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Difference between revisions of "Weapon Info"

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== Summary ==
 
== Summary ==
TL19 Laser Cannon @ 280 HC
+
TL19 "Unlabeld Lasercanon" @ 280 HC
 +
{{clear}}
 +
{{Item_DB_Item|name=unlabeled-lasercannon}}
 +
{{clear}}
  
 
44% = 17% * 254%
 
44% = 17% * 254%
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== Breakdown ==
 
== Breakdown ==
 
'''44% - Proportion of weapon families "capped" damage'''
 
'''44% - Proportion of weapon families "capped" damage'''
 
 
relates how well this weapon is performing when compared against a "capped" character using the highest TL version of the weapon.  
 
relates how well this weapon is performing when compared against a "capped" character using the highest TL version of the weapon.  
  
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'''17% - TL% of highest TL in weapon family'''
 
'''17% - TL% of highest TL in weapon family'''
  
relates to the TL of this weapon vs it's highest TL version. This increases as the TL of the weapon does
+
Relates to the TL of this weapon vs it's highest TL version. This increases as the TL of the weapon does. Example on how this % is calculated:{{clear}}
 +
The highest TL weapon in family "Laser Canon" is the Creed with TL 114.
 +
{{clear}}
 +
TL19 from TL114 is 17% (19/114*100 = 16.66% rounded up ~17%).
 +
{{clear}}
 +
{{Item_DB_Item|name=creed}}
 +
{{clear}}
 +
Next weapon in the same family would be "Recycled Unlabled Laser Cannon" with TL34.
 +
This would be 30% in TL of weapon family.
 +
{{clear}}
 +
{{Item_DB_Item|name=recycled-unlabeled-laser-cannon}}
 +
{{clear}}
  
  
 
'''254% - combination of weapon quality & player skill'''
 
'''254% - combination of weapon quality & player skill'''
 
 
relates to both the weapons damage quality stat and the players skill in the relevant combat skill. The higher the TL of the weapon the harder it is to achieve high percentages for - this is normal and intended at the previous modifier increases to offset this.
 
relates to both the weapons damage quality stat and the players skill in the relevant combat skill. The higher the TL of the weapon the harder it is to achieve high percentages for - this is normal and intended at the previous modifier increases to offset this.
 
This can be increased by improving the weapons damage stat (up to 120%) or by increasing your combat skill
 
This can be increased by improving the weapons damage stat (up to 120%) or by increasing your combat skill

Revision as of 09:14, 31 August 2023

Weapon damage info

Summary

TL19 "Unlabeld Lasercanon" @ 280 HC

Unlabeled Lasercannon

Unlabeled Lasercannon

44% = 17% * 254%

44% = 17% * 254%
Proportion of weapon families "capped" damage TL% of highest TL in weapon family a combination of weapon quality & player skill

Breakdown

44% - Proportion of weapon families "capped" damage relates how well this weapon is performing when compared against a "capped" character using the highest TL version of the weapon.


17% - TL% of highest TL in weapon family

Relates to the TL of this weapon vs it's highest TL version. This increases as the TL of the weapon does. Example on how this % is calculated:

The highest TL weapon in family "Laser Canon" is the Creed with TL 114.

TL19 from TL114 is 17% (19/114*100 = 16.66% rounded up ~17%).

Creed

Creed

Next weapon in the same family would be "Recycled Unlabled Laser Cannon" with TL34. This would be 30% in TL of weapon family.

Recycled Unlabeled Laser Cannon

Recycled Unlabeled Laser Cannon


254% - combination of weapon quality & player skill relates to both the weapons damage quality stat and the players skill in the relevant combat skill. The higher the TL of the weapon the harder it is to achieve high percentages for - this is normal and intended at the previous modifier increases to offset this. This can be increased by improving the weapons damage stat (up to 120%) or by increasing your combat skill