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Difference between revisions of "NcSource talk:Gameplay"

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m (Created page with 'Here discussion on the gameplay ideas, please before editing, discuss your ideas on here, and sign your entries with the wiki syntax "<nowiki>--~~~~</nowiki>" --~~~~')
 
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==Discussion rules==
 
Here discussion on the gameplay ideas, please before editing, discuss your ideas on here, and sign your entries with the wiki syntax "<nowiki>--~~~~</nowiki>" --[[User:Biglines|Biglines]] 21:10, 15 October 2009 (UTC)
 
Here discussion on the gameplay ideas, please before editing, discuss your ideas on here, and sign your entries with the wiki syntax "<nowiki>--~~~~</nowiki>" --[[User:Biglines|Biglines]] 21:10, 15 October 2009 (UTC)
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==What are our goals?==
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By Rambus: I don't think we have discussed at all what our goals are, having read through those stated I have a few comments on how we should progress. I feel like the end goal is completely unreasonable.  Mods with professional staff don't get that far, and we really don't have a plan to get there.  I say we keep our dreams small and concentrate on quality, if the opportunity arises later we can grab it- but this way in the mean time we will be producing something of value and not just waiting for a milestone that will never arrive to release. Lets set a goal we can reach, and reach with a level of quality people will want to experience.
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I propose our 'roadmap' / 'goals' be changed to something similar to the following:
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#Deathmatch map pack for Hl2 (Released with source code for maps to allow porting to other mods).
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#Deathmatch mod (With our custom weaponry/models).
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#Teamplay mod - even if it's 'team' death match.
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#Teamplay mod enhanced (whether that be capture points, or what ever other game play mechanic you had in mind).
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--[[User:Rambus|Rambus]] 19:12, 16 October 2009 (UTC)

Revision as of 19:12, 16 October 2009

Discussion rules

Here discussion on the gameplay ideas, please before editing, discuss your ideas on here, and sign your entries with the wiki syntax "--~~~~" --Biglines 21:10, 15 October 2009 (UTC)

What are our goals?

By Rambus: I don't think we have discussed at all what our goals are, having read through those stated I have a few comments on how we should progress. I feel like the end goal is completely unreasonable. Mods with professional staff don't get that far, and we really don't have a plan to get there. I say we keep our dreams small and concentrate on quality, if the opportunity arises later we can grab it- but this way in the mean time we will be producing something of value and not just waiting for a milestone that will never arrive to release. Lets set a goal we can reach, and reach with a level of quality people will want to experience.

I propose our 'roadmap' / 'goals' be changed to something similar to the following:

  1. Deathmatch map pack for Hl2 (Released with source code for maps to allow porting to other mods).
  2. Deathmatch mod (With our custom weaponry/models).
  3. Teamplay mod - even if it's 'team' death match.
  4. Teamplay mod enhanced (whether that be capture points, or what ever other game play mechanic you had in mind).

--Rambus 19:12, 16 October 2009 (UTC)