Difference between revisions of "User talk:Delphi/DPS Plan"
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− | I think this would not be entirely fair, damage per second is not fair to compare, because a gun can do damage from any point on the field, while melee only deals damage when close up. Straight damage/second would therefore be too little in order to have a viable pvp comparison. If it was just damage/time it would have been fairly easy for KK to balance. Just my $0.02 --[[User:Biglines|Biglines]] 14:43, 3 October 2008 (BST) | + | I think this would not be entirely fair, damage per second is not fair to compare, because a gun can do damage from any point on the field, while melee only deals damage when close up. Straight damage/second would therefore be too little in order to have a viable pvp comparison. If it was just damage/time it would have been fairly easy for KK to balance. The fact that it is a totally different style of play makes it very hard to balance. Just my $0.02 --[[User:Biglines|Biglines]] 14:43, 3 October 2008 (BST) |
Latest revision as of 13:44, 3 October 2008
I think this would not be entirely fair, damage per second is not fair to compare, because a gun can do damage from any point on the field, while melee only deals damage when close up. Straight damage/second would therefore be too little in order to have a viable pvp comparison. If it was just damage/time it would have been fairly easy for KK to balance. The fact that it is a totally different style of play makes it very hard to balance. Just my $0.02 --Biglines 14:43, 3 October 2008 (BST)