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Difference between revisions of "Rifle combat"

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(New page: ==Description== Rifle Combat is a dexterity-based subskill, which helps determine the performance a player can get from Rifle weapons by influencing aiming speed and precision, han...)
 
 
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==Description==
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==Rifle combat(R-C)==
[[Rifle Combat]] is a [[dexterity]]-based subskill, which helps determine the performance a player can get from Rifle weapons by influencing aiming speed and precision, handling, range, frequency and damage of weapons. See  [http://www.techhaven.org/resources/weapon-guides/2.2-weapon-skill-influence-guide.html weapon influence guide] on the THN Resource Site.
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[[Rifle combat]] is a [[Dexterity]] subskill, which helps determine the performance a player can get from Rifles. Influencing aiming speed and precision, handling, range, frequency and damage of weapons and their main prerequisite.
 
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{| class="wikitable"
Rifle combat also acts as a requirement for Rifle weapons.
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|+ Influence
 
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|-
==Hints==
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! Stat !! Lowtech R-C !! Hightech R-C
Rifle combat influences aiming, frequency and range of low-tech weapons more than it influences the frequency of high-tech weapons.
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|-
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| Damage || 70% || 70%
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|-
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| Frequency || 40% || 30%
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|-
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| Range || 20% || 20%
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|-
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| Handling || 30% || 20%
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|}
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 17:03, 3 January 2023

Rifle combat(R-C)

Rifle combat is a Dexterity subskill, which helps determine the performance a player can get from Rifles. Influencing aiming speed and precision, handling, range, frequency and damage of weapons and their main prerequisite.

Influence
Stat Lowtech R-C Hightech R-C
Damage 70% 70%
Frequency 40% 30%
Range 20% 20%
Handling 30% 20%