Difference between revisions of "Patch Notes Summary (Yearly)"
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* Buffed anti-vehicle weapons | * Buffed anti-vehicle weapons | ||
* Decreased self-damage modifier on AoE weapons | * Decreased self-damage modifier on AoE weapons | ||
− | * Fixed | + | * Fixed DamageBoost so it works on NPCs |
* Nerfed damage of Ray of Last Hope | * Nerfed damage of Ray of Last Hope | ||
* Nerfed strength of Absorber, Deflector and Protector | * Nerfed strength of Absorber, Deflector and Protector | ||
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* Added new rare PPU line of sight heal (Holy Restoration) | * Added new rare PPU line of sight heal (Holy Restoration) | ||
* Added new rare rifle (Second Love) | * Added new rare rifle (Second Love) | ||
− | * Added new rare | + | * Added new rare Stiletto (Soligen's Finest) |
* Added new sets of furniture | * Added new sets of furniture | ||
* Added new WoC melee weapon (Warbots Bane) | * Added new WoC melee weapon (Warbots Bane) | ||
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* Added Halloween furniture | * Added Halloween furniture | ||
* Added new droner Power Armours | * Added new droner Power Armours | ||
− | * Added new Tech Haven | + | * Added new Tech Haven apartment, exclusive to FA players |
− | * Added new tier (v4) of Medkit, Stam booster, PSI booster & Hack booster with higher number of consumable | + | * Added new tier (v4) of Medkit, Stam booster, PSI booster & Hack booster with higher number of consumable usage |
=== Missions === | === Missions === | ||
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* Added new dungeon (Mech Haven) | * Added new dungeon (Mech Haven) | ||
* Added new high level Hacknet mobs | * Added new high level Hacknet mobs | ||
− | * Added new low level | + | * Added new low level Hacknet dungeon |
* Added new low level Hacknet mobs | * Added new low level Hacknet mobs | ||
* Re-added all four Ceres BioGenetic Laboratories | * Re-added all four Ceres BioGenetic Laboratories | ||
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* Added new tradeskill bones (Cryton's & Cryton's Best) | * Added new tradeskill bones (Cryton's & Cryton's Best) | ||
* Added new WoC hovercraft vehicle | * Added new WoC hovercraft vehicle | ||
− | * Added new WoC INT | + | * Added new WoC INT tradeskill gloves |
=== World === | === World === | ||
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== Graphics == | == Graphics == | ||
=== Additions === | === Additions === | ||
− | * Added a new | + | * Added a new BioGenetic Labs dungeon (WoC Launchers) |
=== Remasters === | === Remasters === | ||
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== Balance == | == Balance == | ||
=== Armour === | === Armour === | ||
− | * Added ATH to | + | * Added ATH to underwear to tailor them towards speed builds |
* Buffed the armour bonuses of high level armour | * Buffed the armour bonuses of high level armour | ||
* Reworked armour requirements to create lower tiers of each armour set more accessible to other classes | * Reworked armour requirements to create lower tiers of each armour set more accessible to other classes | ||
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* Rebalanced PSI cost of modules | * Rebalanced PSI cost of modules | ||
* Rebalanced weapon damage (more closely tied to TL) | * Rebalanced weapon damage (more closely tied to TL) | ||
− | * Rebalanced weapons to fit the following general damage profile APU > | + | * Rebalanced weapons to fit the following general damage profile APU > Rifle > Pistol > Heavy > Melee > Drones |
* Reworked ammo packs size, weight and number of damage types to introduce standardisation | * Reworked ammo packs size, weight and number of damage types to introduce standardisation | ||
* Reworked weapon class characteristic differences in order to give weapon classes a more distinct feel (range, recoil, stamina use, frequency) | * Reworked weapon class characteristic differences in order to give weapon classes a more distinct feel (range, recoil, stamina use, frequency) | ||
