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Difference between revisions of "Raygun cannon"
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== Characteristics == | == Characteristics == | ||
| − | With standard amunition, this weapon deals [[ | + | With standard amunition, this weapon deals [[File:Dmg_energy.png|32px|link=Energy]][[Energy|<span style="color:#0080ff"><b>Energy</b></span>]] and [[File:Dmg_xray.png|32px|link=X-ray]][[X-ray|<span style="color:#39c8b4"><b> X-ray</b></span>]] damage. |
| − | === | + | === AoE damage falloff === |
| − | Damage of this weapon does less damage the more distance is from | + | Damage of this weapon does less damage the more distance is from the center of the explosion, dealing about '''45%''' less damage on the edge. |
===== Advantages ===== | ===== Advantages ===== | ||
| Line 49: | Line 49: | ||
== Ammo mods == | == Ammo mods == | ||
| − | * Raygun cannon ammo - Disintegrated: Energy, X-ray, | + | * {{Item_DB_Link|name=Raygun cannon ammo - Disintegrated}}: Changes damage to [[File:Dmg_energy.png|32px|link=Energy]][[Energy|<span style="color:#0080ff"><b>Energy</b></span>]], [[File:Dmg_xray.png|32px|link=X-ray]][[X-ray|<span style="color:#39c8b4"><b> X-ray</b></span>]], [[File:Dmg_fire.png|32px|link=Fire]][[Fire|<span style="color:#ff7f27"><b> Fire</b></span>]] |
| − | * Raygun cannon ammo - High-frequented: Energy only | + | * {{Item_DB_Link|name=Raygun cannon ammo - High-frequented}}: Deals [[File:Dmg_energy.png|32px|link=Energy]][[Energy|<span style="color:#0080ff"><b>Energy</b></span>]] damage only |
| − | * Raygun cannon ammo - Quantum: | + | * {{Item_DB_Link|name=Raygun cannon ammo - Quantum}}: Deals less [[File:Dmg_energy.png|32px|link=Energy]][[Energy|<span style="color:#0080ff"><b>Energy</b></span>]] damage and more [[File:Dmg_xray.png|32px|link=X-ray]][[X-ray|<span style="color:#39c8b4"><b> X-ray</b></span>]] damage |
== List of avaiable models == | == List of avaiable models == | ||
Latest revision as of 09:17, 16 May 2025
| Type | Hightech heavy weapon |
| Fire mode | Single shot |
| Rate of fire | 41/min |
| Range | 548m |
| Mag size | 24 |
| Reload | 2.5s |
| Projectile type | Projectile |
| Projectile speed | 90m/s |
| Default ammo | Raygun cannon ammo |
Official description
The pulsar-class ray gun is a disruptor weapon. Organic tissue is disintegrated on the subatomic level. This is achieved by firing neutron saturated beams at the target. S cold-fusion reactor powers a two-stage tandem micro-particle accelerator, the synchrotron, the synchrotron produces neutron (1.7 1027 kg) particles with no electric charge. The output stream of the synchrotron is guided to the Rutherford chamber by means of focusing magnetic fields. In the Rutherford chamber (A tube consisting of an array of magnetic lenses (AML) and a cooling system) the stream of neutrons is focused, synchronized, and magnetically contained by the AML system. Fired from the rutherford chamber, the neutron beam leaves the nozzle where the magnetic containment field is discharged, freeing and accelerating the neutrons to 2000 m/s. The effect of the ray gun decreases noticeably with increasing length of the ray.
Characteristics
With standard amunition, this weapon deals
Energy and
X-ray damage.
AoE damage falloff
Damage of this weapon does less damage the more distance is from the center of the explosion, dealing about 45% less damage on the edge.
Advantages
- High damage per shot with big AoE
- Accurate
- Good range
Disadvantages
- Slow fire rate
Ammo mods
- Raygun Cannon Ammo - Disintegrated : Changes damage to
Energy,
X-ray,
Fire - Raygun Cannon Ammo - High-Frequented : Deals
Energy damage only - Raygun Cannon Ammo - Quantum : Deals less
Energy damage and more
X-ray damage
List of avaiable models
- HEW Burner RC275
- RayGun Cannon
- Special RC13 Raycannon
- Special Raygun Cannon - this weapon is faction locked for members of Twilight Guardian
Rares
- Doom Beamer Increased range