Latest Neocron News and Information
- New test server patch #563 has been released to Vedeena
Difference between revisions of "NcSource:Overview"
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# First goal is a simple HL2:DeathMatch style game, in which only the maps are released, on which players can play the common deathmatch game. | # First goal is a simple HL2:DeathMatch style game, in which only the maps are released, on which players can play the common deathmatch game. | ||
# We want to integrate Neocron weapons and spells, depending on progress maybe also player models | # We want to integrate Neocron weapons and spells, depending on progress maybe also player models | ||
− | # After that, we can work on control point style games, in which for example a number of players fight over control of an outpost | + | # After that, we can work on control point style games, in which for example a number of players fight over control of an outpost |
# Persistent gameplay, ability to set up your own characters which are stored online, and maybe even have a leveling system and weapon gathering/upgrading system | # Persistent gameplay, ability to set up your own characters which are stored online, and maybe even have a leveling system and weapon gathering/upgrading system | ||
Line 24: | Line 24: | ||
* WhiteStuff is currently working on plaza 1. | * WhiteStuff is currently working on plaza 1. | ||
* Mal is working on an Outzone 2 inspired DM map. | * Mal is working on an Outzone 2 inspired DM map. | ||
− | * Rambus is working on a subway map with some other zones attached. | + | * Rambus is working on a subway map with some other zones attached. This is almost ready as a HL2:DM map. |
[[ncSource:Mapping|Further info on mapping]] | [[ncSource:Mapping|Further info on mapping]] | ||
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* Potted plant - modeled, textured and imported | * Potted plant - modeled, textured and imported | ||
* Seats - modeled, imported (placeholder texture) | * Seats - modeled, imported (placeholder texture) | ||
− | * Goguardian - modeled, textured and imported | + | * Goguardian - modeled, textured and imported |
− | * Genrep - modeled, textured and imported | + | * Genrep - modeled, textured and imported |
* Citycom - modeled, imported (placeholder texture, whitestuff was working on this) | * Citycom - modeled, imported (placeholder texture, whitestuff was working on this) | ||
+ | * Adframe - modeled, textured and imported | ||
+ | * Vendor model - modeled - needs to be imported, textured, animated | ||
===Weapon models=== | ===Weapon models=== | ||
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Image:nc_subway7.jpg| | Image:nc_subway7.jpg| | ||
Image:Plaza1gogo.jpg| | Image:Plaza1gogo.jpg| | ||
+ | Image:NCS_plaza10015.jpg| | ||
+ | Image:NCS_plaza10019.jpg| | ||
</gallery> | </gallery> | ||
==Programming== | ==Programming== | ||
* Whitestuff has added particles for the gravlift in the game | * Whitestuff has added particles for the gravlift in the game | ||
− | * Biglines has added the silent hunter to the game, but programming needs to be totally redone | + | * [[User_talk:Biglines]] has added the silent hunter to the game, but programming needs to be totally redone |
+ | * [[User_talk:R2D22k]] has joined the team, and will be looking into programming a lot of stuff | ||
[[ncSource:Programming|Further info on programming]] | [[ncSource:Programming|Further info on programming]] |
Latest revision as of 16:50, 14 March 2010
Introduction
WhiteStuff started out a few months back on a plaza1 map for hl2, which turned into a plan to start a bigger project, which is a Mod for the source engine (HL2/TF2), which would become at least a multiplayer deathmatch game with the weapons from Neocron, taking place in the city of neocron, and maybe even incorporate the armour/skills system of neocron.
At the moment we are still thinking about what different gameplay modes we would like, more on that on the Gameplay page.
Links
Gameplay & Roadmap
We have very ambitious goals for this project, but as we're all volunteers and people with lives that might interfere, we have set a few subgoals on the roadmap to an incredible game.
- First goal is a simple HL2:DeathMatch style game, in which only the maps are released, on which players can play the common deathmatch game.
- We want to integrate Neocron weapons and spells, depending on progress maybe also player models
- After that, we can work on control point style games, in which for example a number of players fight over control of an outpost
- Persistent gameplay, ability to set up your own characters which are stored online, and maybe even have a leveling system and weapon gathering/upgrading system
Further ideas for gameplay modes can be added on the Gameplay page, however if you just want to discuss them, either use the talk page, or the NC:Source thread.
Mapping
- WhiteStuff is currently working on plaza 1.
- Mal is working on an Outzone 2 inspired DM map.
- Rambus is working on a subway map with some other zones attached. This is almost ready as a HL2:DM map.
Models
World models
Biglines is working on the following world models:
- Potted plant - modeled, textured and imported
- Seats - modeled, imported (placeholder texture)
- Goguardian - modeled, textured and imported
- Genrep - modeled, textured and imported
- Citycom - modeled, imported (placeholder texture, whitestuff was working on this)
- Adframe - modeled, textured and imported
- Vendor model - modeled - needs to be imported, textured, animated
Weapon models
- Silent hunter - modeled, textured, animated and imported - needs world model
Player models
- PE PA - currently being worked on
Texturing and decals
Most of the people are working on their own textures and decals for the moment
Further info on texturing and decals
Screenshots
Programming
- Whitestuff has added particles for the gravlift in the game
- User_talk:Biglines has added the silent hunter to the game, but programming needs to be totally redone
- User_talk:R2D22k has joined the team, and will be looking into programming a lot of stuff
People we need
- We desperately need programmers, preferably with source knowledge, but visual C++ knowledge will probably enough, or even willingness to learn c++ (but at least have experience with a C language).
- We need texture artists.
- We could use more modelers.
- We could use more mappers working on different sections, for example outposts or dungeon sectors.