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Difference between revisions of "Raygun cannon"

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== Characteristics ==
 
== Characteristics ==
With standard amunition, this weapon deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_xray.png|100px]] damage.
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With standard amunition, this weapon deals [[File:Dmg_energy.png|32px|link=Energy]][[Energy|<span style="color:#0080ff"><b>Energy</b></span>]] and [[File:Dmg_xray.png|32px|link=X-ray]][[X-ray|<span style="color:#39c8b4"><b> X-ray</b></span>]] damage.
  
=== Raygun damage falloff ===
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=== AoE damage falloff ===
Damage of this weapon does less damage the more distance is from target to center of the explosion, dealing about '''45%''' less damage on the edge.
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Damage of this weapon does less damage the more distance is from the center of the explosion, dealing about '''45%''' less damage on the edge.
  
 
===== Advantages =====
 
===== Advantages =====
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== Ammo mods ==
 
== Ammo mods ==
* Raygun cannon ammo - Disintegrated: Energy, X-ray, fire
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* {{Item_DB_Link|name=Raygun cannon ammo - Disintegrated}}: Changes damage to [[File:Dmg_energy.png|32px|link=Energy]][[Energy|<span style="color:#0080ff"><b>Energy</b></span>]], [[File:Dmg_xray.png|32px|link=X-ray]][[X-ray|<span style="color:#39c8b4"><b> X-ray</b></span>]], [[File:Dmg_fire.png|32px|link=Fire]][[Fire|<span style="color:#ff7f27"><b> Fire</b></span>]]
* Raygun cannon ammo - High-frequented: Energy only
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* {{Item_DB_Link|name=Raygun cannon ammo - High-frequented}}: Deals [[File:Dmg_energy.png|32px|link=Energy]][[Energy|<span style="color:#0080ff"><b>Energy</b></span>]] damage only
* Raygun cannon ammo - Quantum: Shifts damage towards X-ray instead energy
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* {{Item_DB_Link|name=Raygun cannon ammo - Quantum}}: Deals less [[File:Dmg_energy.png|32px|link=Energy]][[Energy|<span style="color:#0080ff"><b>Energy</b></span>]] damage and more [[File:Dmg_xray.png|32px|link=X-ray]][[X-ray|<span style="color:#39c8b4"><b> X-ray</b></span>]] damage
  
 
== List of avaiable models ==
 
== List of avaiable models ==

Latest revision as of 09:17, 16 May 2025

Raygun cannon
Raygun cannon.jpg
Type Hightech heavy weapon
Fire mode Single shot
Rate of fire 41/min
Range 548m
Mag size 24
Reload 2.5s
Projectile type Projectile
Projectile speed 90m/s
Default ammo Raygun cannon ammo

Official description

The pulsar-class ray gun is a disruptor weapon. Organic tissue is disintegrated on the subatomic level. This is achieved by firing neutron saturated beams at the target. S cold-fusion reactor powers a two-stage tandem micro-particle accelerator, the synchrotron, the synchrotron produces neutron (1.7 1027 kg) particles with no electric charge. The output stream of the synchrotron is guided to the Rutherford chamber by means of focusing magnetic fields. In the Rutherford chamber (A tube consisting of an array of magnetic lenses (AML) and a cooling system) the stream of neutrons is focused, synchronized, and magnetically contained by the AML system. Fired from the rutherford chamber, the neutron beam leaves the nozzle where the magnetic containment field is discharged, freeing and accelerating the neutrons to 2000 m/s. The effect of the ray gun decreases noticeably with increasing length of the ray.

Characteristics

With standard amunition, this weapon deals Dmg energy.pngEnergy and Dmg xray.png X-ray damage.

AoE damage falloff

Damage of this weapon does less damage the more distance is from the center of the explosion, dealing about 45% less damage on the edge.

Advantages
  • High damage per shot with big AoE
  • Accurate
  • Good range
Disadvantages
  • Slow fire rate

Ammo mods

List of avaiable models

Rares