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Trade Skilling Guide

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Revision as of 22:54, 14 November 2006 by Herrad (talk | contribs) (Trade Skilling)
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Headline text

                Rosanne's Guide to the Wonderful World of Trade Skilling

Definitions/NC slang

Trade Skilling:- The use of researchers/constructors/recyclers/repairers/barterers for your own gain... at a small fee known as a tip, usually.

Resser: slang for Researcher,

Res: process of Researching

Blueprint: a component needed to tell the process what to build, also contains the weapon/ armourparts needed for construction

Tek: A "rare" fragment of a 5-7 part weapon

Conster/Cster: slang for Constructor.

Rep: short for repair

Rec: short for recycle

Lets begin. The world of Neocron is a vast complex constantly changing universe... such an economy requires the labour of many Trade Skilers for it to run smoothly. The two main Trade Skills are ressing and constructing... these are used for basic construction of weapons, drugs, armour, etc. Each relies on the other, as constructors need ressers for blue prints/ to res the teks needed for rarer weapons... we'll cover that in more detail later, and ressers need constructors because if theres no constructon then who needs a blueprint?

Recycle and Repair are the secondary Trade Skills, these are the skill points are poionts that the following: res/consters, Tanks, or Monks have spare in the skill dexterity. Reppers repair broken items, surprisingly, depending on the skill of the repper, the item may lose some of its total condition

E.G a 8%/120% goes to the repper, he repairs it and it comes out with 102%/102% he is not a very good Repper.

Recyclers make ammo/drugs out of household junk... theres generally a better yeild if you use monster dropped junk. they also can make DOY eyes from junk found in the DOY tunnels, they can mnake crude weapons, hacknet codebreakers (used to get into other faction databases), and most importantly meals, the recipes for these, can be found here [1]

Constructing