Category talk:NPCs

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Revision as of 13:36, 12 May 2008 by Brammers (talk | contribs)
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Started Build on NPC chars--Logan Ford 16:00, 7 April 2008 (BST)

Category updates

I've added the tag [[Category:NPCs]] to the category pages of Category:Genotoxic_NPC's, Category:Mechanical_NPC's and Category:Hostile_NPC's as a little test.

It helps navigation a bit, what does everyone else think?

Also the mobs in Category:Hostile_NPC's could do with splitting out a bit. We got a mix of them, like some could be moved to a Mutant NPC's category and some to a Hacknet NPC's category...you get the picture. Thoughts? --Brammers 11:28, 12 May 2008 (BST)

I like what you have done and the grouping definately needed a rework. Now that the NPC pages have started to grow in number, it may be time to talk through the best way forward.
I like the idea of sub categories of the type as you have laid out but would also like to see maybe somewhere else a zone tag, that is to where you can find this mob to kill. We eithe link this into the maps so when you view a sector map it lists the mobs available to kill or we link on the mob page what sectors you can find them in.[admin] Logan Ford • (talk)11:36, 12 May 2008 (BST)

Wow I like that! I think the simplest way to tag where a mob lives, is to put it into a category where name of the category is the zone name. So if a mob is found in sector I10,I12,and K15, you would have etc... So if you visit the I12 category, you can see all the mobs there, although idealy you want the I12 category in the main I12 article. (I had issues transcluding a catergory into an article before)

Although I'm sure Delphi can come up with an addition to the NPC template or maybe an extra template called Template:Moblocations --Brammers 14:36, 12 May 2008 (BST)