEP was changed to influence melee weapons instead of Agility.