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Patch Notes Summary (Yearly)

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Revision as of 15:57, 2 November 2023 by Virtus (talk | contribs) (Added context to the page & links to source of patch notes)
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Page Context

Due to the sheer number of updates I've had to be somewhat selective with including changes which I think are of the most interest. I suggest looking at the Official Website Update Notes page and the discord Discord for more detailed and comprehensive records.

Latest Patch Notes Summary

  • 29th October 2023 (2.5.468)

2017 (2.3 Released)

Balance

Armour

  • Nerfed strength of armours

General

  • Reduced broken leg malus
  • Reduced Overall player damage and NPC healthpools

Weapons

  • Buffed accuracy & damage of AoE weapons
  • Buffed anti-vehicle weapons
  • Decreased self-damage modifier on AoE weapons
  • Fixed DamageBoost so it works on NPCs
  • Nerfed damage of Ray of Last Hope
  • Nerfed strength of Absorber, Deflector and Protector
  • Removed the bonuses added to epic, rare & WoC weapons to make more weapons viable

Content

Items

  • Added new APU rare beam module (Holy Caustic Rain)
  • Added new Ionic Crossbow Rifle
  • Added new rare junk knife (Blackmist's Remorse)
  • Added new rare pistol (Anarchist)
  • Added new rare pistol (Sucker Punch)
  • Added new rare PPU line of sight heal (Holy Restoration)
  • Added new rare rifle (Second Love)
  • Added new rare Stiletto (Soligen's Finest)
  • Added new sets of furniture
  • Added new WoC melee weapon (Warbots Bane)
  • Added new WoC PSI gloves

Missions

  • Added new mission to attain new implants (WoC PSI Gloves)
  • Added new mission to attain new WoC melee weapon (Warbots Bane)
  • Reworked starter MC5 area with new missions

World

  • Re-added Outzone 7 with a new wave mechanic. As you kill the mobs, stronger ones will spawn
  • Reworked Club Veronique as a Faction Warzone. Hack the terminal inside to turn the guards loyalty
  • Updated most outpost structures to be solid
  • Updated numerous texts (descriptions, mails, infos, scripts, names)

Technical

Bug Fixes

  • Fixed a bug which could cause some players to be invisible
  • General bug fixes, client stability updates and QoL updates

Improvements

  • Improved dynamic lighting
  • Improved game precaching to reduce potential stutter
  • Improved netcode
  • Improved numerous areas of the codebase
  • Improved particle effect performance
  • Improved the item description window
  • Improved the weapon codebase
  • Reimplemented the damage logs

New Features

  • Added ability to move single & whole stacks by holding SHIFT/CTRL whilst moving items
  • Added Item-swapping, except for items in your inventory.
  • Added Loot-Rights. With ALT+0 to ALT+5 you can select who might be able to loot your NPCs. This applies just loot NPCs.
  • Added new coloured damage indicators to show the damage types being inflicted
  • Added new controls to drones. Droners can now control the distance to ground with Duck and Jump keybindings.
  • Added vendor item sorting
  • Team XP applies to secondary main skills


2018

Balance

General

  • Reworked starting point allocation of classes

NPC

  • Ranks of Grim Chaser & Grim Persecutor swapped
  • Rebalanced NPC health (general reduction)

Vehicle

  • Nerfed Vehicle damage

Content

Items

  • Added Halloween furniture
  • Added new droner Power Armours
  • Added new Tech Haven apartment, exclusive to FA players
  • Added new tier (v4) of Medkit, Stam booster, PSI booster & Hack booster with higher number of consumable usage

Missions

  • Added new daily missions for PvE kills (Job Centre)
  • Added new daily missions for Tradeskillers (Job Centre)
  • Added new Jones missions for Fallen Angel characters starting in Tech Haven
  • Added new mission (NCPD Manhunt)
  • Added new terminal missions for each faction under Very Hard difficulty
  • Added new terminal missions for Hacknet kills
  • Reworked the job centre to serve as a mission hub for players. Daily missions on 1st floor, low level missions on 2nd floor

