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Nanite Injectors
Overview
Nanite injectors are specialized tools that utilize nanotechnology to affect user body. They produce similar effects to PSI users and can be used in their absence.
Basic healing nanites only require a certain level of CON and HLT. Damage mitigation nanites require INT, IMP, T-C, and in some cases FCS, so another runner with a support character will always be more optimal.
Nanite tools works like regular weapons - you need to place them in quickbelt slot, equip them and provide with ammo that can be easily recycled.
Nanite Activity
Every injection of Nanite Injector adds a special debuff called 'Nanite Activity' shared between all types of nanites. This debuff limits the usage of any type of nanite, damaging the user when exceeds 150% and not applying the desired effect. Using nanite buffs also blocks PPU from applying the corresponding PSI buff. Take caution when using injector tools.
Injector Tools
Biotech Personal Injector
Most basic type of injector. With the help of Regeneration Nanites, the injection will regenerate damaged tissue, healing the user over time. This injector type has the least amount of requirements, requiring only 16 CON and 40 HLT making it possible to use by all classes and specs. Often used to aid the healing taken from medkits.
Crahn Organism Cleanser
Advanced type of injector that uses nanites designed to remove harmful damage over time effects. Injector by default works only with Detoxic Nanites removing Poisoned effect, but can be modded for all other types of damage over time.
Crahn Organism Infector
Modified type of Cleanser injector, used to inject others instead. Specialized nanites are designed to purge buffs injected persons can have. Injector by default uses Antiheal nanites that decrease healing taken, can be modded to purge damage boosts or shields.
Cryton Mixed Protection Tool
Advanced type of injector that uses nanites to protect the user from damage. The effect is equivalent to PPU protection spells. Injector by default uses PR-Deflector nanites that protects from Force and Piercing damage, can be modded for Absorber or Protector nanites for other damage type protection.
Cryton Singular Protection Tool
Specialized version of Mixed Protection Tool, that focuses on a single type of damage protection. The effect lasts longer than mixed nanites and generates less Nanite Activity. Uses ProForce Nanites by default, protecting from Force damage, can be modded for other types of damage.
Cryton Nanite Pyrolizer
To allow ally PPU to heal or buff the user, the user has to be free of the nanite effects. Pyrolizer Nanites cleanse other nanite effects, at a cost of very high Nanite Activity.
Optimizing nanite usage
Heal Tools
Heal tools only heal for a set amount - dependent on TL level of the tool. Multiple injections/stacks do not increase the healing amount. Sometimes at the very very end of the healing activity, you may be able to get 2x stacks on the heal, but that's probably server lag/bug
Protection Nanites
Protection nanites provide damage mitigation.
The amount of protection depends on 4 things:
- INT base level
- Implant subskill
- TL of the nanite tool
- Number of injections done
Examples using 2-3 injections
- M1 Tools (the lowest tl) caps around 12.5% resist.
- M2 Tools caps around 25%
- M3 Tools caps around 35%. (With 115 Implant and 100 INT)
Most of the time runners opt to use Mixed tools, due to the amount of micromanagement and Nanite Activity gain. As changing the nanite type would be impossible in middle of combat, runners will use multiple of them, each modded for different type, and quickbelt space is limited. Singular tools can be great when used in places with just that one type of damage taken, like hunting Fire Mobs.