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=== Items === | === Items === | ||
* Added Forte variants to Serumderibat & Thyronol | * Added Forte variants to Serumderibat & Thyronol | ||
− | * Added Improved LoM | + | * Added Improved LoM pills that take less XP away when used |
* Added new high level bones (Cyborg, Scorpion, Shaman, Soldier, Viper) | * Added new high level bones (Cyborg, Scorpion, Shaman, Soldier, Viper) | ||
* Added new levelling weapons which can be gained through recycling | * Added new levelling weapons which can be gained through recycling | ||
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=== World === | === World === | ||
− | * Added new dungeon (Abandoned | + | * Added new dungeon (Abandoned Brotherhood of Crahn HQ) |
* Added new dungeon (Seasonal Winter Wonderland map) | * Added new dungeon (Seasonal Winter Wonderland map) | ||
* Added new HEW store to Via 1 | * Added new HEW store to Via 1 | ||
− | * Added new mobs, new mob placements and new missions to target each stage of the | + | * Added new mobs, new mob placements and new missions to target each stage of the levelling progress |
* Added new Points of Interest around the Wastelands | * Added new Points of Interest around the Wastelands | ||
* Added new tradeskill hub to Plaza 1 | * Added new tradeskill hub to Plaza 1 | ||
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=== Remasters === | === Remasters === | ||
− | * Graphical overhaul of Plaza & | + | * Graphical overhaul of Plaza & Viarosso sectors |
* Improvements to skybox rendering | * Improvements to skybox rendering | ||
* Remastered & reimagined El Farid dungeon introduced | * Remastered & reimagined El Farid dungeon introduced | ||
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=== Items === | === Items === | ||
− | * Increased charges of | + | * Increased charges of Medkit, Stam boosters, PSI boosters & HCK boosters |
=== NPC === | === NPC === | ||
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=== Weapons === | === Weapons === | ||
− | * Buffed damage of none | + | * Buffed damage of none AoE weapons |
* Buffed range of pistols | * Buffed range of pistols | ||
− | * Fixed a bug that made | + | * Fixed a bug that made Soul Clusters almost invincible |
* Fixed accuracy on all weapons (every weapon should now hit approx 95% of shots with a fully closed reticle) | * Fixed accuracy on all weapons (every weapon should now hit approx 95% of shots with a fully closed reticle) | ||
− | * Increased cast time of low level shields to mitigate noob buffing | + | * Increased cast time of low-level shields to mitigate noob buffing |
* Increased self-damage AoE modifier | * Increased self-damage AoE modifier | ||
* Increased the cast time of antibuffs | * Increased the cast time of antibuffs | ||
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=== Items === | === Items === | ||
* Added new APU Crahn & Blessed anti-protector modules | * Added new APU Crahn & Blessed anti-protector modules | ||
− | * Added new cosmetic model | + | * Added new cosmetic model variants of Monk Power Armour |
− | * Added new cosmetic model | + | * Added new cosmetic model variants of Spy Power Armour |
− | * Added new | + | * Added new seasonal Winter weapons (Snowball guns) |
* Readded missing trophies | * Readded missing trophies | ||
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* Added new additional exit hatches to all Outposts | * Added new additional exit hatches to all Outposts | ||
* Added new mini dungeon in order to kill the MC5 Base Commander | * Added new mini dungeon in order to kill the MC5 Base Commander | ||
− | * Added new | + | * Added new variants of Warbots to the Wasteland along with trophies for each |
* Disabled Mutant Faction takeovers from 18 Outposts | * Disabled Mutant Faction takeovers from 18 Outposts | ||
== Graphics == | == Graphics == | ||
=== Remasters === | === Remasters === | ||
− | * Remastered | + | * Remastered Doomreapers family models (Grims, Doomreapers, Small Reapers) |
* Remastered Outpost structures | * Remastered Outpost structures | ||