World

  • Added new dungeon (Mech Haven)
  • Added new high level Hacknet mobs
  • Added new low level Hacknet dungeon
  • Added new low level Hacknet mobs
  • Re-added all four Ceres BioGenetic Laboratories
  • Re-added the GR at Escador Oasis (K15)
  • Reworked Tech Haven and moved starting location of Fallen Angel characters there

Graphics

Additions

  • Added new textures, decals & actors

Remasters

  • Remastered drones and some world actors

Technical

Bug Fixes

  • Fixed a bug that stopped players seeing NPC animations
  • General bug fixes, client stability updates and QoL updates

Improvements

  • Improved proxy network code
  • Released a new game launcher

New Features

  • Readded Hint of the day


2019 (2.4 Released)

Balance

Armour

  • Buffed armour stats
  • Removed decimal values from armour modifiers

Drugs

  • Removed decimal values from drug modifiers

Implants

  • Buffed rare implant stats
  • Removed decimal values from implant modifiers

Items

  • Increased charges of v4 Booster/Medpacks from 10 to 20 (daily-mission items)

Content

Items

  • Added new spider & vehicles trophies
  • Added new WoC 3 Power Armours
  • Added new WoC melee weapon (Claw of the Lizard)

Missions

  • Added new mission to attain new WoC 3 Power Amours
  • Added new mission to attain new WoC melee weapon (Claw of the Lizard)
  • Added new missions to the Job Centre 3rd floor in Plaza 2
  • Increased rewards for daily missions

World

  • Added new dungeon (Baneful Spider Cave)
  • Added new dungeon (Plaza Abandoned Cellar)
  • Added new FSM blackmarket where barters can buy from any FSM

Graphics

Additions

  • Added new game item models

Technical

Bug Fixes

  • Fixed weather effects
  • General bug fixes, client stability updates and QoL updates

Improvements

  • Improved internal resource management
  • Improved item tracking
  • Improved language support
  • Improved several AI scripts
  • Improved sync performance

New Features

  • Added item grades that allow us to create legendary like items
  • Added Spanish language support

2020

Content

Items

  • Added new armour set (Viper King)
  • Added new furniture options
  • Added new high level PSI bones (Apparition)
  • Added new missing Bat Queen bones to complete the set
  • Added new tradeskill bones (Cryton's & Cryton's Best)
  • Added new WoC hovercraft vehicle
  • Added new WoC INT tradeskill gloves

World

  • Added new apartment complex in the Pepper Park Sectors
  • Added new faction specific titles for completing your epic
  • Added new title of Ronin, attained by completing all epics
  • Reworked J05 spawns and loot tables to create a new level hub

Graphics

Additions

  • Added a new BioGenetic Labs dungeon (WoC Launchers)

Remasters

  • Improved textures of all vehicles
  • Improved visuals for all melee weapons
  • Remastered GR model
  • Remastered many world actors

Technical

Bug Fixes

  • Fixed game crashing bug from multi-lightning
  • General bug fixes, client stability updates and QoL updates

Improvements

  • Improved NavRay code
  • NPCs have a single rank instead of having CR & BR

New Features

  • Added Borderless Fullscreen & Borderless game configuration options
  • Team XP is now based of BR


2021 (2.5 Released)

Balance

Armour

  • Added ATH to underwear to tailor them towards speed builds
  • Buffed the armour bonuses of high level armour
  • Reworked armour requirements to create lower tiers of each armour set more accessible to other classes

Class

  • Buffed strength of resist per skill point used and standardised between classes
  • Buffed the viability of blessed PE
  • Buffed the viability of HC PE
  • Introduced a small delay before stealth can be activated
  • Rebalanced APU to be a true glass cannon - highest damage, lowest durability
  • Rebalanced PE to be more of a Jack of all trades
  • Rebalanced Spy to be more of a glass cannon with technology
  • Rebalanced Tank to be more of a true tanking character that takes damage but doesn't deal as much damage
  • Reduced shield strength & increased self-cast bonus to negate it's effect on the PPU
  • Reworked resist caps to increase the difference between classes

