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Difference between revisions of "Category talk:NPCs"

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I like the idea of sub categories of the type as you have laid out but would also like to see maybe somewhere else a zone tag, that is to where you can find this mob to kill.  We eithe link this into the maps so when you view a sector map it lists the mobs available to kill or we link on the mob page what sectors you can find them in.{{:User:Logan Ford/SigX}}11:36, 12 May 2008 (BST)
 
I like the idea of sub categories of the type as you have laid out but would also like to see maybe somewhere else a zone tag, that is to where you can find this mob to kill.  We eithe link this into the maps so when you view a sector map it lists the mobs available to kill or we link on the mob page what sectors you can find them in.{{:User:Logan Ford/SigX}}11:36, 12 May 2008 (BST)
  
Wow I like that! I think the simplest way to tag where a mob lives, is to put it into a category where name of the category is the zone name. So if a mob is found in sector I10,I12,and K15, you would have [[Category:I10]][[Category:I12]] etc... So if you visit the I12 category, you can see all the mobs there, although idealy you want the I12 category in the main I12 article. (I had issues transcluding a catergory into an article before)
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Wow I like that! I think the simplest way to tag where a mob lives, is to put it into a category where name of the category is the zone name. So if a mob is found in sector I10,I12,and K15, you would have <nowiki>[[Category:I10]][[Category:I12]]</nowiki> etc... So if you visit the I12 category, you can see all the mobs there, although idealy you want the I12 category in the main I12 article. (I had issues transcluding a catergory into an article before)
  
Although I'm sure Delphi can come up with an addition to the NPC template or maybe an extra template called {{moblocations}} --[[User:Brammers|Brammers]] 14:36, 12 May 2008 (BST)
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Although I'm sure Delphi can come up with an addition to the NPC template or maybe an extra template called <nowiki>{{moblocations}}</nowiki> --[[User:Brammers|Brammers]] 14:36, 12 May 2008 (BST)

Revision as of 13:37, 12 May 2008

Started Build on NPC chars--Logan Ford 16:00, 7 April 2008 (BST)

Category updates

I've added the tag [[Category:NPCs]] to the category pages of Category:Genotoxic_NPC's, Category:Mechanical_NPC's and Category:Hostile_NPC's as a little test.

It helps navigation a bit, what does everyone else think?

Also the mobs in Category:Hostile_NPC's could do with splitting out a bit. We got a mix of them, like some could be moved to a Mutant NPC's category and some to a Hacknet NPC's category...you get the picture. Thoughts? --Brammers 11:28, 12 May 2008 (BST)

I like what you have done and the grouping definately needed a rework. Now that the NPC pages have started to grow in number, it may be time to talk through the best way forward.
I like the idea of sub categories of the type as you have laid out but would also like to see maybe somewhere else a zone tag, that is to where you can find this mob to kill. We eithe link this into the maps so when you view a sector map it lists the mobs available to kill or we link on the mob page what sectors you can find them in.[admin] Logan Ford • (talk)11:36, 12 May 2008 (BST)

Wow I like that! I think the simplest way to tag where a mob lives, is to put it into a category where name of the category is the zone name. So if a mob is found in sector I10,I12,and K15, you would have [[Category:I10]][[Category:I12]] etc... So if you visit the I12 category, you can see all the mobs there, although idealy you want the I12 category in the main I12 article. (I had issues transcluding a catergory into an article before)

Although I'm sure Delphi can come up with an addition to the NPC template or maybe an extra template called {{moblocations}} --Brammers 14:36, 12 May 2008 (BST)