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Difference between revisions of "Rifle combat"
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(New page: ==Description== Rifle Combat is a dexterity-based subskill, which helps determine the performance a player can get from Rifle weapons by influencing aiming speed and precision, han...) |
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| − | == | + | ==Rifle combat(R-C)== |
| − | [[Rifle | + | [[Rifle combat]] is a [[Dexterity]] subskill, which helps determine the performance a player can get from Rifles. Influencing aiming speed and precision, handling, range, frequency and damage of weapons and their main prerequisite. |
| − | + | {| class="wikitable" | |
| − | + | |+ Influence | |
| − | + | |- | |
| − | + | ! Stat !! Lowtech R-C !! Hightech R-C | |
| − | + | |- | |
| + | | Damage || 70% || 70% | ||
| + | |- | ||
| + | | Frequency || 40% || 30% | ||
| + | |- | ||
| + | | Range || 20% || 20% | ||
| + | |- | ||
| + | | Handling || 30% || 20% | ||
| + | |} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
Latest revision as of 17:03, 3 January 2023
Rifle combat(R-C)
Rifle combat is a Dexterity subskill, which helps determine the performance a player can get from Rifles. Influencing aiming speed and precision, handling, range, frequency and damage of weapons and their main prerequisite.
| Stat | Lowtech R-C | Hightech R-C |
|---|---|---|
| Damage | 70% | 70% |
| Frequency | 40% | 30% |
| Range | 20% | 20% |
| Handling | 30% | 20% |