General

  • Improved nanite QoL by buffing mixed variety and lowering nanite activity per dose
  • Increased broken leg malus slightly
  • Reworked requirements of many items updated for better progression

Implants

  • Rebalanced opposing tradeskill malus (generally removed)
  • Reworked implants to refactor them into serving a purpose (e.g. damage, resist, speed, utility)
  • Reworked many implants requirements for more standardised progression

NPC

  • Reworked NPC HP & damage to suit new player balance and offer predictable difficultly scaling

Vehicles

  • Buffed responsiveness of vehicles
  • Rebalanced HP & armour of vehicles
  • Rebalanced Vehicle weapon damage (tied to TL)
  • Reduced speed & agility of entry vehicles, whilst improving that of later vehicles to encourage investment to better vehicles

Weapons

  • Added AoE to APU ball and ball blast
  • Buffed effectiveness of ant-vehicle rockets against vehicles
  • Buffed Holy Restoration
  • Buffed turret damage & price significantly
  • Increased the bonus that higher combat skill has on weapon damage
  • Nerfed Holy Heal strength
  • Nerfed HP & range of drones
  • Rebalanced PSI cost of modules
  • Rebalanced weapon damage (more closely tied to TL)
  • Rebalanced weapons to fit the following general damage profile APU > Rifle > Pistol > Heavy > Melee > Drones
  • Reworked ammo packs size, weight and number of damage types to introduce standardisation
  • Reworked weapon class characteristic differences in order to give weapon classes a more distinct feel (range, recoil, stamina use, frequency)

Content

Items

  • Added Forte variants to Serumderibat & Thyronol
  • Added Improved LoM pills that take less XP away when used
  • Added new high level bones (Cyborg, Scorpion, Shaman, Soldier, Viper)
  • Added new levelling weapons which can be gained through recycling
  • Added new rare APU lances (Holy Voltage, Holy Frostbite, Holy Corrosion, Holy Pyre) & rare PSI Attack
  • Added new rare APU PSI Attack (Holy Evisceration)
  • Added new rare rifle with AoE effect (Rapture)
  • Added new seasonal Halloween weapons (Pumpkin guns)
  • Added new Trader Power Armours
  • Added new trophies

Missions

  • Added new mission (The Antique Heist)
  • Added new mission to attain new AoE rifle (Rapture)
  • Added new mission to attain new Trader Power Amours
  • Added Pathfinder missions to C08 & J05
  • Increased XP rewards from most missions
  • Reworked every starter city so you can easily level to /40. Each city has new dungeons and terminal missions

World

  • Added new dungeon (Abandoned Brotherhood of Crahn HQ)
  • Added new dungeon (Seasonal Winter Wonderland map)
  • Added new HEW store to Via 1
  • Added new mobs, new mob placements and new missions to target each stage of the levelling progress
  • Added new Points of Interest around the Wastelands
  • Added new tradeskill hub to Plaza 1
  • Reworked every starter city dungeon to create better levelling experience and introduce progression through the city
  • Reworked naming conventions to be more intuitive and cohesive
  • Reworked several Outposts to create more varied OP fights

Graphics

Additions

  • Added new clothing options for characters
  • Added new icons for various items

Quality of Life

  • Reduced intensity of some weapon animations to reduce discomfort they cause

Remasters

  • Graphical overhaul of Plaza & Viarosso sectors
  • Improvements to skybox rendering
  • Remastered & reimagined El Farid dungeon introduced
  • Remastered desert buildings
  • Remastered textures used in Plaza & Viarosso sectors
  • Remastered various objects in the world

