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- 224 bytes (32 words) - 03:16, 22 April 2011
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- ==Hightech Combat(T-C)== ! Stat !! T-C954 bytes (122 words) - 04:38, 29 December 2022
- | T-C | T-C1 KB (193 words) - 18:10, 3 August 2008
- ...vP]], to describe someone who doesn't support their point of view or doesn't particularly enjoy the PvP aspects of the game. It can be considered a pej574 bytes (91 words) - 23:06, 25 September 2012
- *Requirements: ''STR:105 H-C:117 T-C:85'' *Requirements: ''STR:110 H-C:120 T-C:87''2 KB (265 words) - 20:25, 6 July 2021
- point:doy_tunnel_down 181 69 20 [[Tunnel T]]184 bytes (25 words) - 03:16, 22 April 2011
- point:doy_tunnel_down 162 39 20 [[Tunnel T]]186 bytes (26 words) - 03:16, 22 April 2011
- point:doy_tunnel_down 131 54 20 [[Tunnel T]]231 bytes (31 words) - 03:16, 22 April 2011
- ...rows at everything that doesn't look like himself. Sounds fun? Well it isn't, because you most certainly do not look like he does! So be sure to take co1 KB (160 words) - 00:31, 22 July 2021
- This sector is deactivated. You can't go in.208 bytes (25 words) - 05:58, 22 August 2021
- ...wledge designates the subskills „Weapon Lore“ (WEP) and „Hightech Combat“ (T-C) – if it is a hightech weapon. The subskill „Agility“ (AGL) influen * Frequency (100): Base 20 %, M-C 20 %, WEP 20 %, T-C 20 %, END 20 %9 KB (1,158 words) - 11:07, 13 March 2021
- *S.T.O.R.M - [[S.T.O.R.M. Bot|'''S'''trikeforce for '''T'''actical '''O'''perations and '''R'''escue '''M'''issions]] ===T===2 KB (341 words) - 00:08, 8 April 2013
- ...wledge designates the subskills „Weapon Lore“ (WEP) and „Hightech Combat“ (T-C) – if it is a hightech weapon. The subskill „Agility“ (AGL) influen Frequency (100): Base 20 %, M-C 20 %, WEP 20 %, T-C 20 %, END 20 %10 KB (1,284 words) - 13:43, 16 March 2013
- ...th of a job, if you do not pay the Tradeskiller enough, he most likely won't work for you again, while when you are generous, he might even cancel an ot354 bytes (70 words) - 14:32, 1 July 2013
- ...velling for the mid range player. Armed with a low tech Rifle distance won't protect you, but the many corners of the Maze give you cover.460 bytes (66 words) - 07:28, 24 June 2013
- ...deals energy and xray damage and has only energy resisting armor. It doesn't drop any loot.448 bytes (60 words) - 18:20, 30 September 2010
- ...on. [[Law Enforcer]] implant will prevent damage to other players, but won't stop from damaging yourself.1 KB (237 words) - 09:00, 6 July 2021
- ...are severa [[mutant]]s in this area alos so go armed and a medikit wouldn't go a miss either!545 bytes (83 words) - 16:24, 4 July 2009
- Ammo mod basics - If you aren't killing people it doesn't matter what you mod it with as long as you mod the ammo, otherwise: ...f you have a weapon at 120% for all of these stats circled, modding it won't really do anything for you beyond the ammo mod (Hence where I said earlier7 KB (1,232 words) - 22:12, 14 June 2021
- *[[Hightech combat]] (T-C)528 bytes (79 words) - 12:38, 7 July 2008
- [[Tunnel T]], [[Tunnel T]]2 KB (286 words) - 21:14, 14 December 2023