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  • 224 bytes (32 words) - 03:16, 22 April 2011

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  • ==Hightech Combat(T-C)== ! Stat !! T-C
    954 bytes (122 words) - 04:38, 29 December 2022
  • | T-C | T-C
    1 KB (193 words) - 18:10, 3 August 2008
  • ...vP]], to describe someone who doesn't support their point of view or doesn't particularly enjoy the PvP aspects of the game. It can be considered a pej
    574 bytes (91 words) - 23:06, 25 September 2012
  • *Requirements: ''STR:105 H-C:117 T-C:85'' *Requirements: ''STR:110 H-C:120 T-C:87''
    2 KB (265 words) - 20:25, 6 July 2021
  • point:doy_tunnel_down 181 69 20 [[Tunnel T]]
    184 bytes (25 words) - 03:16, 22 April 2011
  • point:doy_tunnel_down 162 39 20 [[Tunnel T]]
    186 bytes (26 words) - 03:16, 22 April 2011
  • point:doy_tunnel_down 131 54 20 [[Tunnel T]]
    231 bytes (31 words) - 03:16, 22 April 2011
  • ...rows at everything that doesn't look like himself. Sounds fun? Well it isn't, because you most certainly do not look like he does! So be sure to take co
    1 KB (160 words) - 00:31, 22 July 2021
  • This sector is deactivated. You can't go in.
    208 bytes (25 words) - 05:58, 22 August 2021
  • ...wledge designates the subskills „Weapon Lore“ (WEP) and „Hightech Combat“ (T-C) – if it is a hightech weapon. The subskill „Agility“ (AGL) influen * Frequency (100): Base 20 %, M-C 20 %, WEP 20 %, T-C 20 %, END 20 %
    9 KB (1,158 words) - 11:07, 13 March 2021
  • *S.T.O.R.M - [[S.T.O.R.M. Bot|'''S'''trikeforce for '''T'''actical '''O'''perations and '''R'''escue '''M'''issions]] ===T===
    2 KB (341 words) - 00:08, 8 April 2013
  • ...wledge designates the subskills „Weapon Lore“ (WEP) and „Hightech Combat“ (T-C) – if it is a hightech weapon. The subskill „Agility“ (AGL) influen Frequency (100): Base 20 %, M-C 20 %, WEP 20 %, T-C 20 %, END 20 %
    10 KB (1,284 words) - 13:43, 16 March 2013
  • ...th of a job, if you do not pay the Tradeskiller enough, he most likely won't work for you again, while when you are generous, he might even cancel an ot
    354 bytes (70 words) - 14:32, 1 July 2013
  • ...velling for the mid range player. Armed with a low tech Rifle distance won't protect you, but the many corners of the Maze give you cover.
    460 bytes (66 words) - 07:28, 24 June 2013
  • ...deals energy and xray damage and has only energy resisting armor. It doesn't drop any loot.
    448 bytes (60 words) - 18:20, 30 September 2010
  • ...on. [[Law Enforcer]] implant will prevent damage to other players, but won't stop from damaging yourself.
    1 KB (237 words) - 09:00, 6 July 2021
  • ...are severa [[mutant]]s in this area alos so go armed and a medikit wouldn't go a miss either!
    545 bytes (83 words) - 16:24, 4 July 2009
  • Ammo mod basics - If you aren't killing people it doesn't matter what you mod it with as long as you mod the ammo, otherwise: ...f you have a weapon at 120% for all of these stats circled, modding it won't really do anything for you beyond the ammo mod (Hence where I said earlier
    7 KB (1,232 words) - 22:12, 14 June 2021
  • *[[Hightech combat]] (T-C)
    528 bytes (79 words) - 12:38, 7 July 2008
  • [[Tunnel T]], [[Tunnel T]]
    2 KB (286 words) - 21:14, 14 December 2023

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