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Difference between revisions of "NcSource talk:Overview"

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==What are our goals?==
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By Rambus: I don't think we have discussed at all what our goals are, having read through those stated I have a few comments on how we should progress. I feel like the end goal is completely unreasonable.  Mods with professional staff don't get that far, and we really don't have a plan to get there.  I say we keep our dreams small and concentrate on quality, if the opportunity arises later we can grab it- but this way in the mean time we will be producing something of value and not just waiting for a milestone that will never arrive to release. Lets set a goal we can reach, and reach with a level of quality people will want to experience.
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I propose our 'roadmap' / 'goals' be changed to something similar to the following:
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#Deathmatch map pack for Hl2 (Released with source code for maps to allow porting to other mods).
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#Deathmatch mod (With our custom weaponry/models).
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#Teamplay mod - even if it's 'team' death match.
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#Teamplay mod enhanced (whether that be capture points, or what ever other game play mechanic you had in mind).
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==Various quotes from the thread==
 
==Various quotes from the thread==
 
WhiteKrakRBOi started out a few months back on a plaza1 map for hl2, which turned into a plan to start a bigger project, which is a Mod for the source engine (HL2/TF2), which would become at least a multiplayer deathmatch game with the weapons from Neocron, taking place in the city of neocron, and maybe even incorporate the armour/skills system of neocron.
 
WhiteKrakRBOi started out a few months back on a plaza1 map for hl2, which turned into a plan to start a bigger project, which is a Mod for the source engine (HL2/TF2), which would become at least a multiplayer deathmatch game with the weapons from Neocron, taking place in the city of neocron, and maybe even incorporate the armour/skills system of neocron.

Revision as of 19:08, 16 October 2009

What are our goals?

By Rambus: I don't think we have discussed at all what our goals are, having read through those stated I have a few comments on how we should progress. I feel like the end goal is completely unreasonable. Mods with professional staff don't get that far, and we really don't have a plan to get there. I say we keep our dreams small and concentrate on quality, if the opportunity arises later we can grab it- but this way in the mean time we will be producing something of value and not just waiting for a milestone that will never arrive to release. Lets set a goal we can reach, and reach with a level of quality people will want to experience.

I propose our 'roadmap' / 'goals' be changed to something similar to the following:

  1. Deathmatch map pack for Hl2 (Released with source code for maps to allow porting to other mods).
  2. Deathmatch mod (With our custom weaponry/models).
  3. Teamplay mod - even if it's 'team' death match.
  4. Teamplay mod enhanced (whether that be capture points, or what ever other game play mechanic you had in mind).

Various quotes from the thread

WhiteKrakRBOi started out a few months back on a plaza1 map for hl2, which turned into a plan to start a bigger project, which is a Mod for the source engine (HL2/TF2), which would become at least a multiplayer deathmatch game with the weapons from Neocron, taking place in the city of neocron, and maybe even incorporate the armour/skills system of neocron.

A lot of good reactions and brainstorming interested some other people for the project.

From the German section of the forum, some people came over and showed some previous work, which can be found in the other [[1]].

By WhiteKrakRBOi: [Image:http://i19.photobucket.com/albums/b157/WhiteKrAkRBOi/hl2_pnc_plaza10003.jpg] [img]http://i19.photobucket.com/albums/b157/WhiteKrAkRBOi/HL2_PNC_plaza0005.jpg[/img] [img]http://i19.photobucket.com/albums/b157/WhiteKrAkRBOi/HL2_PNC_plaza0007.jpg[/img]

[url=http://www.youtube.com/watch?v=Xnwfds50_fw] HL2: PNC Plaza 1 Gravlift Demo[/url] [swf]http://www.youtube.com/v/Xnwfds50_fw[/swf]

By Biglines:

[img]http://www.biglines.nl/ncmod/render2.jpg[/img]

[img]http://www.biglines.nl/ncmod/screen1.jpg[/img]


[img]http://www.biglines.nl/ncmod/screen6.jpg[/img] [url=http://www.youtube.com/watch?v=v0dvYaR_pWI]Silent Hunter ingame with animations[/url] [swf]http://www.youtube.com/v/v0dvYaR_pWI[/swf]

[img]http://www.biglines.nl/ncmod/screen8.jpg[/img]

most of all we need cooperation on the maps I think, hammer is an easy enough to learn tool, so anyone interested can at least help get some areas done.

The weapons need to be modelled, props modelled, and the weapons need to be programmed (it's pretty easy to program as far as I know (mostly editing other guns from original halflife or any of the mods)).

WhiteKrakBoi is going to look into the programming side mostly, but I've seen a bunch of it, and it should be fairly easy to cooperate on that if we get some people who are willing to help. I know an experienced modder (lead programmer of Source Forts) who I can probably ask some specific questions if we run into trouble.

requirements are at the moment one of the orange box games, but I'm hoping we can backport to HL2 deathmatch, which anyone can pick up for like 5 euros from steam (the models and maps should work fine in the DM version, but WhiteKrakBoi was working on some particle systems in orange box, so I don't know if they can be ported backwards).