* Remastered several more Pepper Park connected zones | * Remastered several more Pepper Park connected zones | ||
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* Decreased damage & increased frequency of APU lances | * Decreased damage & increased frequency of APU lances | ||
* Decreased the time it takes for the aiming reticle to close | * Decreased the time it takes for the aiming reticle to close | ||
− | * Fixed low level PADs to be useful before | + | * Fixed low level PADs to be useful before achieving self-cast bonus |
* Increased duration of Crahn & Blessed Boosters to 10 minutes | * Increased duration of Crahn & Blessed Boosters to 10 minutes | ||
− | * Increased the PSI cost of | + | * Increased the PSI cost of DamageBoost |
* Reduced frequency of some weapons to make them easier to use (SWAT Pistol, Judge, Ionic Shotgun Rifle, Terminator, Rapture, Second Love, Ionic Shotgun Cannon) | * Reduced frequency of some weapons to make them easier to use (SWAT Pistol, Judge, Ionic Shotgun Rifle, Terminator, Rapture, Second Love, Ionic Shotgun Cannon) | ||
* Reworked hit chances to introduce a new standardised system between all guns in order to improve hit registration of single shot weapons | * Reworked hit chances to introduce a new standardised system between all guns in order to improve hit registration of single shot weapons | ||
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== Content == | == Content == | ||
=== Items === | === Items === | ||
− | * Added new cosmetic model | + | * Added new cosmetic model variants of Tank Power Armour |
* Added new high level hand grenades (Pathfinder Incendiary & Pathfinder Frag Grenades) | * Added new high level hand grenades (Pathfinder Incendiary & Pathfinder Frag Grenades) | ||
Revision as of 15:29, 2 November 2023
2017 (2.3 Released)
Balance
Armour
- Nerfed strength of armours
General
- Reduced broken leg malus
- Reduced Overall player damage and NPC healthpools
Weapons
- Buffed accuracy & damage of AoE weapons
- Buffed anti-vehicle weapons
- Decreased self-damage modifier on AoE weapons
- Fixed DamageBoost so it works on NPCs
- Nerfed damage of Ray of Last Hope
- Nerfed strength of Absorber, Deflector and Protector
- Removed the bonuses added to epic, rare & WoC weapons to make more weapons viable
Content
Items
- Added new APU rare beam module (Holy Caustic Rain)
- Added new Ionic Crossbow Rifle
- Added new rare junk knife (Blackmist's Remorse)
- Added new rare pistol (Anarchist)
- Added new rare pistol (Sucker Punch)
- Added new rare PPU line of sight heal (Holy Restoration)
- Added new rare rifle (Second Love)
- Added new rare Stiletto (Soligen's Finest)
- Added new sets of furniture
- Added new WoC melee weapon (Warbots Bane)
- Added new WoC PSI gloves
Missions
- Added new mission to attain new implants (WoC PSI Gloves)
- Added new mission to attain new WoC melee weapon (Warbots Bane)
- Reworked starter MC5 area with new missions
World
- Re-added Outzone 7 with a new wave mechanic. As you kill the mobs, stronger ones will spawn
- Reworked Club Veronique as a Faction Warzone. Hack the terminal inside to turn the guards loyalty
- Updated most outpost structures to be solid
- Updated numerous texts (descriptions, mails, infos, scripts, names)
Technical
Bug Fixes
- Fixed a bug which could cause some players to be invisible
- General bug fixes, client stability updates and QoL updates
Improvements
- Improved dynamic lighting
- Improved game precaching to reduce potential stutter
- Improved netcode
- Improved numerous areas of the codebase
- Improved particle effect performance
- Improved the item description window
- Improved the weapon codebase
- Reimplemented the damage logs
New Features
- Added ability to move single & whole stacks by holding SHIFT/CTRL whilst moving items
- Added Item-swapping, except for items in your inventory.
- Added Loot-Rights. With ALT+0 to ALT+5 you can select who might be able to loot your NPCs. This applies just loot NPCs.
- Added new coloured damage indicators to show the damage types being inflicted
- Added new controls to drones. Droners can now control the distance to ground with Duck and Jump keybindings.
