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Difference between revisions of "NcSource talk:Overview"

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m (Replaced content with 'I propose adding one between weapons and control point maps, which is team based maps and gameplay --Biglines 23:42, 2 March 2010 (UTC)')
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==Various quotes from the thread==
 
WhiteKrakRBOi started out a few months back on a plaza1 map for hl2, which turned into a plan to start a bigger project, which is a Mod for the source engine (HL2/TF2), which would become at least a multiplayer deathmatch game with the weapons from Neocron, taking place in the city of neocron, and maybe even incorporate the armour/skills system of neocron.
 
 
A lot of good reactions and brainstorming interested some other people for the project.
 
 
From the German section of the forum, some people came over and showed
 
some previous work, which can be found in the other [[http://forum.neocron.com/showthread.php?t=143749&page=9|thread]].
 
 
By WhiteKrakRBOi:
 
[Image:http://i19.photobucket.com/albums/b157/WhiteKrAkRBOi/hl2_pnc_plaza10003.jpg]
 
[img]http://i19.photobucket.com/albums/b157/WhiteKrAkRBOi/HL2_PNC_plaza0005.jpg[/img]
 
[img]http://i19.photobucket.com/albums/b157/WhiteKrAkRBOi/HL2_PNC_plaza0007.jpg[/img]
 
 
[url=http://www.youtube.com/watch?v=Xnwfds50_fw] HL2: PNC Plaza 1 Gravlift Demo[/url]
 
[swf]http://www.youtube.com/v/Xnwfds50_fw[/swf]
 
 
By Biglines:
 
 
[img]http://www.biglines.nl/ncmod/render2.jpg[/img]
 
 
[img]http://www.biglines.nl/ncmod/screen1.jpg[/img]
 
 
 
 
[img]http://www.biglines.nl/ncmod/screen6.jpg[/img]
 
[url=http://www.youtube.com/watch?v=v0dvYaR_pWI]Silent Hunter ingame with animations[/url]
 
[swf]http://www.youtube.com/v/v0dvYaR_pWI[/swf]
 
 
[img]http://www.biglines.nl/ncmod/screen8.jpg[/img]
 
 
most of all we need cooperation on the maps I think, hammer is an easy enough to learn tool, so anyone interested can at least help get some areas done.
 
 
The weapons need to be modelled, props modelled, and the weapons need to be programmed (it's pretty easy to program as far as I know (mostly editing other guns from original halflife or any of the mods)).
 
 
WhiteKrakBoi is going to look into the programming side mostly, but I've seen a bunch of it, and it should be fairly easy to cooperate on that if we get some people who are willing to help. I know an experienced modder (lead programmer of Source Forts) who I can probably ask some specific questions if we run into trouble.
 
 
requirements are at the moment one of the orange box games, but I'm hoping we can backport to HL2 deathmatch, which anyone can pick up for like 5 euros from steam (the models and maps should work fine in the DM version, but WhiteKrakBoi was working on some particle systems in orange box, so I don't know if they can be ported backwards).
 
 
 
I propose adding one between weapons and control point maps, which is team based maps and gameplay --[[User:Biglines|Biglines]] 23:42, 2 March 2010 (UTC)
 
I propose adding one between weapons and control point maps, which is team based maps and gameplay --[[User:Biglines|Biglines]] 23:42, 2 March 2010 (UTC)

Revision as of 23:42, 2 March 2010

I propose adding one between weapons and control point maps, which is team based maps and gameplay --Biglines 23:42, 2 March 2010 (UTC)