Latest Neocron News and Information
- New test server patch #563 has been released to Vedeena
Difference between revisions of "NcSource:Overview"
m |
|||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Introduction== | ==Introduction== | ||
WhiteStuff started out a few months back on a plaza1 map for hl2, which turned into a plan to start a bigger project, which is a Mod for the source engine (HL2/TF2), which would become at least a multiplayer deathmatch game with the weapons from Neocron, taking place in the city of neocron, and maybe even incorporate the armour/skills system of neocron. | WhiteStuff started out a few months back on a plaza1 map for hl2, which turned into a plan to start a bigger project, which is a Mod for the source engine (HL2/TF2), which would become at least a multiplayer deathmatch game with the weapons from Neocron, taking place in the city of neocron, and maybe even incorporate the armour/skills system of neocron. | ||
Line 57: | Line 49: | ||
[[ncSource:Texturing|Further info on texturing and decals]] | [[ncSource:Texturing|Further info on texturing and decals]] | ||
+ | |||
+ | ==Screen shots== | ||
+ | <gallery> | ||
+ | Image:pe.jpg| | ||
+ | Image:Screen6.jpg| | ||
+ | Image:Screen8.jpg| | ||
+ | Image:Gogoingame.jpg| | ||
+ | Image:Genrepingame.jpg| | ||
+ | Image:nc_subway1.jpg| | ||
+ | Image:nc_subway2.jpg| | ||
+ | Image:nc_subway3.jpg| | ||
+ | Image:nc_subway4.jpg| | ||
+ | Image:nc_subway5.jpg| | ||
+ | Image:nc_subway6.jpg| | ||
+ | Image:nc_subway7.jpg| | ||
+ | </gallery> | ||
==Programming== | ==Programming== |
Revision as of 18:55, 16 October 2009
Introduction
WhiteStuff started out a few months back on a plaza1 map for hl2, which turned into a plan to start a bigger project, which is a Mod for the source engine (HL2/TF2), which would become at least a multiplayer deathmatch game with the weapons from Neocron, taking place in the city of neocron, and maybe even incorporate the armour/skills system of neocron.
At the moment we are still thinking about what different gameplay modes we would like, more on that on the Gameplay page.
Links
Gameplay & Roadmap
We have very ambitious goals for this project, but as we're all volunteers and people with lives that might interfere, we have set a few subgoals on the roadmap to an incredible game.
- First goal is a simple HL2:DeathMatch style game, in which only the maps are released, on which players can play the common deathmatch game.
- We want to integrate Neocron weapons and spells, depending on progress maybe also player models
- After that, we can work on control point style games, in which for example a number of players fight over control of an outpost (the irony of maybe having more opwars in this mod than on nc ;))
- Persistent gameplay, ability to set up your own characters which are stored online, and maybe even have a leveling system and weapon gathering/upgrading system
Further ideas for gameplay modes can be added on the Gameplay page, however if you just want to discuss them, either use the talk page, or the NC:Source thread.
Mapping
- WhiteStuff is currently working on plaza 1.
- Mal is working on an Outzone 2 inspired DM map.
- Rambus is working on a subway map with some other zones attached.
Models
World models
Biglines is working on the following world models:
- Potted plant - modeled, textured and imported
- Seats - modeled, imported (placeholder texture)
- Goguardian - modeled, textured and imported - needs to be scaled
- Genrep - modeled, textured and imported - needs to be scaled
- Citycom - modeled, imported (placeholder texture, whitestuff was working on this)
Weapon models
- Silent hunter - modeled, textured, animated and imported - needs world model
Player models
- PE PA - currently being worked on
Texturing and decals
Most of the people are working on their own textures and decals for the moment
Further info on texturing and decals
Screen shots
Programming
- Whitestuff has added particles for the gravlift in the game
- Biglines has added the silent hunter to the game, but programming needs to be totally redone
People we need
- We desperately need programmers, preferably with source knowledge, but visual C++ knowledge will probably enough, or even willingness to learn c++ (but at least have experience with a C language).
- We need texture artists.
- We could use more modelers.
- We could use more mappers working on different sections, for example outposts or dungeon sectors.