- Added vendor item sorting
- Team XP applies to secondary main skills
2018
Balance
General
- Reworked starting point allocation of classes
NPC
- Ranks of Grim Chaser & Grim Persecutor swapped
- Rebalanced NPC health (general reduction)
Vehicle
- Nerfed Vehicle damage
Content
Items
- Added Halloween furniture
- Added new droner Power Armours
- Added new Tech Haven apartment, exclusive to FA players
- Added new tier (v4) of Medkit, Stam booster, PSI booster & Hack booster with higher number of consumable usage
Missions
- Added new daily missions for PvE kills (Job Centre)
- Added new daily missions for Tradeskillers (Job Centre)
- Added new Jones missions for Fallen Angel characters starting in Tech Haven
- Added new mission (NCPD Manhunt)
- Added new terminal missions for each faction under Very Hard difficulty
- Added new terminal missions for Hacknet kills
- Reworked the job centre to serve as a mission hub for players. Daily missions on 1st floor, low level missions on 2nd floor
World
- Added new dungeon (Mech Haven)
- Added new high level Hacknet mobs
- Added new low level Hacknet dungeon
- Added new low level Hacknet mobs
- Re-added all four Ceres BioGenetic Laboratories
- Re-added the GR at Escador Oasis (K15)
- Reworked Tech Haven and moved starting location of Fallen Angel characters there
Graphics
Additions
- Added new textures, decals & actors
Remasters
- Remastered drones and some world actors
Technical
Bug Fixes
- Fixed a bug that stopped players seeing NPC animations
- General bug fixes, client stability updates and QoL updates
Improvements
- Improved proxy network code
- Released a new game launcher
New Features
- Readded Hint of the day
2019 (2.4 Released)
Balance
Armour
- Buffed armour stats
- Removed decimal values from armour modifiers
Drugs
- Removed decimal values from drug modifiers
Implants
- Buffed rare implant stats
- Removed decimal values from implant modifiers
Items
- Increased charges of v4 Booster/Medpacks from 10 to 20 (daily-mission items)
Content
Items
- Added new spider & vehicles trophies
- Added new WoC 3 Power Armours
- Added new WoC melee weapon (Claw of the Lizard)
Missions
- Added new mission to attain new WoC 3 Power Amours
- Added new mission to attain new WoC melee weapon (Claw of the Lizard)
- Added new missions to the Job Centre 3rd floor in Plaza 2
- Increased rewards for daily missions
World
- Added new dungeon (Baneful Spider Cave)
- Added new dungeon (Plaza Abandoned Cellar)
- Added new FSM blackmarket where barters can buy from any FSM
Graphics
Additions
- Added new game item models
Technical
Bug Fixes
- Fixed weather effects
- General bug fixes, client stability updates and QoL updates
Improvements
- Improved internal resource management
- Improved item tracking
- Improved language support
- Improved several AI scripts
- Improved sync performance
New Features
- Added item grades that allow us to create legendary like items
- Added Spanish language support
2020
Content
Items
- Added new armour set (Viper King)
- Added new furniture options
- Added new high level PSI bones (Apparition)
- Added new missing Bat Queen bones to complete the set
- Added new tradeskill bones (Cryton's & Cryton's Best)
- Added new WoC hovercraft vehicle
- Added new WoC INT tradeskill gloves
World
- Added new apartment complex in the Pepper Park Sectors
- Added new faction specific titles for completing your epic
- Added new title of Ronin, attained by completing all epics
- Reworked J05 spawns and loot tables to create a new level hub
Graphics
Additions
- Added a new BioGenetic Labs dungeon (WoC Launchers)
Remasters
- Improved textures of all vehicles
- Improved visuals for all melee weapons
- Remastered GR model
- Remastered many world actors
Technical
Bug Fixes
- Fixed game crashing bug from multi-lightning
- General bug fixes, client stability updates and QoL updates
Improvements
- Improved NavRay code
- NPCs have a single rank instead of having CR & BR
New Features
- Added Borderless Fullscreen & Borderless game configuration options
- Team XP is now based of BR
2021 (2.5 Released)
Balance
Armour
