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Difference between revisions of "Trade Skilling Guide"
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My personal favorite. Researching like all other Trade Skills requires a certain chemical available from: Crytons:- Pro Neocron | My personal favorite. Researching like all other Trade Skills requires a certain chemical available from: Crytons:- Pro Neocron | ||
+ | Tech Angels:- Anti Neocron (aka DOY) | ||
+ | this chemical is called research substance and costs approximately 7k for 200 uses depending | ||
+ | on your inteligence/barter level. This substance is like a catalyst, in as much as it is required for the process but DOES NOT NEED TO BE IN THE PROCESS WINDOW. The higher the TL of the item, the more RS is required until, at TL 150 (the most in the game, only used for missions atm) it takes up approximately 80 per go! Thats a lot considering you could fail. | ||
+ | Research has another primary use, other than for constructiuon for other players, it is used quite often to build sympathy for a faction or to make LOTS of money doing 30k a piece TL 150 datacubes, the down side to the TL 150's is that they require 90 faction sympathy. The other thing to keep in mind about Ressing, it neere skill put in than the basic |
Revision as of 23:09, 14 November 2006
Headline text
Rosanne's Guide to the Wonderful World of Trade Skilling
Definitions/NC slang
Trade Skilling:- The use of researchers/constructors/recyclers/repairers/barterers for your own gain... at a small fee known as a tip, usually.
Resser: slang for Researcher,
Res: process of Researching
Blueprint: a component needed to tell the process what to build, also contains the weapon/ armourparts needed for construction
Tek: A "rare" fragment of a 5-7 part weapon
Conster/Cster: slang for Constructor.
Rep: short for repair
Rec: short for recycle
Lets begin. The world of Neocron is a vast complex constantly changing universe... such an economy requires the labour of many Trade Skilers for it to run smoothly. The two main Trade Skills are ressing and constructing... these are used for basic construction of weapons, drugs, armour, etc. Each relies on the other, as constructors need ressers for blue prints/ to res the teks needed for rarer weapons... we'll cover that in more detail later, and ressers need constructors because if theres no constructon then who needs a blueprint?
Recycle and Repair are the secondary Trade Skills, these are the skill points are poionts that the following: res/consters, Tanks, or Monks have spare in the skill dexterity. Reppers repair broken items, surprisingly, depending on the skill of the repper, the item may lose some of its total condition
E.G a 8%/120% goes to the repper, he repairs it and it comes out with 102%/102% he is not a very good Repper.
Recyclers make ammo/drugs out of household junk... theres generally a better yeild if you use monster dropped junk. they also can make DOY eyes from junk found in the DOY tunnels, they can mnake crude weapons, hacknet codebreakers (used to get into other faction databases), and most importantly meals, the recipes for these, can be found here [1]
Researching in more detail
My personal favorite. Researching like all other Trade Skills requires a certain chemical available from: Crytons:- Pro Neocron
Tech Angels:- Anti Neocron (aka DOY)
this chemical is called research substance and costs approximately 7k for 200 uses depending on your inteligence/barter level. This substance is like a catalyst, in as much as it is required for the process but DOES NOT NEED TO BE IN THE PROCESS WINDOW. The higher the TL of the item, the more RS is required until, at TL 150 (the most in the game, only used for missions atm) it takes up approximately 80 per go! Thats a lot considering you could fail. Research has another primary use, other than for constructiuon for other players, it is used quite often to build sympathy for a faction or to make LOTS of money doing 30k a piece TL 150 datacubes, the down side to the TL 150's is that they require 90 faction sympathy. The other thing to keep in mind about Ressing, it neere skill put in than the basic