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Difference between revisions of "Rifle combat"
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(New page: ==Description== Rifle Combat is a dexterity-based subskill, which helps determine the performance a player can get from Rifle weapons by influencing aiming speed and precision, han...) |
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− | == | + | ==Rifle combat(R-C)== |
− | [[Rifle | + | [[Rifle combat]] is a [[Dexterity]] subskill, which helps determine the performance a player can get from Rifles. Influencing aiming speed and precision, handling, range, frequency and damage of weapons and their main prerequisite. |
− | + | {| class="wikitable" | |
− | + | |+ Influence | |
− | + | |- | |
− | + | ! Stat !! Lowtech R-C !! Hightech R-C | |
− | + | |- | |
+ | | Damage || 70% || 70% | ||
+ | |- | ||
+ | | Frequency || 40% || 30% | ||
+ | |- | ||
+ | | Range || 20% || 20% | ||
+ | |- | ||
+ | | Handling || 30% || 20% | ||
+ | |} | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 17:03, 3 January 2023
Rifle combat(R-C)
Rifle combat is a Dexterity subskill, which helps determine the performance a player can get from Rifles. Influencing aiming speed and precision, handling, range, frequency and damage of weapons and their main prerequisite.
Stat | Lowtech R-C | Hightech R-C |
---|---|---|
Damage | 70% | 70% |
Frequency | 40% | 30% |
Range | 20% | 20% |
Handling | 30% | 20% |