- Added ATH to underwear to tailor them towards speed builds
- Buffed the armour bonuses of high level armour
- Reworked armour requirements to create lower tiers of each armour set more accessible to other classes
Class
- Buffed strength of resist per skill point used and standardised between classes
- Buffed the viability of blessed PE
- Buffed the viability of HC PE
- Introduced a small delay before stealth can be activated
- Rebalanced APU to be a true glass cannon - highest damage, lowest durability
- Rebalanced PE to be more of a Jack of all trades
- Rebalanced Spy to be more of a glass cannon with technology
- Rebalanced Tank to be more of a true tanking character that takes damage but doesn't deal as much damage
- Reduced shield strength & increased self-cast bonus to negate it's effect on the PPU
- Reworked resist caps to increase the difference between classes
General
- Improved nanite QoL by buffing mixed variety and lowering nanite activity per dose
- Increased broken leg malus slightly
- Reworked requirements of many items updated for better progression
Implants
- Rebalanced opposing tradeskill malus (generally removed)
- Reworked implants to refactor them into serving a purpose (e.g. damage, resist, speed, utility)
- Reworked many implants requirements for more standardised progression
NPC
- Reworked NPC HP & damage to suit new player balance and offer predictable difficultly scaling
Vehicles
- Buffed responsiveness of vehicles
- Rebalanced HP & armour of vehicles
- Rebalanced Vehicle weapon damage (tied to TL)
- Reduced speed & agility of entry vehicles, whilst improving that of later vehicles to encourage investment to better vehicles
Weapons
- Added AoE to APU ball and ball blast
- Buffed effectiveness of ant-vehicle rockets against vehicles
- Buffed Holy Restoration
- Buffed turret damage & price significantly
- Increased the bonus that higher combat skill has on weapon damage
- Nerfed Holy Heal strength
- Nerfed HP & range of drones
- Rebalanced PSI cost of modules
- Rebalanced weapon damage (more closely tied to TL)
- Rebalanced weapons to fit the following general damage profile APU > Rifle > Pistol > Heavy > Melee > Drones
- Reworked ammo packs size, weight and number of damage types to introduce standardisation
- Reworked weapon class characteristic differences in order to give weapon classes a more distinct feel (range, recoil, stamina use, frequency)
Content
Items
- Added Forte variants to Serumderibat & Thyronol
- Added Improved LoM pills that take less XP away when used
- Added new high level bones (Cyborg, Scorpion, Shaman, Soldier, Viper)
- Added new levelling weapons which can be gained through recycling
- Added new rare APU lances (Holy Voltage, Holy Frostbite, Holy Corrosion, Holy Pyre) & rare PSI Attack
- Added new rare APU PSI Attack (Holy Evisceration)
- Added new rare rifle with AoE effect (Rapture)
- Added new seasonal Halloween weapons (Pumpkin guns)
- Added new Trader Power Armours
- Added new trophies
Missions
- Added new mission (The Antique Heist)
- Added new mission to attain new AoE rifle (Rapture)
- Added new mission to attain new Trader Power Amours
- Added Pathfinder missions to C08 & J05
- Increased XP rewards from most missions
- Reworked every starter city so you can easily level to /40. Each city has new dungeons and terminal missions
World
- Added new dungeon (Abandoned Brotherhood of Crahn HQ)
- Added new dungeon (Seasonal Winter Wonderland map)
- Added new HEW store to Via 1
- Added new mobs, new mob placements and new missions to target each stage of the levelling progress
- Added new Points of Interest around the Wastelands
- Added new tradeskill hub to Plaza 1
- Reworked every starter city dungeon to create better levelling experience and introduce progression through the city
- Reworked naming conventions to be more intuitive and cohesive
- Reworked several Outposts to create more varied OP fights
Graphics
Additions
- Added new clothing options for characters
- Added new icons for various items
Quality of Life
- Reduced intensity of some weapon animations to reduce discomfort they cause
