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Difference between revisions of "Spy"
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Line 7: | Line 7: | ||
===Base Primary Skill Caps=== | ===Base Primary Skill Caps=== | ||
The Spy class caps its' primary skills at the following levels: | The Spy class caps its' primary skills at the following levels: | ||
− | *Intelligence: 100 | + | *[[Intelligence]]: 100 |
− | *Strength: 40 | + | *[[Strength]]: 40 |
− | *Constitution: 40 | + | *[[Constitution]]: 40 |
− | *Dexterity: 100 | + | *[[Dexterity]]: 100 |
− | *PSI: 20 | + | *[[PSI]]: 20 |
[[Category:Character Classes]] | [[Category:Character Classes]] |
Latest revision as of 01:00, 12 February 2008
Description
The Spy is versatile and agile – both physically and mentally. His physical strength has limits, but he can use his razor-sharp mind in many areas – as a system Hacker, for example, or a Rigger (drone operator) – not open to other Runners.
Although representatives of this class are particularly agile and fast, the Spy is inferior to the Private Eye in terms of physical strength. He can make up for this by training, having the potential for excellent development in many areas. Should he, however, choose to hone his physical fighting skills he will have a much harder time doing so than will the Private Eye. All skills involving dexterity, though, will be easier for him to develop.
Base Primary Skill Caps
The Spy class caps its' primary skills at the following levels:
- Intelligence: 100
- Strength: 40
- Constitution: 40
- Dexterity: 100
- PSI: 20