Latest Neocron News and Information
- New test server patch #563 has been released to Vedeena
Difference between revisions of "NcSource:Overview"
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[[ncSource:Programming|Further info on programming]] | [[ncSource:Programming|Further info on programming]] | ||
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+ | ==People we need== | ||
+ | * We desperately need programmers, preferably with source knowledge, but visual C++ knowledge will probably enough, or even willingness to learn c++ (but at least have experience with a C language). | ||
+ | * We need texture artists. | ||
+ | * We could use more modelers. | ||
+ | * We could use more mappers working on different sections, for example outposts or dungeon sectors. |
Revision as of 21:15, 15 October 2009
Introduction
WhiteStuff started out a few months back on a plaza1 map for hl2, which turned into a plan to start a bigger project, which is a Mod for the source engine (HL2/TF2), which would become at least a multiplayer deathmatch game with the weapons from Neocron, taking place in the city of neocron, and maybe even incorporate the armour/skills system of neocron.
At the moment we are still thinking about what different gameplay modes we would like, more on that on the Gameplay page.
Links
Gameplay & Roadmap
We have very ambitious goals for this project, but as we're all volunteers and people with lives that might interfere, we have set a few subgoals on the roadmap to an incredible game.
- First goal is a simple HL2:DeathMatch style game, in which only the maps are released, on which players can play the common deathmatch game.
- We want to integrate Neocron weapons and spells, depending on progress maybe also player models
- After that, we can work on control point style games, in which for example a number of players fight over control of an outpost (the irony of maybe having more opwars in this mod than on nc ;))
- Persistent gameplay, ability to set up your own characters which are stored online, and maybe even have a leveling system and weapon gathering/upgrading system
Further ideas for gameplay modes can be added on the Gameplay page, however if you just want to discuss them, either use the talk page, or the NC:Source thread.
Mapping
- WhiteStuff is currently working on plaza 1.
- Mal is working on an Outzone 2 inspired DM map.
- Rambus is working on a subway map with some other zones attached.
Models
World models
Biglines is working on the following world models:
- Potted plant - modeled, textured and imported
- Seats - modeled, imported (placeholder texture)
- Goguardian - modeled, textured and imported - needs to be scaled
- Genrep - modeled, textured and imported - needs to be scaled
- Citycom - modeled, imported (placeholder texture, whitestuff was working on this)
Weapon models
- Silent hunter - modeled, textured, animated and imported - needs world model
Player models
- PE PA - currently being worked on
Texturing and decals
Most of the people are working on their own textures and decals for the moment
Further info on texturing and decals
Programming
- Whitestuff has added particles for the gravlift in the game
- Biglines has added the silent hunter to the game, but programming needs to be totally redone
People we need
- We desperately need programmers, preferably with source knowledge, but visual C++ knowledge will probably enough, or even willingness to learn c++ (but at least have experience with a C language).
- We need texture artists.
- We could use more modelers.
- We could use more mappers working on different sections, for example outposts or dungeon sectors.