Remasters
- Graphical overhaul of Plaza & Viarosso sectors
- Improvements to skybox rendering
- Remastered & reimagined El Farid dungeon introduced
- Remastered desert buildings
- Remastered textures used in Plaza & Viarosso sectors
- Remastered various objects in the world
Technical
Bug Fixes
- General bug fixes, client stability updates and QoL updates
2022
Balance
Class
- Increased self-cast shield modifier
Items
- Increased charges of Medkit, Stam boosters, PSI boosters & HCK boosters
NPC
- Rebalanced NPC damage (tethered to their Rank)
Weapons
- Buffed damage of none AoE weapons
- Buffed range of pistols
- Fixed a bug that made Soul Clusters almost invincible
- Fixed accuracy on all weapons (every weapon should now hit approx 95% of shots with a fully closed reticle)
- Increased cast time of low-level shields to mitigate noob buffing
- Increased self-damage AoE modifier
- Increased the cast time of antibuffs
- Nerfed range of shotguns & flamethrowers
- Reduced rez cast duration
- Reworked some ammo packets so that they can switch to 40/60 damage split on a primary/secondary damage type
Content
Items
- Added new APU Crahn & Blessed anti-protector modules
- Added new cosmetic model variants of Monk Power Armour
- Added new cosmetic model variants of Spy Power Armour
- Added new seasonal Winter weapons (Snowball guns)
- Readded missing trophies
Missions
- Added Pathfinder missions to F04 & H08
- Reworked terminal missions to be more rewarding and suit new city dungeons
World
- Added new additional exit hatches to all Outposts
- Added new mini dungeon in order to kill the MC5 Base Commander
- Added new variants of Warbots to the Wasteland along with trophies for each
- Disabled Mutant Faction takeovers from 18 Outposts
Graphics
Remasters
- Remastered Doomreapers family models (Grims, Doomreapers, Small Reapers)
- Remastered Outpost structures
- Remastered several more Pepper Park connected zones
- Remastered several Pepper Park connected zones
Technical
Bug Fixes
- General bug fixes, client stability updates and QoL updates
New Features
- Added 144+ FPS / >60HZ support
- Added HUD whilst in sniper scope
2023 (Jan - Oct)
Balance
General
- Buffed Crahn & Blessed boosters
- Buffed resist point strength a little
- Nerfed foreign cast PPU shields by approx 5%
Implants
- Removed Hack malus from PSI Gloves
NPC
- Rebalanced Wasteland mob damage (generally reduced)
- Reduced scale at which NPC HP scales so end game mobs aren't so bullet spongey
Weapons
- Decreased damage & increased frequency of APU lances
- Decreased the time it takes for the aiming reticle to close
- Fixed low level PADs to be useful before achieving self-cast bonus
- Increased duration of Crahn & Blessed Boosters to 10 minutes
- Increased the PSI cost of DamageBoost
- Reduced frequency of some weapons to make them easier to use (SWAT Pistol, Judge, Ionic Shotgun Rifle, Terminator, Rapture, Second Love, Ionic Shotgun Cannon)
- Reworked hit chances to introduce a new standardised system between all guns in order to improve hit registration of single shot weapons
Content
Items
- Added new cosmetic model variants of Tank Power Armour
- Added new high level hand grenades (Pathfinder Incendiary & Pathfinder Frag Grenades)
Missions
- Added Pathfinder missions to J10 & E12
World
- Added new boss NPCs for events
- Reworked J01 spawns and added a terminal to create a new level hub
- Reworked several Outposts to create more varied OP fights
- Updated wasteland spawns to reduce chance of double spawning
Graphics
Additions
- Added new nanite buff icons
- Added new sync animations
Quality of Life
- Optimised 106 models
Remasters
- Remastered more world actors & decals
- Remastered Pepper Park sectors
- Remastered the NC Subway & more outpost structures
Technical
Bug Fixes
- Fixed a bug where self-cast bonus & temp effects could be lost when zoning
- Fixed mouse scroll wheel in trader windows
- General bug fixes, client stability updates and QoL updates
Improvements
- Improved how self-cast modifier is calculated
New Features
- Added more Latin1 characters