Technical

Bug Fixes

  • General bug fixes, client stability updates and QoL updates


2022

Balance

Class

  • Increased self-cast shield modifier

Items

  • Increased charges of Medkit, Stam boosters, PSI boosters & HCK boosters

NPC

  • Rebalanced NPC damage (tethered to their Rank)

Weapons

  • Buffed damage of none AoE weapons
  • Buffed range of pistols
  • Fixed a bug that made Soul Clusters almost invincible
  • Fixed accuracy on all weapons (every weapon should now hit approx 95% of shots with a fully closed reticle)
  • Increased cast time of low-level shields to mitigate noob buffing
  • Increased self-damage AoE modifier
  • Increased the cast time of antibuffs
  • Nerfed range of shotguns & flamethrowers
  • Reduced rez cast duration
  • Reworked some ammo packets so that they can switch to 40/60 damage split on a primary/secondary damage type

Content

Items

  • Added new APU Crahn & Blessed anti-protector modules
  • Added new cosmetic model variants of Monk Power Armour
  • Added new cosmetic model variants of Spy Power Armour
  • Added new seasonal Winter weapons (Snowball guns)
  • Readded missing trophies

Missions

  • Added Pathfinder missions to F04 & H08
  • Reworked terminal missions to be more rewarding and suit new city dungeons

World

  • Added new additional exit hatches to all Outposts
  • Added new mini dungeon in order to kill the MC5 Base Commander
  • Added new variants of Warbots to the Wasteland along with trophies for each
  • Disabled Mutant Faction takeovers from 18 Outposts

Graphics

Remasters

  • Remastered Doomreapers family models (Grims, Doomreapers, Small Reapers)
  • Remastered Outpost structures
  • Remastered several more Pepper Park connected zones
  • Remastered several Pepper Park connected zones

Technical

Bug Fixes

  • General bug fixes, client stability updates and QoL updates

New Features

  • Added 144+ FPS / >60HZ support
  • Added HUD whilst in sniper scope


2023 (Jan - Oct)

Balance

General

  • Buffed Crahn & Blessed boosters
  • Buffed resist point strength a little
  • Nerfed foreign cast PPU shields by approx 5%

Implants

  • Removed Hack malus from PSI Gloves

NPC

  • Rebalanced Wasteland mob damage (generally reduced)
  • Reduced scale at which NPC HP scales so end game mobs aren't so bullet spongey

Weapons

  • Decreased damage & increased frequency of APU lances
  • Decreased the time it takes for the aiming reticle to close
  • Fixed low level PADs to be useful before achieving self-cast bonus
  • Increased duration of Crahn & Blessed Boosters to 10 minutes
  • Increased the PSI cost of DamageBoost
  • Reduced frequency of some weapons to make them easier to use (SWAT Pistol, Judge, Ionic Shotgun Rifle, Terminator, Rapture, Second Love, Ionic Shotgun Cannon)
  • Reworked hit chances to introduce a new standardised system between all guns in order to improve hit registration of single shot weapons

Content

Items

  • Added new cosmetic model variants of Tank Power Armour
  • Added new high level hand grenades (Pathfinder Incendiary & Pathfinder Frag Grenades)

Missions

  • Added Pathfinder missions to J10 & E12

World

  • Added new boss NPCs for events
  • Reworked J01 spawns and added a terminal to create a new level hub
  • Reworked several Outposts to create more varied OP fights
  • Updated wasteland spawns to reduce chance of double spawning

Graphics

Additions

  • Added new nanite buff icons
  • Added new sync animations

Quality of Life

  • Optimised 106 models

Remasters

  • Remastered more world actors & decals
  • Remastered Pepper Park sectors
  • Remastered the NC Subway & more outpost structures

Technical

Bug Fixes

  • Fixed a bug where self-cast bonus & temp effects could be lost when zoning
  • Fixed mouse scroll wheel in trader windows
  • General bug fixes, client stability updates and QoL updates

Improvements

  • Improved how self-cast modifier is calculated

New Features

  • Added more Latin1 characters